Searched refs:remY (Results 1 – 13 of 13) sorted by relevance
208 int remY = y-xend[a] - 1; in MakeSumMap() local209 if (remY >= 0) in MakeSumMap()210 TotalMetal -= MexArrayA[remY * MapWidth + sx]; in MakeSumMap()378 int remY = y-xend[a] -1; in UpdateSumMapArea() local379 if(remY >= 0) in UpdateSumMapArea()380 TotalMetal -= MexArrayA[remY * MapWidth + sx]; in UpdateSumMapArea()472 int remY = y - xend[a] - 1; in UpdateSumMap() local474 if (remY >= 0) in UpdateSumMap()475 TotalMetal -= MexArrayA[remY * MapWidth + sx]; in UpdateSumMap()
203 int remY = y - xend[a] - 1; in GetMetalPoints() local205 if (remY >= 0) in GetMetalPoints()206 TotalMetal -= MexArrayA[remY * MetalMapWidth + sx]; in GetMetalPoints()450 int remY = y - xend[a] - 1; in GetMetalPoints() local452 if (remY >= 0) in GetMetalPoints()453 TotalMetal -= MexArrayA[remY * MetalMapWidth + sx]; in GetMetalPoints()
18 int remY = int(mod(cPos.y, size));19 if (remX == 0 && remY == 0)23 if ((remX == remY) ||
31 int remY = int(mod(cPos.y, size));33 if (remX == 0 && remY == 0) tlPos = cPos;38 if ((remX == remY) || (((int(cPos.x) - int(blPos.x)) == (int(blPos.y) - int(cPos.y)))))
33 int remY = int(mod(cPos.y, size));35 if (remX == 0 && remY == 0) tlPos = cPos;40 if ((remX == remY) || (((int(cPos.x) - int(blPos.x)) == (int(blPos.y) - int(cPos.y)))))
29 int remY = int(mod(cPos.y, size));31 if (remX == 0 && remY == 0) tlPos = cPos;36 if ((remX == remY) || (((int(cPos.x) - int(blPos.x)) == (int(blPos.y) - int(cPos.y)))))
249 const int remY = y - xend[a] - 1; in GetResourcePoints() local251 if (remY >= 0) { in GetResourcePoints()252 totalResources -= rexArrayA[remY * mapWidth + sx]; in GetResourcePoints()506 int remY = y - xend[a] - 1; in GetResourcePoints() local508 if (remY >= 0) { in GetResourcePoints()509 totalResources -= rexArrayA[remY * mapWidth + sx]; in GetResourcePoints()
1074 _clipTop = static_cast<int32_t>(bitsOffset / bytesPerRow) + dpi->remY; in CalculcateClipping()1080 _spriteOffset.y = _clipTop - dpi->remY; in CalculcateClipping()
120 uint8_t remY{};
667 uint remY= limitY%nbY; in VoxelEvaluation() local685 if((remY>0) && ((Jindice+remY)==(limitY))) in VoxelEvaluation()687 nbY = remY; in VoxelEvaluation()
979 dpi1.remY = std::max(0, dpi->y - y); in viewport_paint()
1981 hu. 86400 IN RRSIG NSEC 8 1 86400 20140207000000 20140130230000 33655 . QF0f7K8u+1Jb+remY+zu+JXKo…
3960 hu. 86400 IN RRSIG NSEC 8 1 86400 20140207000000 20140130230000 33655 . QF0f7K8u+1Jb+remY+zu+JXKoLS…