/dports/games/scummvm/scummvm-2.5.1/engines/trecision/ |
H A D | script.cpp | 321 refreshInventory(_inventoryRefreshStartIcon, _inventoryRefreshStartLine); in doCharacter() 331 refreshInventory(_inventoryRefreshStartIcon, INVENTORY_HIDE); in doCharacter() 453 refreshInventory(_inventoryRefreshStartIcon, _inventoryRefreshStartLine); in doIdle() 464 refreshInventory(_inventoryRefreshStartIcon, _inventoryRefreshStartLine); in doIdle()
|
H A D | inventory.cpp | 34 void TrecisionEngine::refreshInventory(uint8 startIcon, uint8 startLine) { in refreshInventory() function in Trecision::TrecisionEngine 123 refreshInventory(_inventoryRefreshStartIcon, _inventoryRefreshStartLine); in closeInventoryImmediately()
|
H A D | trecision.h | 102 void refreshInventory(uint8 startIcon, uint8 startLine);
|
H A D | utils.cpp | 199 refreshInventory(_inventoryRefreshStartIcon, _inventoryRefreshStartLine); in processTime()
|
H A D | saveload.cpp | 52 refreshInventory(0, 0); in loadSaveSlots()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/ |
H A D | inventory.h | 128 void refreshInventory();
|
H A D | inventory.cpp | 94 void InventoryManager::refreshInventory() { in refreshInventory() function in Access::InventoryManager
|
H A D | room.cpp | 548 _vm->_inventory->refreshInventory(); in doCommands()
|
/dports/games/scummvm/scummvm-2.5.1/engines/access/ |
H A D | inventory.h | 128 void refreshInventory();
|
H A D | inventory.cpp | 94 void InventoryManager::refreshInventory() { in refreshInventory() function in Access::InventoryManager
|
H A D | room.cpp | 550 _vm->_inventory->refreshInventory(); in doCommands()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/ |
H A D | mouse.h | 244 void refreshInventory();
|
H A D | mouse.cpp | 1430 void Mouse::refreshInventory() { in refreshInventory() function in Sword2::Mouse
|
H A D | function.cpp | 2467 _vm->_mouse->refreshInventory(); in fnRefreshInventory()
|
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/ |
H A D | mouse.h | 255 void refreshInventory();
|
H A D | mouse.cpp | 1434 void Mouse::refreshInventory() { in refreshInventory() function in Sword2::Mouse
|
H A D | function.cpp | 2470 _vm->_mouse->refreshInventory(); in fnRefreshInventory()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/amazon/ |
H A D | amazon_room.cpp | 224 _vm->_inventory->refreshInventory(); in init4Quads()
|
/dports/games/scummvm/scummvm-2.5.1/engines/access/amazon/ |
H A D | amazon_room.cpp | 224 _vm->_inventory->refreshInventory(); in init4Quads()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | interface.h | 259 void refreshInventory() { in refreshInventory() function
|
H A D | sfuncs.cpp | 504 _vm->_interface->refreshInventory(); in sfSetObjImage()
|
/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | interface.h | 259 void refreshInventory() { in refreshInventory() function
|
H A D | sfuncs.cpp | 504 _vm->_interface->refreshInventory(); in sfSetObjImage()
|