Searched refs:reclaimAllowAllies (Results 1 – 5 of 5) sorted by relevance
32 , reclaimAllowAllies(true) in CModInfo()119 bool reclaimAllowAllies; variable
92 reclaimAllowAllies = reclaimTbl.GetBool("allowAllies", true); in Init()
153 LuaPushNamedBool(L, "reclaimAllowAllies", modInfo.reclaimAllowAllies); in PushEntries()
1981 if ((team != builder->team) && (!modInfo.reclaimAllowAllies)) return false; in AllowedReclaim()
1571 return modInfo.reclaimAllowAllies; in skirmishAiCallback_Mod_getReclaimAllowAllies()