Searched refs:remove_city (Results 1 – 19 of 19) sorted by relevance
59 void remove_city(struct city *pcity);
707 remove_city(pcity); in city_reduce_size()3211 remove_city(pcity); in disband_city()3497 remove_city(pcity_from); in do_city_migration()
1609 void remove_city(struct city *pcity) in remove_city() function1901 remove_city(pcity); in unit_enter_city()
1279 remove_city(pcity); in handle_edit_city_remove()
225 remove_city(pcity); in kill_player()
201 void remove_city(struct city *pcity);
216 remove_city(pcity); in add_tile()239 void trade_generator::remove_city(struct city* pcity) in remove_city() function in trade_generator
1531 bool remove_city(stadt_t *s);
515 remove_city(stadt.front()); in destroy()600 bool karte_t::remove_city(stadt_t *s) in remove_city() function in karte_t
633 if(!welt->remove_city( stadt )) { in tool_remover_intern()
37905 Avoid a couple of cases where remove_city() could a pointer to already recursively, from139583 call the script signal 'city_destroyed' before remove_city() for:276213 Remove a call to resolve_unit_stack in remove_city. It was276379 after it had been remove_city()'ed as part of transfer_city.286679 * server/cityhand.c: In remove_city(), wipe all supported units287376 owner. Fixed typo in remove_city(); new function289719 * server/cityhand.c: Moved a few things to/from remove_city() and289739 remove_city() that remove the workers into game_remove_city().291774 remove_city_from_minimap from remove_city; it was corrupting the291775 minimap. Forcing reset_move_costs in remove_city and create_city.