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Searched refs:real_core_path (Results 1 – 2 of 2) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/
H A Dplaylist.c952 real_core_path[0] = '\0'; in playlist_push_runtime()
960 strlcpy(real_core_path, entry->core_path, sizeof(real_core_path)); in playlist_push_runtime()
964 sizeof(real_core_path)); in playlist_push_runtime()
966 if (string_is_empty(real_core_path)) in playlist_push_runtime()
1141 real_core_path[0] = '\0'; in playlist_push()
1158 strlcpy(real_core_path, entry->core_path, sizeof(real_core_path)); in playlist_push()
1162 sizeof(real_core_path)); in playlist_push()
1164 if (string_is_empty(real_core_path)) in playlist_push()
3011 real_core_path[0] = '\0'; in playlist_set_default_core_path()
3014 strlcpy(real_core_path, core_path, sizeof(real_core_path)); in playlist_set_default_core_path()
[all …]
H A Dcore_updater_list.c279 char real_core_path[PATH_MAX_LENGTH]; local
281 real_core_path[0] = '\0';
292 strlcpy(real_core_path, local_core_path, sizeof(real_core_path));
299 path_resolve_realpath(real_core_path, sizeof(real_core_path),
302 if (string_is_empty(real_core_path))
315 if (string_is_equal_noncase(real_core_path, current_entry->local_core_path))
318 if (string_is_equal(real_core_path, current_entry->local_core_path))