Searched refs:reelnum (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/ |
H A D | play.h | 50 void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y);
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H A D | actors.h | 75 void storeActorReel(int ano, const FREEL *reel, SCNHANDLE hFilm, OBJECT *pobj, int reelnum, int x, …
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H A D | play.cpp | 1106 void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y) { in RestoreActorReels() argument 1121 ppi.column = reelnum; in RestoreActorReels() 1129 NewestFilm(hFilm, &pfilm->reels[reelnum]); in RestoreActorReels()
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H A D | actors.cpp | 1138 void storeActorReel(int ano, const FREEL *reel, SCNHANDLE hFilm, OBJECT *pobj, int reelnum, int x, … in storeActorReel() argument 1150 actorInfo[ano - 1].presRnum = reelnum; // Store reel number in storeActorReel()
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/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/ |
H A D | play.h | 48 void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y);
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H A D | actors.h | 127 …void storeActorReel(int ano, const FREEL *reel, SCNHANDLE hFilm, OBJECT *pobj, int reelnum, int x,…
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H A D | play.cpp | 1124 void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y) { in RestoreActorReels() argument 1139 ppi.column = reelnum; in RestoreActorReels() 1147 NewestFilm(hFilm, &pfilm->reels[reelnum]); in RestoreActorReels()
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H A D | actors.cpp | 897 void Actor::storeActorReel(int ano, const FREEL *reel, SCNHANDLE hFilm, OBJECT *pobj, int reelnum, … in storeActorReel() argument 909 _actorInfo[ano - 1].presRnum = reelnum; // Store reel number in storeActorReel()
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