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Searched refs:regsDirty (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/renderers/
H A Dgl.h162 uint64_t regsDirty; member
/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/renderers/
H A Dgl.h161 uint64_t regsDirty; member
/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/
H A Dgl.c936 glRenderer->regsDirty = 0xFFFFFFFFFFFEULL; in GBAVideoGLRendererReset()
1155 glRenderer->regsDirty |= 1ULL << (address >> 1); in GBAVideoGLRendererWriteVideoRegister()
1323 if (_needsVramUpload(glRenderer, y) || glRenderer->oamDirty || glRenderer->regsDirty) { in GBAVideoGLRendererDrawScanline()
1335 if (!(glRenderer->regsDirty & (1ULL << i))) { in GBAVideoGLRendererDrawScanline()
1340 glRenderer->regsDirty = 0; in GBAVideoGLRendererDrawScanline()
/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/
H A Dgl.c945 glRenderer->regsDirty = 0xFFFFFFFFFFFEULL; in GBAVideoGLRendererReset()
1149 glRenderer->regsDirty |= 1ULL << (address >> 1); in GBAVideoGLRendererWriteVideoRegister()
1317 …paletteDirty || _needsVramUpload(glRenderer, y) || glRenderer->oamDirty || glRenderer->regsDirty) { in GBAVideoGLRendererDrawScanline()
1329 if (!(glRenderer->regsDirty & (1ULL << i))) { in GBAVideoGLRendererDrawScanline()
1334 glRenderer->regsDirty = 0; in GBAVideoGLRendererDrawScanline()