/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Sound.cpp | 152 if ( refSound.referenceSound && ( gameLocal.time < playingUntilTime ) ) { in Event_Trigger() 158 if ( refSound.referenceSound && refSound.referenceSound->CurrentlyPlaying() ) { in Event_Trigger() 204 idSoundEmitter *saveRef = refSound.referenceSound; in UpdateChangeableSpawnArgs() 206 refSound.referenceSound = saveRef; in UpdateChangeableSpawnArgs() 230 …} else if ( !refSound.waitfortrigger && !(refSound.referenceSound && refSound.referenceSound->Cur… in UpdateChangeableSpawnArgs() 251 …if ( !refSound.waitfortrigger && !(refSound.referenceSound && refSound.referenceSound->CurrentlyPl… in SetSound()
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H A D | Light.cpp | 596 if ( refSound.referenceSound && refSound.referenceSound->CurrentlyPlaying() ) { in Off() 700 refSound.referenceSound->StartSound( alternate, SND_CHANNEL_ANY, 0.0, 0 ); in BecomeBroken() 765 renderLight.referenceSound = lightParent->GetSoundEmitter(); in Present() 766 renderEntity.referenceSound = lightParent->GetSoundEmitter(); in Present() 769 renderLight.referenceSound = refSound.referenceSound; in Present() 770 renderEntity.referenceSound = refSound.referenceSound; in Present() 998 if ( !refSound.referenceSound ) { in Event_SetSoundHandles() 1012 light->renderEntity.referenceSound = renderEntity.referenceSound; in Event_SetSoundHandles()
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H A D | Fx.cpp | 428 useAction->renderLight.referenceSound = refSound.referenceSound; in Run() 455 laction2.renderLight.referenceSound = refSound.referenceSound; in Run()
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H A D | Entity.cpp | 295 renderEntity->referenceSound = NULL; in ParseSpawnArgsToRenderEntity() 351 refSound->referenceSound = NULL; in ParseSpawnArgsToRefSound() 1705 if ( !refSound.referenceSound ) { in StartSoundShader() 1717 renderEntity.referenceSound = refSound.referenceSound; in StartSoundShader() 1742 if ( refSound.referenceSound ) { in StopSound() 1764 if ( refSound.referenceSound ) { in UpdateSound() 1793 return refSound.referenceSound; in GetSoundEmitter() 1802 if ( refSound.referenceSound ) { in FreeSoundEmitter() 1803 refSound.referenceSound->Free( immediate ); in FreeSoundEmitter() 1804 refSound.referenceSound = NULL; in FreeSoundEmitter() [all …]
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H A D | Weapon.cpp | 738 if ( refSound.referenceSound ) { in Clear() 739 refSound.referenceSound->Free( true ); in Clear()
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H A D | Player.cpp | 6052 refSound.referenceSound->ModifySound( SND_CHANNEL_HEART, &parms );
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Sound.cpp | 152 if ( refSound.referenceSound && ( gameLocal.time < playingUntilTime ) ) { in Event_Trigger() 158 if ( refSound.referenceSound && refSound.referenceSound->CurrentlyPlaying() ) { in Event_Trigger() 204 idSoundEmitter *saveRef = refSound.referenceSound; in UpdateChangeableSpawnArgs() 206 refSound.referenceSound = saveRef; in UpdateChangeableSpawnArgs() 230 …} else if ( !refSound.waitfortrigger && !(refSound.referenceSound && refSound.referenceSound->Cur… in UpdateChangeableSpawnArgs() 251 …if ( !refSound.waitfortrigger && !(refSound.referenceSound && refSound.referenceSound->CurrentlyPl… in SetSound()
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H A D | Light.cpp | 589 if ( refSound.referenceSound && refSound.referenceSound->CurrentlyPlaying() ) { in Off() 693 refSound.referenceSound->StartSound( alternate, SND_CHANNEL_ANY, 0.0, 0 ); in BecomeBroken() 758 renderLight.referenceSound = lightParent->GetSoundEmitter(); in Present() 759 renderEntity.referenceSound = lightParent->GetSoundEmitter(); in Present() 762 renderLight.referenceSound = refSound.referenceSound; in Present() 763 renderEntity.referenceSound = refSound.referenceSound; in Present() 991 if ( !refSound.referenceSound ) { in Event_SetSoundHandles() 1005 light->renderEntity.referenceSound = renderEntity.referenceSound; in Event_SetSoundHandles()
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H A D | Fx.cpp | 428 useAction->renderLight.referenceSound = refSound.referenceSound; in Run() 455 laction2.renderLight.referenceSound = refSound.referenceSound; in Run()
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H A D | Entity.cpp | 279 renderEntity->referenceSound = NULL; in ParseSpawnArgsToRenderEntity() 335 refSound->referenceSound = NULL; in ParseSpawnArgsToRefSound() 1613 if ( !refSound.referenceSound ) { in StartSoundShader() 1625 renderEntity.referenceSound = refSound.referenceSound; in StartSoundShader() 1650 if ( refSound.referenceSound ) { in StopSound() 1672 if ( refSound.referenceSound ) { in UpdateSound() 1701 return refSound.referenceSound; in GetSoundEmitter() 1710 if ( refSound.referenceSound ) { in FreeSoundEmitter() 1711 refSound.referenceSound->Free( immediate ); in FreeSoundEmitter() 1712 refSound.referenceSound = NULL; in FreeSoundEmitter() [all …]
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H A D | Weapon.cpp | 602 if ( refSound.referenceSound ) { in Clear() 603 refSound.referenceSound->Free( true ); in Clear()
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H A D | Player.cpp | 5048 refSound.referenceSound->ModifySound( SND_CHANNEL_HEART, &parms ); in SetCurrentHeartRate()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | RenderWorld_demo.cpp | 466 if ( light->referenceSound ) { in WriteRenderLight() 467 int index = light->referenceSound->Index(); in WriteRenderLight() 484 int prelightModel, shader, referenceSound; in ReadRenderLight() local 511 session->readDemo->ReadInt( referenceSound ); in ReadRenderLight() 520 if ( referenceSound ) { in ReadRenderLight() 524 light.referenceSound = NULL; in ReadRenderLight() 594 if ( ent->referenceSound ) { in WriteRenderEntity() 595 int index = ent->referenceSound->Index(); in WriteRenderEntity() 667 session->readDemo->ReadInt( referenceSound ); in ReadRenderEntity() 700 if ( referenceSound ) { in ReadRenderEntity() [all …]
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H A D | RenderWorld.h | 135 …class idSoundEmitter * referenceSound; // for shader sound tables, allowing effects to vary with… member 211 idSoundEmitter * referenceSound; // for shader sound tables, allowing effects to vary with sounds member
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H A D | tr_light.cpp | 693 …s( regs, space->entityDef->parms.shaderParms, tr.viewDef, space->entityDef->parms.referenceSound ); in R_LinkLightSurf() 913 …>EvaluateRegisters( lightRegs, light->parms.shaderParms, tr.viewDef, light->parms.referenceSound ); in R_AddLightSurfaces() 1242 …>EvaluateRegisters( refRegs, renderEntity->shaderParms, tr.viewDef, renderEntity->referenceSound ); in R_AddDrawSurf() 1267 shader->EvaluateRegisters( regs, shaderParms, tr.viewDef, renderEntity->referenceSound ); in R_AddDrawSurf()
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H A D | RenderWorld_portals.cpp | 114 …Shader->EvaluateRegisters( regs, ldef->parms.shaderParms, tr.viewDef, ldef->parms.referenceSound ); in PortalIsFoggedOut()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/gamesys/ |
H A D | SaveGame.cpp | 525 if ( renderEntity.referenceSound != NULL ) { in WriteRenderEntity() 526 WriteInt( renderEntity.referenceSound->Index() ); in WriteRenderEntity() 592 if ( renderLight.referenceSound != NULL ) { in WriteRenderLight() 593 WriteInt( renderLight.referenceSound->Index() ); in WriteRenderLight() 605 if ( refSound.referenceSound ) { in WriteRefSound() 606 WriteInt( refSound.referenceSound->Index() ); in WriteRefSound() 1302 renderEntity.referenceSound = gameSoundWorld->EmitterForIndex( index ); in ReadRenderEntity() 1374 renderLight.referenceSound = gameSoundWorld->EmitterForIndex( index ); in ReadRenderLight() 1386 refSound.referenceSound = gameSoundWorld->EmitterForIndex( index ); in ReadRefSound()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/gamesys/ |
H A D | SaveGame.cpp | 525 if ( renderEntity.referenceSound != NULL ) { in WriteRenderEntity() 526 WriteInt( renderEntity.referenceSound->Index() ); in WriteRenderEntity() 587 if ( renderLight.referenceSound != NULL ) { in WriteRenderLight() 588 WriteInt( renderLight.referenceSound->Index() ); in WriteRenderLight() 600 if ( refSound.referenceSound ) { in WriteRefSound() 601 WriteInt( refSound.referenceSound->Index() ); in WriteRefSound() 1297 renderEntity.referenceSound = gameSoundWorld->EmitterForIndex( index ); in ReadRenderEntity() 1364 renderLight.referenceSound = gameSoundWorld->EmitterForIndex( index ); in ReadRenderLight() 1376 refSound.referenceSound = gameSoundWorld->EmitterForIndex( index ); in ReadRefSound()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | Game.h | 213 idSoundEmitter * referenceSound; // this is the interface to the sound system, created member
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/ |
H A D | CamWnd.cpp | 1287 refent.referenceSound = ent->soundEmitter; in BuildEntityRenderState() 1373 lightParms.referenceSound = ent->soundEmitter; in BuildEntityRenderState()
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