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Searched refs:refresh_pbars (Results 1 – 10 of 10) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/gui_interface/
H A Dpbar_interface.h21 void refresh_pbars (void);
/dports/games/lincity/lincity-1.13.1/
H A Dpbar.h20 void refresh_pbars (void);
H A Dpbar.c144 refresh_pbars (void) in refresh_pbars() function
H A Dldsvgui.c430 refresh_pbars(); in do_load_city()
H A Dsimulate.c461 refresh_pbars (); in new_city()
H A Dengine.c36 refresh_pbars(); /* This could be more specific */ in adjust_money()
H A Dscreen.c712 refresh_pbars(); in screen_full_refresh()
1762 refresh_pbars(); in print_stats()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DPbarInterface.cpp68 void refresh_pbars (void) in refresh_pbars() function
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dengine.cpp100 refresh_pbars(); /* This could be more specific */ in adjust_money()
H A Dinit_game.cpp191 refresh_pbars(); // AL1: does nothing in NG ! in new_city()