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Searched refs:remove_city (Results 1 – 19 of 19) sorted by relevance

/dports/games/freeciv-nox11/freeciv-2.6.6/server/
H A Dcitytools.h59 void remove_city(struct city *pcity);
H A Dcityturn.c707 remove_city(pcity); in city_reduce_size()
3211 remove_city(pcity); in disband_city()
3497 remove_city(pcity_from); in do_city_migration()
H A Dcitytools.c1609 void remove_city(struct city *pcity) in remove_city() function
1901 remove_city(pcity); in unit_enter_city()
H A Dedithand.c1279 remove_city(pcity); in handle_edit_city_remove()
H A Dplrhand.c225 remove_city(pcity); in kill_player()
/dports/games/freeciv/freeciv-2.6.6/server/
H A Dcitytools.h59 void remove_city(struct city *pcity);
H A Dcityturn.c707 remove_city(pcity); in city_reduce_size()
3211 remove_city(pcity); in disband_city()
3497 remove_city(pcity_from); in do_city_migration()
H A Dcitytools.c1609 void remove_city(struct city *pcity) in remove_city() function
1901 remove_city(pcity); in unit_enter_city()
H A Dedithand.c1279 remove_city(pcity); in handle_edit_city_remove()
H A Dplrhand.c225 remove_city(pcity); in kill_player()
/dports/games/freeciv/freeciv-2.6.6/client/gui-qt/
H A Dmenu.h201 void remove_city(struct city *pcity);
H A Dmenu.cpp216 remove_city(pcity); in add_tile()
239 void trade_generator::remove_city(struct city* pcity) in remove_city() function in trade_generator
/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-qt/
H A Dmenu.h201 void remove_city(struct city *pcity);
H A Dmenu.cpp216 remove_city(pcity); in add_tile()
239 void trade_generator::remove_city(struct city* pcity) in remove_city() function in trade_generator
/dports/games/simutrans/simutrans-121.0/
H A Dsimworld.h1531 bool remove_city(stadt_t *s);
H A Dsimworld.cc515 remove_city(stadt.front()); in destroy()
600 bool karte_t::remove_city(stadt_t *s) in remove_city() function in karte_t
H A Dsimtool.cc633 if(!welt->remove_city( stadt )) { in tool_remover_intern()
/dports/games/freeciv-nox11/freeciv-2.6.6/
H A DChangeLog37905 Avoid a couple of cases where remove_city() could a pointer to already recursively, from
139583 call the script signal 'city_destroyed' before remove_city() for:
276213 Remove a call to resolve_unit_stack in remove_city. It was
276379 after it had been remove_city()'ed as part of transfer_city.
286679 * server/cityhand.c: In remove_city(), wipe all supported units
287376 owner. Fixed typo in remove_city(); new function
289719 * server/cityhand.c: Moved a few things to/from remove_city() and
289739 remove_city() that remove the workers into game_remove_city().
291774 remove_city_from_minimap from remove_city; it was corrupting the
291775 minimap. Forcing reset_move_costs in remove_city and create_city.
/dports/games/freeciv/freeciv-2.6.6/
H A DChangeLog37905 Avoid a couple of cases where remove_city() could a pointer to already recursively, from
139583 call the script signal 'city_destroyed' before remove_city() for:
276213 Remove a call to resolve_unit_stack in remove_city. It was
276379 after it had been remove_city()'ed as part of transfer_city.
286679 * server/cityhand.c: In remove_city(), wipe all supported units
287376 owner. Fixed typo in remove_city(); new function
289719 * server/cityhand.c: Moved a few things to/from remove_city() and
289739 remove_city() that remove the workers into game_remove_city().
291774 remove_city_from_minimap from remove_city; it was corrupting the
291775 minimap. Forcing reset_move_costs in remove_city and create_city.