/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/ |
H A D | DebugShadowMap.cpp | 136 osg::releaseGLObjects(_depthColorFragmentShader, state); in releaseGLObjects() 138 ViewDependentShadowTechnique::releaseGLObjects(state); in releaseGLObjects() 166 BaseClass::ViewData::releaseGLObjects(state); in releaseGLObjects() 168 osg::releaseGLObjects(_texture, state); in releaseGLObjects() 169 osg::releaseGLObjects(_camera, state); in releaseGLObjects() 170 osg::releaseGLObjects(_depthColorFragmentShader, state); in releaseGLObjects() 180 osg::releaseGLObjects(_geode[0], state); in releaseGLObjects() 181 osg::releaseGLObjects(_geode[1], state); in releaseGLObjects() 182 osg::releaseGLObjects(_transform[0], state); in releaseGLObjects() 183 osg::releaseGLObjects(_transform[1], state); in releaseGLObjects() [all …]
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H A D | ShadowedScene.cpp | 118 void ShadowedScene::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in ShadowedScene 120 if (_shadowTechnique.valid()) _shadowTechnique->releaseGLObjects(state); in releaseGLObjects() 121 Group::releaseGLObjects(state); in releaseGLObjects()
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H A D | StandardShadowMap.cpp | 380 void StandardShadowMap::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in StandardShadowMap 382 osg::releaseGLObjects(_mainVertexShader, state); in releaseGLObjects() 383 osg::releaseGLObjects(_mainFragmentShader, state); in releaseGLObjects() 384 osg::releaseGLObjects(_shadowVertexShader, state); in releaseGLObjects() 385 osg::releaseGLObjects(_shadowFragmentShader, state); in releaseGLObjects() 387 DebugShadowMap::releaseGLObjects(state); in releaseGLObjects() 395 void StandardShadowMap::ViewData::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in StandardShadowMap::ViewData 397 osg::releaseGLObjects(_stateset, state); in releaseGLObjects()
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H A D | ShadowMap.cpp | 110 void ShadowMap::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in ShadowMap 112 osg::releaseGLObjects(_camera, state); in releaseGLObjects() 113 osg::releaseGLObjects(_texgen, state); in releaseGLObjects() 114 osg::releaseGLObjects(_texture, state); in releaseGLObjects() 115 osg::releaseGLObjects(_stateset, state); in releaseGLObjects() 116 osg::releaseGLObjects(_program, state); in releaseGLObjects() 118 osg::releaseGLObjects(_ls, state); in releaseGLObjects() 124 osg::releaseGLObjects(*itr, state); in releaseGLObjects()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/ |
H A D | HorizonClipPlane.cpp | 107 data.horizon->releaseGLObjects(_state); in operator ()() 109 data.stateSet->releaseGLObjects(_state); in operator ()() 111 data.uniform->releaseGLObjects(_state); in operator ()() 115 HorizonClipPlane::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in HorizonClipPlane
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H A D | ResourceReleaser.cpp | 63 releaseGLObjects(ri.getState()); in drawImplementation() 67 ResourceReleaser::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in ResourceReleaser 78 object->releaseGLObjects(state); in releaseGLObjects()
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H A D | ResourceReleaser | 30 * Scene graph node that will call releaseGLObjects() on objects 49 /** Calls releaseGLObjects() on all objects in the list, then clears the list. */ 54 void releaseGLObjects(osg::State* state) const;
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgdepthpeeling/ |
H A D | DePeePass.cpp | 20 root->releaseGLObjects(); in ~DePeePass() 39 Cameras[mapMode]->releaseGLObjects(); in remRenderPass() 40 settingNodes[mapMode]->releaseGLObjects(); in remRenderPass()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgdepthpeeling/ |
H A D | DePeePass.cpp | 20 root->releaseGLObjects(); in ~DePeePass() 39 Cameras[mapMode]->releaseGLObjects(); in remRenderPass() 40 settingNodes[mapMode]->releaseGLObjects(); in remRenderPass()
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/dports/games/openmw/openmw-openmw-0.47.0/components/resource/ |
H A D | resourcemanager.hpp | 30 virtual void releaseGLObjects(osg::State* state) {} in releaseGLObjects() function in Resource::BaseResourceManager 67 void releaseGLObjects(osg::State* state) override { mCache->releaseGLObjects(state); } in releaseGLObjects() function in Resource::GenericResourceManager
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/ |
H A D | ShadowedScene.cpp | 118 void ShadowedScene::releaseGLObjects(osg::State* state) const 120 if (_shadowTechnique.valid()) _shadowTechnique->releaseGLObjects(state); 121 Group::releaseGLObjects(state);
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgFX/ |
H A D | Effect.cpp | 144 void Effect::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in Effect 146 Group::releaseGLObjects(state); in releaseGLObjects() 147 if (_dummy_for_validation) _dummy_for_validation->releaseGLObjects(state); in releaseGLObjects()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgParticle/ |
H A D | PrecipitationEffect.cpp | 164 void PrecipitationEffect::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in PrecipitationEffect 166 if (_quadGeometry.valid()) _quadGeometry->releaseGLObjects(state); in releaseGLObjects() 167 if (_lineGeometry.valid()) _lineGeometry->releaseGLObjects(state); in releaseGLObjects() 168 if (_pointGeometry.valid()) _pointGeometry->releaseGLObjects(state); in releaseGLObjects() 170 if (_quadStateSet.valid()) _quadStateSet->releaseGLObjects(state); in releaseGLObjects() 171 if (_lineStateSet.valid()) _lineStateSet->releaseGLObjects(state); in releaseGLObjects() 172 if (_pointStateSet.valid()) _pointStateSet->releaseGLObjects(state); in releaseGLObjects() 179 …f (pds._quadPrecipitationDrawable.valid()) pds._quadPrecipitationDrawable->releaseGLObjects(state); in releaseGLObjects() 886 void PrecipitationEffect::PrecipitationDrawable::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in PrecipitationEffect::PrecipitationDrawable 888 Drawable::releaseGLObjects(state); in releaseGLObjects() [all …]
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H A D | ParticleSystem.cpp | 671 void osgParticle::ParticleSystem::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in osgParticle::ParticleSystem 673 Drawable::releaseGLObjects(state); in releaseGLObjects() 677 _bufferedArrayData[state->getContextID()].releaseGLObjects(state); in releaseGLObjects() 683 _bufferedArrayData[i].releaseGLObjects(0); in releaseGLObjects() 791 void osgParticle::ParticleSystem::ArrayData::releaseGLObjects(osg::State* state) in releaseGLObjects() function in osgParticle::ParticleSystem::ArrayData 795 if (vertexBufferObject.valid()) vertexBufferObject->releaseGLObjects(state); in releaseGLObjects() 797 if (vertices.valid()) vertices->releaseGLObjects(state); in releaseGLObjects() 798 if (normals.valid()) normals->releaseGLObjects(state); in releaseGLObjects() 799 if (colors.valid()) colors->releaseGLObjects(state); in releaseGLObjects() 800 if (texcoords2.valid()) texcoords2->releaseGLObjects(state); in releaseGLObjects() [all …]
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthUtil/ |
H A D | Shadowing.cpp | 206 ShadowCaster::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in ShadowCaster 209 _light->releaseGLObjects(state); in releaseGLObjects() 211 _shadowmap->releaseGLObjects(state); in releaseGLObjects() 213 _rttStateSet->releaseGLObjects(state); in releaseGLObjects() 215 _renderStateSet->releaseGLObjects(state); in releaseGLObjects() 217 _rttCameras[i]->releaseGLObjects(state); in releaseGLObjects()
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/material/ |
H A D | EffectGeode.cxx | 65 void EffectGeode::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in simgear::EffectGeode 68 _effect->releaseGLObjects(state); in releaseGLObjects() 69 Geode::releaseGLObjects(state); in releaseGLObjects()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Camera.cpp | 344 void Camera::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in Camera 346 if (_renderer.valid()) _renderer->releaseGLObjects(state); in releaseGLObjects() 347 if (_renderingCache.valid()) _renderingCache->releaseGLObjects(state); in releaseGLObjects() 349 if (_initialDrawCallback.valid()) _initialDrawCallback->releaseGLObjects(state); in releaseGLObjects() 350 if (_preDrawCallback.valid()) _preDrawCallback->releaseGLObjects(state); in releaseGLObjects() 351 if (_postDrawCallback.valid()) _postDrawCallback->releaseGLObjects(state); in releaseGLObjects() 352 if (_finalDrawCallback.valid()) _finalDrawCallback->releaseGLObjects(state); in releaseGLObjects() 354 Transform::releaseGLObjects(state); in releaseGLObjects()
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H A D | Node.cpp | 569 void Node::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in Node 571 if (_stateset.valid()) _stateset->releaseGLObjects(state); in releaseGLObjects() 572 if (_updateCallback.valid()) _updateCallback->releaseGLObjects(state); in releaseGLObjects() 573 if (_eventCallback.valid()) _eventCallback->releaseGLObjects(state); in releaseGLObjects() 574 if (_cullCallback.valid()) _cullCallback->releaseGLObjects(state); in releaseGLObjects()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | ShaderComposer | 43 …void releaseGLObjects(osg::State* state) { static_cast<const ShaderComposer*>(this)->releaseGLObje… 45 virtual void releaseGLObjects(osg::State* state) const;
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_rex/ |
H A D | TileRenderModel | 67 void releaseGLObjects(osg::State* state) const 71 _samplers[s]._texture->releaseGLObjects(state); 154 void releaseGLObjects(osg::State* state) const 158 _sharedSamplers[s]._texture->releaseGLObjects(state); 161 _passes[p].releaseGLObjects(state);
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | Node.cpp | 569 void Node::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in Node 571 if (_stateset.valid()) _stateset->releaseGLObjects(state); in releaseGLObjects() 572 if (_updateCallback.valid()) _updateCallback->releaseGLObjects(state); in releaseGLObjects() 573 if (_eventCallback.valid()) _eventCallback->releaseGLObjects(state); in releaseGLObjects() 574 if (_cullCallback.valid()) _cullCallback->releaseGLObjects(state); in releaseGLObjects()
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H A D | ShaderAttribute.cpp | 108 void ShaderAttribute::releaseGLObjects(State* state) const in releaseGLObjects() function in ShaderAttribute 110 if (_shaderComponent.valid()) _shaderComponent->releaseGLObjects(state); in releaseGLObjects()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgTerrain/ |
H A D | DisplacementMappingTechnique.cpp | 103 void DisplacementMappingTechnique::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in DisplacementMappingTechnique 108 _transform->releaseGLObjects(state); in releaseGLObjects()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgTerrain/ |
H A D | DisplacementMappingTechnique.cpp | 105 void DisplacementMappingTechnique::releaseGLObjects(osg::State* state) const 110 _transform->releaseGLObjects(state);
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthSplat/ |
H A D | Surface.cpp | 212 Surface::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in Surface 215 getStateSet()->releaseGLObjects(state); in releaseGLObjects() 217 _textureDef.releaseGLObjects(state); in releaseGLObjects()
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