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Searched refs:referenceSound (Results 1 – 20 of 20) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DSound.cpp152 if ( refSound.referenceSound && ( gameLocal.time < playingUntilTime ) ) { in Event_Trigger()
158 if ( refSound.referenceSound && refSound.referenceSound->CurrentlyPlaying() ) { in Event_Trigger()
204 idSoundEmitter *saveRef = refSound.referenceSound; in UpdateChangeableSpawnArgs()
206 refSound.referenceSound = saveRef; in UpdateChangeableSpawnArgs()
230 …} else if ( !refSound.waitfortrigger && !(refSound.referenceSound && refSound.referenceSound->Cur… in UpdateChangeableSpawnArgs()
251 …if ( !refSound.waitfortrigger && !(refSound.referenceSound && refSound.referenceSound->CurrentlyPl… in SetSound()
H A DLight.cpp596 if ( refSound.referenceSound && refSound.referenceSound->CurrentlyPlaying() ) { in Off()
700 refSound.referenceSound->StartSound( alternate, SND_CHANNEL_ANY, 0.0, 0 ); in BecomeBroken()
765 renderLight.referenceSound = lightParent->GetSoundEmitter(); in Present()
766 renderEntity.referenceSound = lightParent->GetSoundEmitter(); in Present()
769 renderLight.referenceSound = refSound.referenceSound; in Present()
770 renderEntity.referenceSound = refSound.referenceSound; in Present()
998 if ( !refSound.referenceSound ) { in Event_SetSoundHandles()
1012 light->renderEntity.referenceSound = renderEntity.referenceSound; in Event_SetSoundHandles()
H A DFx.cpp428 useAction->renderLight.referenceSound = refSound.referenceSound; in Run()
455 laction2.renderLight.referenceSound = refSound.referenceSound; in Run()
H A DEntity.cpp295 renderEntity->referenceSound = NULL; in ParseSpawnArgsToRenderEntity()
351 refSound->referenceSound = NULL; in ParseSpawnArgsToRefSound()
1705 if ( !refSound.referenceSound ) { in StartSoundShader()
1717 renderEntity.referenceSound = refSound.referenceSound; in StartSoundShader()
1742 if ( refSound.referenceSound ) { in StopSound()
1764 if ( refSound.referenceSound ) { in UpdateSound()
1793 return refSound.referenceSound; in GetSoundEmitter()
1802 if ( refSound.referenceSound ) { in FreeSoundEmitter()
1803 refSound.referenceSound->Free( immediate ); in FreeSoundEmitter()
1804 refSound.referenceSound = NULL; in FreeSoundEmitter()
[all …]
H A DWeapon.cpp738 if ( refSound.referenceSound ) { in Clear()
739 refSound.referenceSound->Free( true ); in Clear()
H A DPlayer.cpp6052 refSound.referenceSound->ModifySound( SND_CHANNEL_HEART, &parms );
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DSound.cpp152 if ( refSound.referenceSound && ( gameLocal.time < playingUntilTime ) ) { in Event_Trigger()
158 if ( refSound.referenceSound && refSound.referenceSound->CurrentlyPlaying() ) { in Event_Trigger()
204 idSoundEmitter *saveRef = refSound.referenceSound; in UpdateChangeableSpawnArgs()
206 refSound.referenceSound = saveRef; in UpdateChangeableSpawnArgs()
230 …} else if ( !refSound.waitfortrigger && !(refSound.referenceSound && refSound.referenceSound->Cur… in UpdateChangeableSpawnArgs()
251 …if ( !refSound.waitfortrigger && !(refSound.referenceSound && refSound.referenceSound->CurrentlyPl… in SetSound()
H A DLight.cpp589 if ( refSound.referenceSound && refSound.referenceSound->CurrentlyPlaying() ) { in Off()
693 refSound.referenceSound->StartSound( alternate, SND_CHANNEL_ANY, 0.0, 0 ); in BecomeBroken()
758 renderLight.referenceSound = lightParent->GetSoundEmitter(); in Present()
759 renderEntity.referenceSound = lightParent->GetSoundEmitter(); in Present()
762 renderLight.referenceSound = refSound.referenceSound; in Present()
763 renderEntity.referenceSound = refSound.referenceSound; in Present()
991 if ( !refSound.referenceSound ) { in Event_SetSoundHandles()
1005 light->renderEntity.referenceSound = renderEntity.referenceSound; in Event_SetSoundHandles()
H A DFx.cpp428 useAction->renderLight.referenceSound = refSound.referenceSound; in Run()
455 laction2.renderLight.referenceSound = refSound.referenceSound; in Run()
H A DEntity.cpp279 renderEntity->referenceSound = NULL; in ParseSpawnArgsToRenderEntity()
335 refSound->referenceSound = NULL; in ParseSpawnArgsToRefSound()
1613 if ( !refSound.referenceSound ) { in StartSoundShader()
1625 renderEntity.referenceSound = refSound.referenceSound; in StartSoundShader()
1650 if ( refSound.referenceSound ) { in StopSound()
1672 if ( refSound.referenceSound ) { in UpdateSound()
1701 return refSound.referenceSound; in GetSoundEmitter()
1710 if ( refSound.referenceSound ) { in FreeSoundEmitter()
1711 refSound.referenceSound->Free( immediate ); in FreeSoundEmitter()
1712 refSound.referenceSound = NULL; in FreeSoundEmitter()
[all …]
H A DWeapon.cpp602 if ( refSound.referenceSound ) { in Clear()
603 refSound.referenceSound->Free( true ); in Clear()
H A DPlayer.cpp5048 refSound.referenceSound->ModifySound( SND_CHANNEL_HEART, &parms ); in SetCurrentHeartRate()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DRenderWorld_demo.cpp466 if ( light->referenceSound ) { in WriteRenderLight()
467 int index = light->referenceSound->Index(); in WriteRenderLight()
484 int prelightModel, shader, referenceSound; in ReadRenderLight() local
511 session->readDemo->ReadInt( referenceSound ); in ReadRenderLight()
520 if ( referenceSound ) { in ReadRenderLight()
524 light.referenceSound = NULL; in ReadRenderLight()
594 if ( ent->referenceSound ) { in WriteRenderEntity()
595 int index = ent->referenceSound->Index(); in WriteRenderEntity()
667 session->readDemo->ReadInt( referenceSound ); in ReadRenderEntity()
700 if ( referenceSound ) { in ReadRenderEntity()
[all …]
H A DRenderWorld.h135 …class idSoundEmitter * referenceSound; // for shader sound tables, allowing effects to vary with… member
211 idSoundEmitter * referenceSound; // for shader sound tables, allowing effects to vary with sounds member
H A Dtr_light.cpp693 …s( regs, space->entityDef->parms.shaderParms, tr.viewDef, space->entityDef->parms.referenceSound ); in R_LinkLightSurf()
913 …>EvaluateRegisters( lightRegs, light->parms.shaderParms, tr.viewDef, light->parms.referenceSound ); in R_AddLightSurfaces()
1242 …>EvaluateRegisters( refRegs, renderEntity->shaderParms, tr.viewDef, renderEntity->referenceSound ); in R_AddDrawSurf()
1267 shader->EvaluateRegisters( regs, shaderParms, tr.viewDef, renderEntity->referenceSound ); in R_AddDrawSurf()
H A DRenderWorld_portals.cpp114 …Shader->EvaluateRegisters( regs, ldef->parms.shaderParms, tr.viewDef, ldef->parms.referenceSound ); in PortalIsFoggedOut()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/gamesys/
H A DSaveGame.cpp525 if ( renderEntity.referenceSound != NULL ) { in WriteRenderEntity()
526 WriteInt( renderEntity.referenceSound->Index() ); in WriteRenderEntity()
592 if ( renderLight.referenceSound != NULL ) { in WriteRenderLight()
593 WriteInt( renderLight.referenceSound->Index() ); in WriteRenderLight()
605 if ( refSound.referenceSound ) { in WriteRefSound()
606 WriteInt( refSound.referenceSound->Index() ); in WriteRefSound()
1302 renderEntity.referenceSound = gameSoundWorld->EmitterForIndex( index ); in ReadRenderEntity()
1374 renderLight.referenceSound = gameSoundWorld->EmitterForIndex( index ); in ReadRenderLight()
1386 refSound.referenceSound = gameSoundWorld->EmitterForIndex( index ); in ReadRefSound()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/gamesys/
H A DSaveGame.cpp525 if ( renderEntity.referenceSound != NULL ) { in WriteRenderEntity()
526 WriteInt( renderEntity.referenceSound->Index() ); in WriteRenderEntity()
587 if ( renderLight.referenceSound != NULL ) { in WriteRenderLight()
588 WriteInt( renderLight.referenceSound->Index() ); in WriteRenderLight()
600 if ( refSound.referenceSound ) { in WriteRefSound()
601 WriteInt( refSound.referenceSound->Index() ); in WriteRefSound()
1297 renderEntity.referenceSound = gameSoundWorld->EmitterForIndex( index ); in ReadRenderEntity()
1364 renderLight.referenceSound = gameSoundWorld->EmitterForIndex( index ); in ReadRenderLight()
1376 refSound.referenceSound = gameSoundWorld->EmitterForIndex( index ); in ReadRefSound()
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DGame.h213 idSoundEmitter * referenceSound; // this is the interface to the sound system, created member
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DCamWnd.cpp1287 refent.referenceSound = ent->soundEmitter; in BuildEntityRenderState()
1373 lightParms.referenceSound = ent->soundEmitter; in BuildEntityRenderState()