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Searched refs:remoteresend (Results 1 – 3 of 3) sorted by relevance

/dports/games/heretic/glheretic-1.2/
H A Dd_net.c45 boolean remoteresend[MAXNETNODES]; /* set when local needs tics */ variable
321 remoteresend[netnode] = true; in GetPackets()
331 remoteresend[netnode] = false; in GetPackets()
427 if (remoteresend[i]) in NetUpdate()
576 remoteresend[i] = false; /* set when local needs tics */ in D_CheckNetGame()
/dports/games/uhexen/uhexen-0.601/src/
H A Dd_net.c52 boolean remoteresend[MAXNETNODES]; // set when local needs tics variable
360 remoteresend[netnode] = true; in GetPackets()
370 remoteresend[netnode] = false; in GetPackets()
467 if (remoteresend[i]) in NetUpdate()
698 remoteresend[i] = false; // set when local needs tics in D_CheckNetGame()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_net.cpp104 bool remoteresend[MAXNETNODES]; // set when local needs tics variable
324 memset (remoteresend, 0, sizeof(remoteresend)); in Net_ClearBuffers()
899 remoteresend[netnode] = true; in GetPackets()
907 remoteresend[netnode] = false; in GetPackets()
1130 if (resendOnly && resendcount[i] <= 0 && !remoteresend[i] && nettics[i]) in NetUpdate()
1171 if (numtics == 0 && resendOnly && !remoteresend[i] && nettics[i]) in NetUpdate()
1176 if (remoteresend[i]) in NetUpdate()
1667 remoteresend[i] = false; // set when local needs tics in D_CheckNetGame()
1973 remoteresend[i] = players[playerfornode[i]].waiting = hadlate = true; in Net_CheckLastReceived()
1985 remoteresend[nodeforplayer[Net_Arbitrator]] = players[Net_Arbitrator].waiting = hadlate = true; in Net_CheckLastReceived()