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Searched refs:remap_thing (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-beetle_pcfx/beetle-pcfx-libretro-7bba669/mednafen/pcfx/
H A Dking-bgfast.inc105 int remap_thing = 0;
161 if((mpd & 0x7) != remap_thing)
166 remap_thing++;
171 if(remap_thing != cg_per_mode[bgmode & 0x7])
H A Dking.cpp1884 int remap_thing = 0; in DrawBG() local
1898 cg_mask[remap_thing] = 0xFFFF; in DrawBG()
1899 cg_remap[remap_thing] = mpd & 0x7; in DrawBG()
1900 cg_ofbat[remap_thing] = mpd & 0x8; in DrawBG()
1905 cg_mask[remap_thing] = 0; in DrawBG()
1907 remap_thing++; in DrawBG()
/dports/emulators/mednafen/mednafen/src/pcfx/
H A Dking-bgfast.inc118 int remap_thing = 0;
174 if((mpd & 0x7) != remap_thing)
179 remap_thing++;
184 if(remap_thing != cg_per_mode[bgmode & 0x7])
H A Dking.cpp2066 int remap_thing = 0; in DrawBG() local
2080 cg_mask[remap_thing] = 0xFFFF; in DrawBG()
2081 cg_remap[remap_thing] = mpd & 0x7; in DrawBG()
2082 cg_ofbat[remap_thing] = mpd & 0x8; in DrawBG()
2087 cg_mask[remap_thing] = 0; in DrawBG()
2089 remap_thing++; in DrawBG()