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Searched refs:reelnum (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dplay.h50 void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y);
H A Dactors.h75 void storeActorReel(int ano, const FREEL *reel, SCNHANDLE hFilm, OBJECT *pobj, int reelnum, int x, …
H A Dplay.cpp1106 void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y) { in RestoreActorReels() argument
1121 ppi.column = reelnum; in RestoreActorReels()
1129 NewestFilm(hFilm, &pfilm->reels[reelnum]); in RestoreActorReels()
H A Dactors.cpp1138 void storeActorReel(int ano, const FREEL *reel, SCNHANDLE hFilm, OBJECT *pobj, int reelnum, int x, … in storeActorReel() argument
1150 actorInfo[ano - 1].presRnum = reelnum; // Store reel number in storeActorReel()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dplay.h48 void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y);
H A Dactors.h127 …void storeActorReel(int ano, const FREEL *reel, SCNHANDLE hFilm, OBJECT *pobj, int reelnum, int x,…
H A Dplay.cpp1124 void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y) { in RestoreActorReels() argument
1139 ppi.column = reelnum; in RestoreActorReels()
1147 NewestFilm(hFilm, &pfilm->reels[reelnum]); in RestoreActorReels()
H A Dactors.cpp897 void Actor::storeActorReel(int ano, const FREEL *reel, SCNHANDLE hFilm, OBJECT *pobj, int reelnum, … in storeActorReel() argument
909 _actorInfo[ano - 1].presRnum = reelnum; // Store reel number in storeActorReel()