Home
last modified time | relevance | path

Searched refs:redrawBackground (Results 1 – 25 of 56) sorted by relevance

123

/dports/games/amoebax/amoebax-0.2.1/src/
H A DFadeInState.cxx51 m_NextState->redrawBackground (&region, m_Background->toSDLSurface ()); in activate()
79 FadeInState::redrawBackground (SDL_Rect *region, SDL_Surface *screen) in redrawBackground() function in FadeInState
H A DDemoState.cxx110 DemoState::redrawBackground (SDL_Rect *region, SDL_Surface *screen) in redrawBackground() function in DemoState
112 m_Match->redrawBackground (region, screen); in redrawBackground()
H A DVideoErrorState.cxx51 m_ActiveState->redrawBackground (&region, m_Background->toSDLSurface ()); in activate()
108 VideoErrorState::redrawBackground (SDL_Rect *region, SDL_Surface *screen) in redrawBackground() function in VideoErrorState
H A DIState.h130 virtual void redrawBackground (SDL_Rect *region,
H A DCreditsState.h44 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DVideoErrorState.h44 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DFadeOutState.cxx70 FadeOutState::redrawBackground (SDL_Rect *region, SDL_Surface *screen) in redrawBackground() function in FadeOutState
H A DFadeOutState.h44 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DFadeInState.h44 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DTournamentMenuState.h47 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DCongratulationsState.h47 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DNormalSetupState.h47 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DDemoState.h49 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DHighScoreState.h46 virtual void redrawBackground (SDL_Rect *region,
H A DTwoComputerPlayersState.h51 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DVersusState.h46 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DNormalState.h53 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DNewHighScoreState.h45 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DPauseState.h44 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DTryAgainState.h44 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DTournamentSetupState.h48 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
H A DControlSetupState.h48 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
/dports/games/starfighter/starfighter-2.4/src/
H A Dintermission.c1380 int redrawBackground = 1; in intermission() local
1557 if (redrawBackground) in intermission()
1560 redrawBackground = 0; in intermission()
1717 redrawBackground = 1; in intermission()
1765 redrawBackground = 1; in intermission()
1776 redrawBackground = 1; in intermission()
1787 redrawBackground = 1; in intermission()
1798 redrawBackground = 1; in intermission()
1809 redrawBackground = 1; in intermission()
1820 redrawBackground = 1; in intermission()
[all …]
/dports/biology/ugene/ugene-40.1/src/corelibs/U2View/src/ov_assembly/
H A DZoomableAssemblyOverview.cpp51 …del()), zoomable(zoomable_), zoomFactor(1.), redrawSelection(true), redrawBackground(true), previo… in ZoomableAssemblyOverview()
124 else if (redrawBackground) { in drawAll()
129 redrawBackground = false; in drawAll()
721 redrawBackground = true; in launchCoverageCalculation()
H A DZoomableAssemblyOverview.h129 bool redrawBackground; variable

123