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Searched refs:redshirtInPosition (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/rooms/
H A Ddemon3.cpp134 _roomVar.demon.redshirtInPosition = true; in demon3RedShirtInFiringPosition()
145 …roomVar.demon.mccoyInPosition && (_awayMission->redshirtDead || _roomVar.demon.redshirtInPosition)) in demon3CrewmanInFiringPosition()
162 _roomVar.demon.redshirtInPosition = false; in demon3FireAtBoulder()
/dports/games/scummvm/scummvm-2.5.1/engines/startrek/rooms/
H A Ddemon3.cpp322 _roomVar.demon.redshirtInPosition = true; in demon3RedShirtInFiringPosition()
333 …roomVar.demon.mccoyInPosition && (_awayMission->redshirtDead || _roomVar.demon.redshirtInPosition)) in demon3CrewmanInFiringPosition()
350 _roomVar.demon.redshirtInPosition = false; in demon3FireAtBoulder()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/
H A Droom.h2885 bool redshirtInPosition; // 0xce member
2941 ser.syncAsByte(redshirtInPosition); in saveLoadWithSerializer()
/dports/games/scummvm/scummvm-2.5.1/engines/startrek/
H A Droom.h2907 bool redshirtInPosition; // 0xce member
2963 ser.syncAsByte(redshirtInPosition); in saveLoadWithSerializer()