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Searched refs:redYsalReturnedSound (Results 1 – 3 of 3) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_local.h1318 sfxHandle_t redYsalReturnedSound; member
H A Dcg_event.c3228 CG_AddBufferedSound( cgs.media.redYsalReturnedSound ); in CG_EntityEvent()
H A Dcg_main.c760 cgs.media.redYsalReturnedSound = trap->S_RegisterSound( "sound/chars/protocol/misc/40MOM050" ); in CG_RegisterSounds()