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Searched refs:recalculate_path (Results 1 – 3 of 3) sorted by relevance

/dports/games/flare-engine/flare-engine-1.12/src/
H A DEntityBehavior.cpp440 bool recalculate_path = false; in checkMove() local
447 recalculate_path = true; in checkMove()
451 recalculate_path = true; in checkMove()
454 if (!recalculate_path && path.empty()) in checkMove()
455 recalculate_path = true; in checkMove()
458 …if (!recalculate_path && Utils::calcDist(FPoint(Point(prev_target)), FPoint(Point(pursue_pos))) > … in checkMove()
459 recalculate_path = true; in checkMove()
464 recalculate_path = false; in checkMove()
472 recalculate_path = false; in checkMove()
479 if (recalculate_path) { in checkMove()
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dstack.h149 void reset(bool recalculate_path = true);
H A Dstack.cpp476 void Stack::reset(bool recalculate_path) in reset() argument
508 if (recalculate_path) in reset()