Searched refs:recalculate_path (Results 1 – 3 of 3) sorted by relevance
440 bool recalculate_path = false; in checkMove() local447 recalculate_path = true; in checkMove()451 recalculate_path = true; in checkMove()454 if (!recalculate_path && path.empty()) in checkMove()455 recalculate_path = true; in checkMove()458 …if (!recalculate_path && Utils::calcDist(FPoint(Point(prev_target)), FPoint(Point(pursue_pos))) > … in checkMove()459 recalculate_path = true; in checkMove()464 recalculate_path = false; in checkMove()472 recalculate_path = false; in checkMove()479 if (recalculate_path) { in checkMove()
149 void reset(bool recalculate_path = true);
476 void Stack::reset(bool recalculate_path) in reset() argument508 if (recalculate_path) in reset()