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Searched refs:real_sound_sources (Results 1 – 1 of 1) sorted by relevance

/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/
H A DeSound.cpp82 static int real_sound_sources=0; variable
90 real_sound_sources=0; in fill_audio()
103 if (real_sound_sources>sound_sources+4) in fill_audio()
105 if (real_sound_sources>sound_sources+1) in fill_audio()
107 if (real_sound_sources<sound_sources-4) in fill_audio()
109 if (real_sound_sources<sound_sources-1) in fill_audio()
779 real_sound_sources++; in Mix()