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Searched refs:reliableSequence (Results 1 – 25 of 106) sorted by relevance

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/dports/games/egl/egl-0.3.1_9/common/
H A Dnet_chan.c199 && chan->incomingReliableAcknowledged != chan->reliableSequence) in Netchan_NeedReliable()
240 chan->reliableSequence ^= 1; in Netchan_Transmit()
290 chan->reliableSequence, in Netchan_Transmit()
376 if (reliableAck == chan->reliableSequence) in Netchan_Process()
/dports/games/ioquake3-server/ioquake3-1.36/code/server/
H A Dsv_main.c108 for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) { in SV_ReplacePendingServerCommands()
149 client->reliableSequence++; in SV_AddServerCommand()
154 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand()
156 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand()
163 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
H A Dsv_snapshot.c222 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_UpdateServerCommandsToClient()
227 client->reliableSent = client->reliableSequence; in SV_UpdateServerCommandsToClient()
/dports/games/ioquake3/ioquake3-1.36/code/server/
H A Dsv_main.c108 for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) { in SV_ReplacePendingServerCommands()
149 client->reliableSequence++; in SV_AddServerCommand()
154 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand()
156 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand()
163 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/server/
H A Dsv_main.c104 for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) { in SV_ReplacePendingServerCommands()
145 client->reliableSequence++; in SV_AddServerCommand()
150 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand()
152 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand()
159 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
H A Dsv_snapshot.c222 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_UpdateServerCommandsToClient()
227 client->reliableSent = client->reliableSequence; in SV_UpdateServerCommandsToClient()
H A Dsv_client.c507 cl->reliableSequence = 0; in SV_DirectConnect()
685 MSG_WriteLong( &msg, client->reliableSequence ); in SV_SendClientGameState()
1641 if (cl->reliableAcknowledge < cl->reliableSequence - MAX_RELIABLE_COMMANDS) { in SV_ExecuteClientMessage()
1647 cl->reliableAcknowledge = cl->reliableSequence; in SV_ExecuteClientMessage()
/dports/games/evq3/evq3/code/server/
H A Dsv_main.c108 for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) { in SV_ReplacePendingServerCommands()
149 client->reliableSequence++; in SV_AddServerCommand()
154 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand()
156 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand()
163 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/
H A Dsv_main.c98 for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) { in SV_ReplacePendingServerCommands()
135 client->reliableSequence++; in SV_AddServerCommand()
140 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand()
142 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand()
149 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
H A Dsv_client.c262 cl->reliableSequence = 0; in SV_DirectConnect()
439 MSG_WriteLong( &msg, client->reliableSequence ); in SV_SendClientGameState()
1331 if (cl->reliableAcknowledge < cl->reliableSequence - MAX_RELIABLE_COMMANDS) { in SV_ExecuteClientMessage()
1337 cl->reliableAcknowledge = cl->reliableSequence; in SV_ExecuteClientMessage()
H A Dsv_snapshot.c223 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_UpdateServerCommandsToClient()
228 client->reliableSent = client->reliableSequence; in SV_UpdateServerCommandsToClient()
/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_main.cpp101 if ( client->reliableSequence - client->reliableAcknowledge > MAX_RELIABLE_COMMANDS ) { in SV_AddServerCommand()
105 client->reliableSequence++; in SV_AddServerCommand()
106 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
H A Dsv_client.cpp209 client->reliableSequence = 0; in SV_SendClientGameState()
216 MSG_WriteLong( &msg, client->reliableSequence ); in SV_SendClientGameState()
589 client->reliableSequence = 0; in SV_FreeClient()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/server/
H A Dsv_main.c114 for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) {
156 client->reliableSequence++; in SV_AddServerCommand()
161 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand()
163 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand()
170 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
H A Dsv_snapshot.c222 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_UpdateServerCommandsToClient()
227 client->reliableSent = client->reliableSequence; in SV_UpdateServerCommandsToClient()
/dports/games/openarena/openarena-engine-source-0.8.8/code/server/
H A Dsv_main.c114 for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) {
156 client->reliableSequence++; in SV_AddServerCommand()
161 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand()
163 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand()
170 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
H A Dsv_snapshot.c222 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_UpdateServerCommandsToClient()
227 client->reliableSent = client->reliableSequence; in SV_UpdateServerCommandsToClient()
/dports/games/iortcw/iortcw-1.51c/SP/code/server/
H A Dsv_main.c125 for ( i = client->reliableSent + 1; i <= client->reliableSequence; i++ ) {
164 client->reliableSequence++; in SV_AddServerCommand()
169 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand()
171 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand()
179 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/async/
H A DMsgChannel.cpp368 int reliableAcknowledge, reliableMessageSize, reliableSequence; in ReadMessageData() local
397 reliableSequence = out.ReadInt(); in ReadMessageData()
398 if ( reliableSequence == reliableReceive.GetLast() + 1 ) { in ReadMessageData()
/dports/games/openjk/OpenJK-07675e2/codemp/server/
H A Dsv_main.cpp129 client->reliableSequence++; in SV_AddServerCommand()
134 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand()
136 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand()
143 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
H A Dsv_client.cpp297 cl->reliableSequence = 0; in SV_DirectConnect()
439 MSG_WriteLong( msg, client->reliableSequence ); in SV_CreateClientGameStateMessage()
1533 if (cl->reliableAcknowledge < cl->reliableSequence - MAX_RELIABLE_COMMANDS) { in SV_ExecuteClientMessage()
1537 cl->reliableAcknowledge = cl->reliableSequence; in SV_ExecuteClientMessage()
/dports/games/iortcw/iortcw-1.51c/MP/code/server/
H A Dsv_main.c156 client->reliableSequence++; in SV_AddServerCommand()
161 if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { in SV_AddServerCommand()
163 for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { in SV_AddServerCommand()
170 index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in SV_AddServerCommand()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_parse.c605 if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) { in CL_ParseServerMessage()
606 clc.reliableAcknowledge = clc.reliableSequence; in CL_ParseServerMessage()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_main.cpp120 if ( clc.reliableSequence - clc.reliableAcknowledge > MAX_RELIABLE_COMMANDS ) { in CL_AddReliableCommand()
123 clc.reliableSequence++; in CL_AddReliableCommand()
124 index = clc.reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); in CL_AddReliableCommand()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_parse.c670 if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) { in CL_ParseServerMessage()
671 clc.reliableAcknowledge = clc.reliableSequence; in CL_ParseServerMessage()

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