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Searched refs:redrawPlayField (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dscene_lol.cpp1305 int LoLEngine::restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, i… in restoreAfterSpecialScene() argument
1347 if (redrawPlayField) in restoreAfterSpecialScene()
1356 if (redrawPlayField) in restoreAfterSpecialScene()
H A Dlol.h937 …int restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, int sceneUp…
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dscene_lol.cpp1305 int LoLEngine::restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, i… in restoreAfterSpecialScene() argument
1347 if (redrawPlayField) in restoreAfterSpecialScene()
1356 if (redrawPlayField) in restoreAfterSpecialScene()
H A Dlol.h943 …int restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, int sceneUp…