Searched refs:redrawPlayField (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | scene_lol.cpp | 1305 int LoLEngine::restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, i… in restoreAfterSpecialScene() argument 1347 if (redrawPlayField) in restoreAfterSpecialScene() 1356 if (redrawPlayField) in restoreAfterSpecialScene()
|
H A D | lol.h | 937 …int restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, int sceneUp…
|
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | scene_lol.cpp | 1305 int LoLEngine::restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, i… in restoreAfterSpecialScene() argument 1347 if (redrawPlayField) in restoreAfterSpecialScene() 1356 if (redrawPlayField) in restoreAfterSpecialScene()
|
H A D | lol.h | 943 …int restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, int sceneUp…
|