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Searched refs:rememberedItemOriginDepth (Results 1 – 5 of 5) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DRogueMain.c598 …levels[oldLevelNumber - 1].mapStorage[i][j].rememberedItemOriginDepth = pmap[i][j].rememberedItemO… in startLevel()
695 …pmap[i][j].rememberedItemOriginDepth = levels[rogue.depthLevel - 1].mapStorage[i][j].rememberedIte… in startLevel()
H A DMovement.c245 … pmap[x][y].rememberedItemQuantity, pmap[x][y].rememberedItemOriginDepth, object); in describeLocation()
H A DIO.c1313 pmap[x][y].rememberedItemOriginDepth = theItem->originDepth; in getCellAppearance()
1321 pmap[x][y].rememberedItemOriginDepth = 0; in getCellAppearance()
H A DRogue.h1268 …short rememberedItemOriginDepth; // the origin depth of the item the player remembe… member
H A DArchitect.c2744 pmap[i][j].rememberedItemOriginDepth = 0; in clearLevel()