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/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dpgm2.cpp7 …te::draw_sprite_pixel(const rectangle &cliprect, u32 palette_offset, s16 realx, s16 realy, u16 pal) in draw_sprite_pixel() argument
9 if (cliprect.contains(realx, realy)) in draw_sprite_pixel()
13 u16 *const dstptr_bitmap = &m_sprite_bitmap.pix(realy); in draw_sprite_pixel()
18 …oid pgm2_state::draw_sprite_chunk(const rectangle &cliprect, u32 &palette_offset, s16 x, s16 realy, in draw_sprite_chunk() argument
42 draw_sprite_pixel(cliprect, palette_offset, x + realxdraw, realy, pal); in draw_sprite_chunk()
49 draw_sprite_pixel(cliprect, palette_offset, x + realxdraw, realy, pal); in draw_sprite_chunk()
58 if (xzoombit) draw_sprite_pixel(cliprect, palette_offset, x + realxdraw, realy, pal); in draw_sprite_chunk()
222 s16 realy = y; in draw_sprites() local
241 realy++; in draw_sprites()
249 realy++; in draw_sprites()
[all …]
H A Dssv.cpp702 int realy = tilemap_scrolly + (line - in_sy); in draw_row_64pixhigh() local
708 tilemap_scrollx += m_spriteram[(scrolltable_base+(realy&0x1ff)) & 0x1ffff]; in draw_row_64pixhigh()
717 get_tile(x, realy, size, page, code, attr, flipx, flipy); in draw_row_64pixhigh()
718 draw_16x16_tile_line(bitmap, clip, flipx, flipy, mode, code, attr, sx, realy, line,realy & 0xf); in draw_row_64pixhigh()
H A Ddrgnmst.cpp131 int realx, realy, realnumber; in draw_sprites() local
134 realy = ypos + incy * y; in draw_sprites()
137 gfx->transpen(bitmap,cliprect, realnumber, colr, flipx, flipy, realx, realy, 15); in draw_sprites()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dpgm2.cpp7 …te::draw_sprite_pixel(const rectangle &cliprect, u32 palette_offset, s16 realx, s16 realy, u16 pal) in draw_sprite_pixel() argument
9 if (cliprect.contains(realx, realy)) in draw_sprite_pixel()
13 u16 *const dstptr_bitmap = &m_sprite_bitmap.pix(realy); in draw_sprite_pixel()
18 …oid pgm2_state::draw_sprite_chunk(const rectangle &cliprect, u32 &palette_offset, s16 x, s16 realy, in draw_sprite_chunk() argument
42 draw_sprite_pixel(cliprect, palette_offset, x + realxdraw, realy, pal); in draw_sprite_chunk()
49 draw_sprite_pixel(cliprect, palette_offset, x + realxdraw, realy, pal); in draw_sprite_chunk()
58 if (xzoombit) draw_sprite_pixel(cliprect, palette_offset, x + realxdraw, realy, pal); in draw_sprite_chunk()
222 s16 realy = y; in draw_sprites() local
241 realy++; in draw_sprites()
249 realy++; in draw_sprites()
[all …]
H A Dssv.cpp702 int realy = tilemap_scrolly + (line - in_sy); in draw_row_64pixhigh() local
708 tilemap_scrollx += m_spriteram[(scrolltable_base+(realy&0x1ff)) & 0x1ffff]; in draw_row_64pixhigh()
717 get_tile(x, realy, size, page, code, attr, flipx, flipy); in draw_row_64pixhigh()
718 draw_16x16_tile_line(bitmap, clip, flipx, flipy, mode, code, attr, sx, realy, line,realy & 0xf); in draw_row_64pixhigh()
H A Ddrgnmst.cpp131 int realx, realy, realnumber; in draw_sprites() local
134 realy = ypos + incy * y; in draw_sprites()
137 gfx->transpen(bitmap,cliprect, realnumber, colr, flipx, flipy, realx, realy, 15); in draw_sprites()
/dports/games/bumprace/karlb-bumprace-e73baa9e7465/src/
H A Dbumprace.c169 float dist_y = user[p1].realy - user[p2].realy; in player_collision()
196 user[p1].realy += hit_y * (depth * contrib1); in player_collision()
198 user[p2].realy -= hit_y * (depth * contrib2); in player_collision()
253 if ((user[pl].realy+15<y*40)&&(user[pl].realy+30-RR>y*40)&&(!already)&& in kollision()
259 (user[pl].realy+15<(y+1)*40)&&(user[pl].realy+15>y*40)&&(map[levelnum][y][x+1]!=1)) in kollision()
263 if ((user[pl].realy+15>(y+1)*40)&&(user[pl].realy+RR<(y+1)*40)&&(!already)&& in kollision()
269 (user[pl].realy+15<(y+1)*40)&&(user[pl].realy+15>y*40)&&(map[levelnum][y][x-1]!=1)) in kollision()
415 user[pl].realy=user[pl].realy+user[pl].yspeed/accel_speed; in HandleRacer()
418 if (user[pl].realy<-6) {user[pl].realy=-6;user[pl].yspeed=-user[pl].yspeed;} in HandleRacer()
419 if (user[pl].realy>574) {user[pl].realy=574;user[pl].yspeed=-user[pl].yspeed;} in HandleRacer()
[all …]
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dunproject.c69 GLint realy; /* OpenGL y coordinate position */ in mouse() local
79 realy = viewport[3] - (GLint) y - 1; in mouse()
80 printf ("Coordinates at cursor are (%4d, %4d)\n", x, realy); in mouse()
81 gluUnProject ((GLdouble) x, (GLdouble) realy, 0.0, in mouse()
85 gluUnProject ((GLdouble) x, (GLdouble) realy, 1.0, in mouse()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dunproject.c69 GLint realy; /* OpenGL y coordinate position */ in mouse() local
79 realy = viewport[3] - (GLint) y - 1; in mouse()
80 printf ("Coordinates at cursor are (%4d, %4d)\n", x, realy); in mouse()
81 gluUnProject ((GLdouble) x, (GLdouble) realy, 0.0, in mouse()
85 gluUnProject ((GLdouble) x, (GLdouble) realy, 1.0, in mouse()
/dports/editors/vigor/vigor-0.016/curses/
H A Did_subwins.c49 register int oy, realy, y; local
51 realy = orig->begy + orig->cury;
57 if (win->begy + win->maxy <= realy)
61 for (y = realy - win->begy; y < win->maxy; y++, oy++)
/dports/net/tightvnc/vnc_unixsrc/Xvnc/lib/font/Speedo/
H A Diface.c562 real realx, realy; local
565 realy = (real)y / 65536.0;
569 realx, realy,
573 start_curve(realx, realy, outside);
607 real realx, realy; local
610 realy = (real)y / 65536.0;
614 realx, realy);
617 line_to(realx, realy);
/dports/lang/smalltalk/smalltalk-3.2.5/packages/opengl/test/
H A Dunproject.st79 | viewport extent mvMatrix projMatrix realy anArray aVertex |
90 realy := (viewport w - y - 1) asInteger.
93 , realy printString , ')';
97 y: realy
107 y: realy
/dports/devel/R-cran-bit/bit/src/
H A Dintegerutil.c125 double *realx, *realy; in R_copy_vector() local
133 realy = REAL(y_); in R_copy_vector()
136 realy[i] = -realx[j]; in R_copy_vector()
139 realy[i] = realx[i]; in R_copy_vector()
177 double *realx, *realy; in R_reverse_vector() local
185 realy = REAL(y_); in R_reverse_vector()
187 realy[i] = realx[j]; in R_reverse_vector()
/dports/emulators/mess/mame-mame0226/src/mame/machine/
H A Dbfm_sc45_helper.cpp534 int realy = actualrows[y]; in find_lamp_strings() local
538 …r red=\"1.0\" green=\"1.0\" blue=\"1.0\" /></text></element>\n", realy,x,sc4inputs[realy][x].name.… in find_lamp_strings()
697 int realy = actualrows[y]; in find_lamp_strings() local
701 …><bounds x=\"%d\" y=\"%d\" width=\"%d\" height=\"%d\" /></bezel>\n", realy,x, realy, 1<<x, 180+x*2… in find_lamp_strings()
703 …"><bounds x=\"%d\" y=\"%d\" width=\"%d\" height=\"10\" /></bezel>\n", realy,x,realy,x, 180+x*20, … in find_lamp_strings()
/dports/emulators/mame/mame-mame0226/src/mame/machine/
H A Dbfm_sc45_helper.cpp534 int realy = actualrows[y]; in find_lamp_strings() local
538 …r red=\"1.0\" green=\"1.0\" blue=\"1.0\" /></text></element>\n", realy,x,sc4inputs[realy][x].name.… in find_lamp_strings()
697 int realy = actualrows[y]; in find_lamp_strings() local
701 …><bounds x=\"%d\" y=\"%d\" width=\"%d\" height=\"%d\" /></bezel>\n", realy,x, realy, 1<<x, 180+x*2… in find_lamp_strings()
703 …"><bounds x=\"%d\" y=\"%d\" width=\"%d\" height=\"10\" /></bezel>\n", realy,x,realy,x, 180+x*20, … in find_lamp_strings()
/dports/games/openbubbles/openbubbles-1.2/src/
H A Dsprite.cpp406 void bubble::moveBack(bubble* other,double & realx,double & realy) in moveBack() argument
419 realy=sol1y; in moveBack()
421 realy=sol2y; in moveBack()
424 realy=sol1y; in moveBack()
426 realy=sol2y; in moveBack()
431 realy=_y; // realy is obvious. in moveBack()
465 realy=sol1y; in moveBack()
470 realy=sol2y; in moveBack()
476 realy=sol1y; in moveBack()
481 realy=sol2y; in moveBack()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/
H A Dd_drgnmst.cpp802 INT32 realx, realy, realnumber; in draw_sprites() local
805 realy = (ypos+incy*y); in draw_sprites()
808 if (realy < -15 || realx < -15 || realy >= nScreenHeight || realx >= nScreenWidth) continue; in draw_sprites()
812 …Render16x16Tile_Mask_FlipXY_Clip(pTransDraw, realnumber, realx, realy, colr, 4, 15, 0, DrvGfxROM0); in draw_sprites()
814 … Render16x16Tile_Mask_FlipY_Clip(pTransDraw, realnumber, realx, realy, colr, 4, 15, 0, DrvGfxROM0); in draw_sprites()
818 … Render16x16Tile_Mask_FlipX_Clip(pTransDraw, realnumber, realx, realy, colr, 4, 15, 0, DrvGfxROM0); in draw_sprites()
820 Render16x16Tile_Mask_Clip(pTransDraw, realnumber, realx, realy, colr, 4, 15, 0, DrvGfxROM0); in draw_sprites()
/dports/cad/magic/magic-8.3.245/cif/
H A DCIFwrite.c488 int realx, realy; local
501 realy = use->cu_ylo;
517 fprintf (f, "(%d,%d)", realy, realx);
522 fprintf (f, "(%d)", realy);
550 realy++;
552 realy--;
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Ddrgnmst_vidhrdw.c104 int realx, realy, realnumber; in drgnmst_draw_sprites() local
107 realy = ypos+incy*y; in drgnmst_draw_sprites()
110 drawgfx(bitmap,gfx,realnumber,colr,flipx,flipy,realx,realy,cliprect,TRANSPARENCY_PEN,15); in drgnmst_draw_sprites()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Ddrgnmst_vidhrdw.c104 int realx, realy, realnumber; in drgnmst_draw_sprites() local
107 realy = ypos+incy*y; in drgnmst_draw_sprites()
110 drawgfx(bitmap,gfx,realnumber,colr,flipx,flipy,realx,realy,cliprect,TRANSPARENCY_PEN,15); in drgnmst_draw_sprites()
/dports/games/nbsdgames/nbsdgames-4.1.2/
H A Dbattleship.c205 byte realy,realx; in autoset() local
209 realy=rand()%10; in autoset()
213 y=realy; in autoset()
246 byte realy,realx; in set_the_board() local
275 realy=y=py; in set_the_board()
279 y=realy; in set_the_board()
/dports/devel/sdl12/SDL-1.2.15/src/video/fbcon/
H A DSDL_fbelo.c421 int eloReadPosition(_THIS, int fd, int* x, int* y, int* button_state, int* realx, int* realy) { in eloReadPosition() argument
432 if(!eloParsePacket(buffer, realx, realy, button_state)) { in eloReadPosition()
437 *y = *realy; in eloReadPosition()
/dports/emulators/mess/mame-mame0226/src/mame/includes/
H A Dpgm2.h133 …void draw_sprite_pixel(const rectangle &cliprect, u32 palette_offset, s16 realx, s16 realy, u16 pa…
134 void draw_sprite_chunk(const rectangle &cliprect, u32 &palette_offset, s16 x, s16 realy,
136 …raw_sprite_line(const rectangle &cliprect, u32 &mask_offset, u32 &palette_offset, s16 x, s16 realy,
/dports/emulators/mame/mame-mame0226/src/mame/includes/
H A Dpgm2.h133 …void draw_sprite_pixel(const rectangle &cliprect, u32 palette_offset, s16 realx, s16 realy, u16 pa…
134 void draw_sprite_chunk(const rectangle &cliprect, u32 &palette_offset, s16 x, s16 realy,
136 …raw_sprite_line(const rectangle &cliprect, u32 &mask_offset, u32 &palette_offset, s16 x, s16 realy,
/dports/security/pgpgpg/pgpgpg-0.13/
H A DREADME10 engines. However, PGP is available without a fee but is not realy free
11 software. GnuPG on the other hand is realy free software and have

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