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Searched refs:real_world_to_screen_y (Results 1 – 3 of 3) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A Drender.cpp401 …view->world_to_screen_y= view->real_world_to_screen_y= (short) ((world_to_screen/view->vertical_sc… in initialize_view_data()
611 view->world_to_screen_y= view->real_world_to_screen_y; in update_view_data()
725 …view->world_to_screen_y= view->real_world_to_screen_y - (view->real_world_to_screen_y*phase)/(peri… in update_render_effect()
H A Drender.h118 short real_world_to_screen_x, real_world_to_screen_y; member
H A DRasterizer_Shader.cpp72 ytan *= view.real_world_to_screen_y / double(view.world_to_screen_y); in SetView()