Searched refs:rem4Index (Results 1 – 1 of 1) sorted by relevance
513 int rem4Index = 8; in mousePosOnHandles() local517 if (mapToScene(m_ResizeHandles[(0 + rem4Index) % 8]).containsPoint(pos, Qt::WindingFill)) in mousePosOnHandles()522 else if (mapToScene(m_ResizeHandles[(1 + rem4Index) % 8]).containsPoint(pos, Qt::WindingFill)) in mousePosOnHandles()527 else if (mapToScene(m_ResizeHandles[(2 + rem4Index) % 8]).containsPoint(pos, Qt::WindingFill)) in mousePosOnHandles()533 else if (mapToScene(m_ResizeHandles[(4 + rem4Index) % 8]).containsPoint(pos, Qt::WindingFill)) in mousePosOnHandles()538 else if (mapToScene(m_ResizeHandles[(5 + rem4Index) % 8]).containsPoint(pos, Qt::WindingFill)) in mousePosOnHandles()543 else if (mapToScene(m_ResizeHandles[(6 + rem4Index) % 8]).containsPoint(pos, Qt::WindingFill)) in mousePosOnHandles()551 if (mapToScene(m_ResizeHandles[(3 + rem4Index) % 8]).containsPoint(pos, Qt::WindingFill)) in mousePosOnHandles()556 else if (mapToScene(m_ResizeHandles[(7 + rem4Index) % 8]).containsPoint(pos, Qt::WindingFill)) in mousePosOnHandles()