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Searched refs:real_dst_bitmap (Results 1 – 5 of 5) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsdl.c177 Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); in SDLCopyArea() local
209 &src_rect, real_dst_bitmap->surface, &dst_rect); in SDLCopyArea()
218 Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); in SDLFillRectangle() local
237 SDL_FillRect(real_dst_bitmap->surface, &rect, in SDLFillRectangle()
238 SDL_MapRGB(real_dst_bitmap->surface->format, in SDLFillRectangle()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c369 Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); in SDLCopyArea() local
397 &src_rect, real_dst_bitmap->surface, &dst_rect); in SDLCopyArea()
406 Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); in SDLFillRectangle() local
420 SDL_FillRect(real_dst_bitmap->surface, &rect, color); in SDLFillRectangle()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c369 Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); in SDLCopyArea() local
397 &src_rect, real_dst_bitmap->surface, &dst_rect); in SDLCopyArea()
406 Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); in SDLFillRectangle() local
420 SDL_FillRect(real_dst_bitmap->surface, &rect, color); in SDLFillRectangle()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.c369 Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); in SDLCopyArea() local
397 &src_rect, real_dst_bitmap->surface, &dst_rect); in SDLCopyArea()
406 Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); in SDLFillRectangle() local
420 SDL_FillRect(real_dst_bitmap->surface, &rect, color); in SDLFillRectangle()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.c369 Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); in SDLCopyArea() local
397 &src_rect, real_dst_bitmap->surface, &dst_rect); in SDLCopyArea()
406 Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); in SDLFillRectangle() local
420 SDL_FillRect(real_dst_bitmap->surface, &rect, color); in SDLFillRectangle()