Searched refs:refreshDungeonCell (Results 1 – 9 of 9) sorted by relevance
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Movement.c | 516 refreshDungeonCell(monst->xLoc, monst->yLoc); in becomeAllyWith() 1130 refreshDungeonCell(x, y); in playerMoves() 1162 refreshDungeonCell(newX, newY); in playerMoves() 1590 refreshDungeonCell(x, y); in travel() 2097 refreshDungeonCell(x, y); in discover() 2253 refreshDungeonCell(i, j); in updateFieldOfViewDisplay() 2258 refreshDungeonCell(i, j); in updateFieldOfViewDisplay() 2263 refreshDungeonCell(i, j); in updateFieldOfViewDisplay() 2268 refreshDungeonCell(i, j); in updateFieldOfViewDisplay() 2273 refreshDungeonCell(i, j); in updateFieldOfViewDisplay() [all …]
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H A D | Time.c | 193 refreshDungeonCell(*x, *y); in applyInstantTileEffectsToCreature() 224 refreshDungeonCell(*x, *y); in applyInstantTileEffectsToCreature() 334 refreshDungeonCell(*x, *y); in applyInstantTileEffectsToCreature() 526 refreshDungeonCell(x, y); in applyGradualTileEffectsToCreature() 852 refreshDungeonCell(x, y); in burnItem() 1108 refreshDungeonCell(x, y); in promoteTile() 1208 refreshDungeonCell(x, y); in exposeTileToFire() 1263 refreshDungeonCell(i, j); in updateVolumetricMedia() 1308 refreshDungeonCell(i, j); in updateVolumetricMedia() 1395 refreshDungeonCell(x, y); in monstersFall() [all …]
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H A D | Items.c | 388 refreshDungeonCell(x, y); in placeItem() 1012 refreshDungeonCell(x, y); in swapItemToEnchantLevel() 1141 refreshDungeonCell(x, y); in updateFloorItems() 1160 refreshDungeonCell(x, y); in updateFloorItems() 1161 refreshDungeonCell(loc[0], loc[1]); in updateFloorItems() 4956 refreshDungeonCell(x, y); in zap() 4995 refreshDungeonCell(x, y); in zap() 5156 refreshDungeonCell(x, y); in hiliteTrajectory() 5845 refreshDungeonCell(x, y); in throwItem() 5898 refreshDungeonCell(x, y); in throwItem() [all …]
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H A D | Monsters.c | 571 refreshDungeonCell(newMonst->xLoc, newMonst->yLoc); in cloneMonster() 863 refreshDungeonCell(x, y); in spawnHorde() 992 refreshDungeonCell(monst->xLoc, monst->yLoc); in summonMinions() 1017 refreshDungeonCell(summoner->xLoc, summoner->yLoc); in summonMinions() 1926 refreshDungeonCell(monst->xLoc, monst->yLoc); in decrementMonsterStatus() 1946 refreshDungeonCell(monst->xLoc, monst->yLoc); in decrementMonsterStatus() 3549 refreshDungeonCell(monst->xLoc, monst->yLoc); in setMonsterLocation() 3563 refreshDungeonCell(newX, newY); in setMonsterLocation() 3696 refreshDungeonCell(monst->xLoc, monst->yLoc); in moveMonster() 3734 refreshDungeonCell(x, y); in moveMonster() [all …]
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H A D | IO.c | 74 refreshDungeonCell(path[i][0], path[i][1]); in hilitePath() 80 refreshDungeonCell(path[i][0], path[i][1]); in hilitePath() 94 refreshDungeonCell(i, j); in clearCursorPath() 630 … refreshDungeonCell(oldTargetLoc[0], oldTargetLoc[1]); // Remove old cursor. in mainInputLoop() 783 … refreshDungeonCell(oldTargetLoc[0], oldTargetLoc[1]); // Remove old cursor. in mainInputLoop() 938 refreshDungeonCell(i, j); in displayLevel() 1010 refreshDungeonCell(i, j); in shuffleTerrainColors() 1537 void refreshDungeonCell(short x, short y) { in refreshDungeonCell() function 1891 refreshDungeonCell(i, j); in dumpLevelToScreen() 2086 refreshDungeonCell(x, y); in flashCell() [all …]
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H A D | RogueMain.c | 1272 refreshDungeonCell(player.xLoc, player.yLoc); in enableEasyMode()
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H A D | Combat.c | 1708 refreshDungeonCell(x, y); in killCreature()
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H A D | Architect.c | 3218 refreshDungeonCell(i, j); in fillSpawnMap() 3357 refreshDungeonCell(x, y); in spawnDungeonFeature()
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H A D | Rogue.h | 2784 void refreshDungeonCell(short x, short y);
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