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Searched refs:refreshInventory (Results 1 – 23 of 23) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/trecision/
H A Dscript.cpp321 refreshInventory(_inventoryRefreshStartIcon, _inventoryRefreshStartLine); in doCharacter()
331 refreshInventory(_inventoryRefreshStartIcon, INVENTORY_HIDE); in doCharacter()
453 refreshInventory(_inventoryRefreshStartIcon, _inventoryRefreshStartLine); in doIdle()
464 refreshInventory(_inventoryRefreshStartIcon, _inventoryRefreshStartLine); in doIdle()
H A Dinventory.cpp34 void TrecisionEngine::refreshInventory(uint8 startIcon, uint8 startLine) { in refreshInventory() function in Trecision::TrecisionEngine
123 refreshInventory(_inventoryRefreshStartIcon, _inventoryRefreshStartLine); in closeInventoryImmediately()
H A Dtrecision.h102 void refreshInventory(uint8 startIcon, uint8 startLine);
H A Dutils.cpp199 refreshInventory(_inventoryRefreshStartIcon, _inventoryRefreshStartLine); in processTime()
H A Dsaveload.cpp52 refreshInventory(0, 0); in loadSaveSlots()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/
H A Dinventory.h128 void refreshInventory();
H A Dinventory.cpp94 void InventoryManager::refreshInventory() { in refreshInventory() function in Access::InventoryManager
H A Droom.cpp548 _vm->_inventory->refreshInventory(); in doCommands()
/dports/games/scummvm/scummvm-2.5.1/engines/access/
H A Dinventory.h128 void refreshInventory();
H A Dinventory.cpp94 void InventoryManager::refreshInventory() { in refreshInventory() function in Access::InventoryManager
H A Droom.cpp550 _vm->_inventory->refreshInventory(); in doCommands()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dmouse.h244 void refreshInventory();
H A Dmouse.cpp1430 void Mouse::refreshInventory() { in refreshInventory() function in Sword2::Mouse
H A Dfunction.cpp2467 _vm->_mouse->refreshInventory(); in fnRefreshInventory()
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dmouse.h255 void refreshInventory();
H A Dmouse.cpp1434 void Mouse::refreshInventory() { in refreshInventory() function in Sword2::Mouse
H A Dfunction.cpp2470 _vm->_mouse->refreshInventory(); in fnRefreshInventory()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/amazon/
H A Damazon_room.cpp224 _vm->_inventory->refreshInventory(); in init4Quads()
/dports/games/scummvm/scummvm-2.5.1/engines/access/amazon/
H A Damazon_room.cpp224 _vm->_inventory->refreshInventory(); in init4Quads()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dinterface.h259 void refreshInventory() { in refreshInventory() function
H A Dsfuncs.cpp504 _vm->_interface->refreshInventory(); in sfSetObjImage()
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dinterface.h259 void refreshInventory() { in refreshInventory() function
H A Dsfuncs.cpp504 _vm->_interface->refreshInventory(); in sfSetObjImage()