Searched refs:real_eye_vertex (Results 1 – 2 of 2) sorted by relevance
6379 vertex real_eye_vertex; in calculatePosition() local6380 eye_vertex = &real_eye_vertex; // this is needed since clip line takes a **vertex in calculatePosition()
6337 vertex real_eye_vertex; in calculatePosition() local6338 eye_vertex = &real_eye_vertex; // this is needed since clip line takes a **vertex in calculatePosition()