/dports/games/amoebax/amoebax-0.2.1/src/ |
H A D | FadeInState.cxx | 51 m_NextState->redrawBackground (®ion, m_Background->toSDLSurface ()); in activate() 79 FadeInState::redrawBackground (SDL_Rect *region, SDL_Surface *screen) in redrawBackground() function in FadeInState
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H A D | DemoState.cxx | 110 DemoState::redrawBackground (SDL_Rect *region, SDL_Surface *screen) in redrawBackground() function in DemoState 112 m_Match->redrawBackground (region, screen); in redrawBackground()
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H A D | VideoErrorState.cxx | 51 m_ActiveState->redrawBackground (®ion, m_Background->toSDLSurface ()); in activate() 108 VideoErrorState::redrawBackground (SDL_Rect *region, SDL_Surface *screen) in redrawBackground() function in VideoErrorState
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H A D | IState.h | 130 virtual void redrawBackground (SDL_Rect *region,
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H A D | CreditsState.h | 44 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | VideoErrorState.h | 44 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | FadeOutState.cxx | 70 FadeOutState::redrawBackground (SDL_Rect *region, SDL_Surface *screen) in redrawBackground() function in FadeOutState
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H A D | FadeOutState.h | 44 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | FadeInState.h | 44 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | TournamentMenuState.h | 47 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | CongratulationsState.h | 47 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | NormalSetupState.h | 47 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | DemoState.h | 49 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | HighScoreState.h | 46 virtual void redrawBackground (SDL_Rect *region,
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H A D | TwoComputerPlayersState.h | 51 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | VersusState.h | 46 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | NormalState.h | 53 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | NewHighScoreState.h | 45 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | PauseState.h | 44 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | TryAgainState.h | 44 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | TournamentSetupState.h | 48 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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H A D | ControlSetupState.h | 48 virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);
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/dports/games/starfighter/starfighter-2.4/src/ |
H A D | intermission.c | 1380 int redrawBackground = 1; in intermission() local 1557 if (redrawBackground) in intermission() 1560 redrawBackground = 0; in intermission() 1717 redrawBackground = 1; in intermission() 1765 redrawBackground = 1; in intermission() 1776 redrawBackground = 1; in intermission() 1787 redrawBackground = 1; in intermission() 1798 redrawBackground = 1; in intermission() 1809 redrawBackground = 1; in intermission() 1820 redrawBackground = 1; in intermission() [all …]
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/dports/biology/ugene/ugene-40.1/src/corelibs/U2View/src/ov_assembly/ |
H A D | ZoomableAssemblyOverview.cpp | 51 …del()), zoomable(zoomable_), zoomFactor(1.), redrawSelection(true), redrawBackground(true), previo… in ZoomableAssemblyOverview() 124 else if (redrawBackground) { in drawAll() 129 redrawBackground = false; in drawAll() 721 redrawBackground = true; in launchCoverageCalculation()
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H A D | ZoomableAssemblyOverview.h | 129 bool redrawBackground; variable
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