Searched refs:remoteresend (Results 1 – 3 of 3) sorted by relevance
45 boolean remoteresend[MAXNETNODES]; /* set when local needs tics */ variable321 remoteresend[netnode] = true; in GetPackets()331 remoteresend[netnode] = false; in GetPackets()427 if (remoteresend[i]) in NetUpdate()576 remoteresend[i] = false; /* set when local needs tics */ in D_CheckNetGame()
52 boolean remoteresend[MAXNETNODES]; // set when local needs tics variable360 remoteresend[netnode] = true; in GetPackets()370 remoteresend[netnode] = false; in GetPackets()467 if (remoteresend[i]) in NetUpdate()698 remoteresend[i] = false; // set when local needs tics in D_CheckNetGame()
104 bool remoteresend[MAXNETNODES]; // set when local needs tics variable324 memset (remoteresend, 0, sizeof(remoteresend)); in Net_ClearBuffers()899 remoteresend[netnode] = true; in GetPackets()907 remoteresend[netnode] = false; in GetPackets()1130 if (resendOnly && resendcount[i] <= 0 && !remoteresend[i] && nettics[i]) in NetUpdate()1171 if (numtics == 0 && resendOnly && !remoteresend[i] && nettics[i]) in NetUpdate()1176 if (remoteresend[i]) in NetUpdate()1667 remoteresend[i] = false; // set when local needs tics in D_CheckNetGame()1973 remoteresend[i] = players[playerfornode[i]].waiting = hadlate = true; in Net_CheckLastReceived()1985 remoteresend[nodeforplayer[Net_Arbitrator]] = players[Net_Arbitrator].waiting = hadlate = true; in Net_CheckLastReceived()