Searched refs:remap_thing (Results 1 – 4 of 4) sorted by relevance
105 int remap_thing = 0;161 if((mpd & 0x7) != remap_thing)166 remap_thing++;171 if(remap_thing != cg_per_mode[bgmode & 0x7])
1884 int remap_thing = 0; in DrawBG() local1898 cg_mask[remap_thing] = 0xFFFF; in DrawBG()1899 cg_remap[remap_thing] = mpd & 0x7; in DrawBG()1900 cg_ofbat[remap_thing] = mpd & 0x8; in DrawBG()1905 cg_mask[remap_thing] = 0; in DrawBG()1907 remap_thing++; in DrawBG()
118 int remap_thing = 0;174 if((mpd & 0x7) != remap_thing)179 remap_thing++;184 if(remap_thing != cg_per_mode[bgmode & 0x7])
2066 int remap_thing = 0; in DrawBG() local2080 cg_mask[remap_thing] = 0xFFFF; in DrawBG()2081 cg_remap[remap_thing] = mpd & 0x7; in DrawBG()2082 cg_ofbat[remap_thing] = mpd & 0x8; in DrawBG()2087 cg_mask[remap_thing] = 0; in DrawBG()2089 remap_thing++; in DrawBG()