/dports/games/egl/egl-0.3.1_9/common/ |
H A D | net_chan.c | 199 && chan->incomingReliableAcknowledged != chan->reliableSequence) in Netchan_NeedReliable() 240 chan->reliableSequence ^= 1; in Netchan_Transmit() 290 chan->reliableSequence, in Netchan_Transmit() 376 if (reliableAck == chan->reliableSequence) in Netchan_Process()
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/dports/games/ioquake3-server/ioquake3-1.36/code/server/ |
H A D | sv_main.c | 108 for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) { in SV_ReplacePendingServerCommands() 149 client->reliableSequence++; in SV_AddServerCommand() 154 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand() 156 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand() 163 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
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H A D | sv_snapshot.c | 222 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_UpdateServerCommandsToClient() 227 client->reliableSent = client->reliableSequence; in SV_UpdateServerCommandsToClient()
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/dports/games/ioquake3/ioquake3-1.36/code/server/ |
H A D | sv_main.c | 108 for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) { in SV_ReplacePendingServerCommands() 149 client->reliableSequence++; in SV_AddServerCommand() 154 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand() 156 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand() 163 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/server/ |
H A D | sv_main.c | 104 for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) { in SV_ReplacePendingServerCommands() 145 client->reliableSequence++; in SV_AddServerCommand() 150 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand() 152 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand() 159 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
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H A D | sv_snapshot.c | 222 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_UpdateServerCommandsToClient() 227 client->reliableSent = client->reliableSequence; in SV_UpdateServerCommandsToClient()
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H A D | sv_client.c | 507 cl->reliableSequence = 0; in SV_DirectConnect() 685 MSG_WriteLong( &msg, client->reliableSequence ); in SV_SendClientGameState() 1641 if (cl->reliableAcknowledge < cl->reliableSequence - MAX_RELIABLE_COMMANDS) { in SV_ExecuteClientMessage() 1647 cl->reliableAcknowledge = cl->reliableSequence; in SV_ExecuteClientMessage()
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/dports/games/evq3/evq3/code/server/ |
H A D | sv_main.c | 108 for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) { in SV_ReplacePendingServerCommands() 149 client->reliableSequence++; in SV_AddServerCommand() 154 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand() 156 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand() 163 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/ |
H A D | sv_main.c | 98 for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) { in SV_ReplacePendingServerCommands() 135 client->reliableSequence++; in SV_AddServerCommand() 140 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand() 142 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand() 149 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
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H A D | sv_client.c | 262 cl->reliableSequence = 0; in SV_DirectConnect() 439 MSG_WriteLong( &msg, client->reliableSequence ); in SV_SendClientGameState() 1331 if (cl->reliableAcknowledge < cl->reliableSequence - MAX_RELIABLE_COMMANDS) { in SV_ExecuteClientMessage() 1337 cl->reliableAcknowledge = cl->reliableSequence; in SV_ExecuteClientMessage()
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H A D | sv_snapshot.c | 223 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_UpdateServerCommandsToClient() 228 client->reliableSent = client->reliableSequence; in SV_UpdateServerCommandsToClient()
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/dports/games/openjk/OpenJK-07675e2/code/server/ |
H A D | sv_main.cpp | 101 if ( client->reliableSequence - client->reliableAcknowledge > MAX_RELIABLE_COMMANDS ) { in SV_AddServerCommand() 105 client->reliableSequence++; in SV_AddServerCommand() 106 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
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H A D | sv_client.cpp | 209 client->reliableSequence = 0; in SV_SendClientGameState() 216 MSG_WriteLong( &msg, client->reliableSequence ); in SV_SendClientGameState() 589 client->reliableSequence = 0; in SV_FreeClient()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/server/ |
H A D | sv_main.c | 114 for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) { 156 client->reliableSequence++; in SV_AddServerCommand() 161 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand() 163 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand() 170 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
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H A D | sv_snapshot.c | 222 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_UpdateServerCommandsToClient() 227 client->reliableSent = client->reliableSequence; in SV_UpdateServerCommandsToClient()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/server/ |
H A D | sv_main.c | 114 for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) { 156 client->reliableSequence++; in SV_AddServerCommand() 161 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand() 163 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand() 170 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
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H A D | sv_snapshot.c | 222 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_UpdateServerCommandsToClient() 227 client->reliableSent = client->reliableSequence; in SV_UpdateServerCommandsToClient()
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/dports/games/iortcw/iortcw-1.51c/SP/code/server/ |
H A D | sv_main.c | 125 for ( i = client->reliableSent + 1; i <= client->reliableSequence; i++ ) { 164 client->reliableSequence++; in SV_AddServerCommand() 169 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand() 171 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand() 179 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/async/ |
H A D | MsgChannel.cpp | 368 int reliableAcknowledge, reliableMessageSize, reliableSequence; in ReadMessageData() local 397 reliableSequence = out.ReadInt(); in ReadMessageData() 398 if ( reliableSequence == reliableReceive.GetLast() + 1 ) { in ReadMessageData()
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/dports/games/openjk/OpenJK-07675e2/codemp/server/ |
H A D | sv_main.cpp | 129 client->reliableSequence++; in SV_AddServerCommand() 134 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand() 136 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand() 143 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
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H A D | sv_client.cpp | 297 cl->reliableSequence = 0; in SV_DirectConnect() 439 MSG_WriteLong( msg, client->reliableSequence ); in SV_CreateClientGameStateMessage() 1533 if (cl->reliableAcknowledge < cl->reliableSequence - MAX_RELIABLE_COMMANDS) { in SV_ExecuteClientMessage() 1537 cl->reliableAcknowledge = cl->reliableSequence; in SV_ExecuteClientMessage()
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/dports/games/iortcw/iortcw-1.51c/MP/code/server/ |
H A D | sv_main.c | 156 client->reliableSequence++; in SV_AddServerCommand() 161 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand() 163 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand() 170 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_parse.c | 605 if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) { in CL_ParseServerMessage() 606 clc.reliableAcknowledge = clc.reliableSequence; in CL_ParseServerMessage()
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_main.cpp | 120 if ( clc.reliableSequence - clc.reliableAcknowledge > MAX_RELIABLE_COMMANDS ) { in CL_AddReliableCommand() 123 clc.reliableSequence++; in CL_AddReliableCommand() 124 index = clc.reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in CL_AddReliableCommand()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_parse.c | 670 if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) { in CL_ParseServerMessage() 671 clc.reliableAcknowledge = clc.reliableSequence; in CL_ParseServerMessage()
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