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Searched refs:releaseGLObjects (Results 1 – 25 of 302) sorted by relevance

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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/
H A DDebugShadowMap.cpp136 osg::releaseGLObjects(_depthColorFragmentShader, state); in releaseGLObjects()
138 ViewDependentShadowTechnique::releaseGLObjects(state); in releaseGLObjects()
166 BaseClass::ViewData::releaseGLObjects(state); in releaseGLObjects()
168 osg::releaseGLObjects(_texture, state); in releaseGLObjects()
169 osg::releaseGLObjects(_camera, state); in releaseGLObjects()
170 osg::releaseGLObjects(_depthColorFragmentShader, state); in releaseGLObjects()
180 osg::releaseGLObjects(_geode[0], state); in releaseGLObjects()
181 osg::releaseGLObjects(_geode[1], state); in releaseGLObjects()
182 osg::releaseGLObjects(_transform[0], state); in releaseGLObjects()
183 osg::releaseGLObjects(_transform[1], state); in releaseGLObjects()
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H A DShadowedScene.cpp118 void ShadowedScene::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in ShadowedScene
120 if (_shadowTechnique.valid()) _shadowTechnique->releaseGLObjects(state); in releaseGLObjects()
121 Group::releaseGLObjects(state); in releaseGLObjects()
H A DStandardShadowMap.cpp380 void StandardShadowMap::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in StandardShadowMap
382 osg::releaseGLObjects(_mainVertexShader, state); in releaseGLObjects()
383 osg::releaseGLObjects(_mainFragmentShader, state); in releaseGLObjects()
384 osg::releaseGLObjects(_shadowVertexShader, state); in releaseGLObjects()
385 osg::releaseGLObjects(_shadowFragmentShader, state); in releaseGLObjects()
387 DebugShadowMap::releaseGLObjects(state); in releaseGLObjects()
395 void StandardShadowMap::ViewData::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in StandardShadowMap::ViewData
397 osg::releaseGLObjects(_stateset, state); in releaseGLObjects()
H A DShadowMap.cpp110 void ShadowMap::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in ShadowMap
112 osg::releaseGLObjects(_camera, state); in releaseGLObjects()
113 osg::releaseGLObjects(_texgen, state); in releaseGLObjects()
114 osg::releaseGLObjects(_texture, state); in releaseGLObjects()
115 osg::releaseGLObjects(_stateset, state); in releaseGLObjects()
116 osg::releaseGLObjects(_program, state); in releaseGLObjects()
118 osg::releaseGLObjects(_ls, state); in releaseGLObjects()
124 osg::releaseGLObjects(*itr, state); in releaseGLObjects()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/
H A DHorizonClipPlane.cpp107 data.horizon->releaseGLObjects(_state); in operator ()()
109 data.stateSet->releaseGLObjects(_state); in operator ()()
111 data.uniform->releaseGLObjects(_state); in operator ()()
115 HorizonClipPlane::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in HorizonClipPlane
H A DResourceReleaser.cpp63 releaseGLObjects(ri.getState()); in drawImplementation()
67 ResourceReleaser::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in ResourceReleaser
78 object->releaseGLObjects(state); in releaseGLObjects()
H A DResourceReleaser30 * Scene graph node that will call releaseGLObjects() on objects
49 /** Calls releaseGLObjects() on all objects in the list, then clears the list. */
54 void releaseGLObjects(osg::State* state) const;
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgdepthpeeling/
H A DDePeePass.cpp20 root->releaseGLObjects(); in ~DePeePass()
39 Cameras[mapMode]->releaseGLObjects(); in remRenderPass()
40 settingNodes[mapMode]->releaseGLObjects(); in remRenderPass()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgdepthpeeling/
H A DDePeePass.cpp20 root->releaseGLObjects(); in ~DePeePass()
39 Cameras[mapMode]->releaseGLObjects(); in remRenderPass()
40 settingNodes[mapMode]->releaseGLObjects(); in remRenderPass()
/dports/games/openmw/openmw-openmw-0.47.0/components/resource/
H A Dresourcemanager.hpp30 virtual void releaseGLObjects(osg::State* state) {} in releaseGLObjects() function in Resource::BaseResourceManager
67 void releaseGLObjects(osg::State* state) override { mCache->releaseGLObjects(state); } in releaseGLObjects() function in Resource::GenericResourceManager
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/
H A DShadowedScene.cpp118 void ShadowedScene::releaseGLObjects(osg::State* state) const
120 if (_shadowTechnique.valid()) _shadowTechnique->releaseGLObjects(state);
121 Group::releaseGLObjects(state);
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgFX/
H A DEffect.cpp144 void Effect::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in Effect
146 Group::releaseGLObjects(state); in releaseGLObjects()
147 if (_dummy_for_validation) _dummy_for_validation->releaseGLObjects(state); in releaseGLObjects()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgParticle/
H A DPrecipitationEffect.cpp164 void PrecipitationEffect::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in PrecipitationEffect
166 if (_quadGeometry.valid()) _quadGeometry->releaseGLObjects(state); in releaseGLObjects()
167 if (_lineGeometry.valid()) _lineGeometry->releaseGLObjects(state); in releaseGLObjects()
168 if (_pointGeometry.valid()) _pointGeometry->releaseGLObjects(state); in releaseGLObjects()
170 if (_quadStateSet.valid()) _quadStateSet->releaseGLObjects(state); in releaseGLObjects()
171 if (_lineStateSet.valid()) _lineStateSet->releaseGLObjects(state); in releaseGLObjects()
172 if (_pointStateSet.valid()) _pointStateSet->releaseGLObjects(state); in releaseGLObjects()
179 …f (pds._quadPrecipitationDrawable.valid()) pds._quadPrecipitationDrawable->releaseGLObjects(state); in releaseGLObjects()
886 void PrecipitationEffect::PrecipitationDrawable::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in PrecipitationEffect::PrecipitationDrawable
888 Drawable::releaseGLObjects(state); in releaseGLObjects()
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H A DParticleSystem.cpp671 void osgParticle::ParticleSystem::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in osgParticle::ParticleSystem
673 Drawable::releaseGLObjects(state); in releaseGLObjects()
677 _bufferedArrayData[state->getContextID()].releaseGLObjects(state); in releaseGLObjects()
683 _bufferedArrayData[i].releaseGLObjects(0); in releaseGLObjects()
791 void osgParticle::ParticleSystem::ArrayData::releaseGLObjects(osg::State* state) in releaseGLObjects() function in osgParticle::ParticleSystem::ArrayData
795 if (vertexBufferObject.valid()) vertexBufferObject->releaseGLObjects(state); in releaseGLObjects()
797 if (vertices.valid()) vertices->releaseGLObjects(state); in releaseGLObjects()
798 if (normals.valid()) normals->releaseGLObjects(state); in releaseGLObjects()
799 if (colors.valid()) colors->releaseGLObjects(state); in releaseGLObjects()
800 if (texcoords2.valid()) texcoords2->releaseGLObjects(state); in releaseGLObjects()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthUtil/
H A DShadowing.cpp206 ShadowCaster::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in ShadowCaster
209 _light->releaseGLObjects(state); in releaseGLObjects()
211 _shadowmap->releaseGLObjects(state); in releaseGLObjects()
213 _rttStateSet->releaseGLObjects(state); in releaseGLObjects()
215 _renderStateSet->releaseGLObjects(state); in releaseGLObjects()
217 _rttCameras[i]->releaseGLObjects(state); in releaseGLObjects()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/material/
H A DEffectGeode.cxx65 void EffectGeode::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in simgear::EffectGeode
68 _effect->releaseGLObjects(state); in releaseGLObjects()
69 Geode::releaseGLObjects(state); in releaseGLObjects()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DCamera.cpp344 void Camera::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in Camera
346 if (_renderer.valid()) _renderer->releaseGLObjects(state); in releaseGLObjects()
347 if (_renderingCache.valid()) _renderingCache->releaseGLObjects(state); in releaseGLObjects()
349 if (_initialDrawCallback.valid()) _initialDrawCallback->releaseGLObjects(state); in releaseGLObjects()
350 if (_preDrawCallback.valid()) _preDrawCallback->releaseGLObjects(state); in releaseGLObjects()
351 if (_postDrawCallback.valid()) _postDrawCallback->releaseGLObjects(state); in releaseGLObjects()
352 if (_finalDrawCallback.valid()) _finalDrawCallback->releaseGLObjects(state); in releaseGLObjects()
354 Transform::releaseGLObjects(state); in releaseGLObjects()
H A DNode.cpp569 void Node::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in Node
571 if (_stateset.valid()) _stateset->releaseGLObjects(state); in releaseGLObjects()
572 if (_updateCallback.valid()) _updateCallback->releaseGLObjects(state); in releaseGLObjects()
573 if (_eventCallback.valid()) _eventCallback->releaseGLObjects(state); in releaseGLObjects()
574 if (_cullCallback.valid()) _cullCallback->releaseGLObjects(state); in releaseGLObjects()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DShaderComposer43 …void releaseGLObjects(osg::State* state) { static_cast<const ShaderComposer*>(this)->releaseGLObje…
45 virtual void releaseGLObjects(osg::State* state) const;
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_rex/
H A DTileRenderModel67 void releaseGLObjects(osg::State* state) const
71 _samplers[s]._texture->releaseGLObjects(state);
154 void releaseGLObjects(osg::State* state) const
158 _sharedSamplers[s]._texture->releaseGLObjects(state);
161 _passes[p].releaseGLObjects(state);
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DNode.cpp569 void Node::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in Node
571 if (_stateset.valid()) _stateset->releaseGLObjects(state); in releaseGLObjects()
572 if (_updateCallback.valid()) _updateCallback->releaseGLObjects(state); in releaseGLObjects()
573 if (_eventCallback.valid()) _eventCallback->releaseGLObjects(state); in releaseGLObjects()
574 if (_cullCallback.valid()) _cullCallback->releaseGLObjects(state); in releaseGLObjects()
H A DShaderAttribute.cpp108 void ShaderAttribute::releaseGLObjects(State* state) const in releaseGLObjects() function in ShaderAttribute
110 if (_shaderComponent.valid()) _shaderComponent->releaseGLObjects(state); in releaseGLObjects()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgTerrain/
H A DDisplacementMappingTechnique.cpp103 void DisplacementMappingTechnique::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in DisplacementMappingTechnique
108 _transform->releaseGLObjects(state); in releaseGLObjects()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgTerrain/
H A DDisplacementMappingTechnique.cpp105 void DisplacementMappingTechnique::releaseGLObjects(osg::State* state) const
110 _transform->releaseGLObjects(state);
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthSplat/
H A DSurface.cpp212 Surface::releaseGLObjects(osg::State* state) const in releaseGLObjects() function in Surface
215 getStateSet()->releaseGLObjects(state); in releaseGLObjects()
217 _textureDef.releaseGLObjects(state); in releaseGLObjects()

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