Searched refs:real_scene (Results 1 – 1 of 1) sorted by relevance
1172 Scene* real_scene = static_cast<Scene*>(scene); in init() local1173 connect(real_scene, SIGNAL(itemAboutToBeDestroyed(CGAL::Three::Scene_item*)), in init()1175 connect(real_scene, SIGNAL(newItem(int)), in init()