Searched refs:remove_effects (Results 1 – 6 of 6) sorted by relevance
56 self.attr_remove("effectIn", self.options.remove_effects)57 self.attr_remove("effectOut", self.options.remove_effects)
538 void EffectManager::removeEffectID(const std::vector< std::pair<std::string, int> >& remove_effects… in removeEffectID() argument539 for (size_t i = 0; i < remove_effects.size(); i++) { in removeEffectID()540 int count = remove_effects[i].second; in removeEffectID()547 if (effect_list[j-1].id == remove_effects[i].first) { in removeEffectID()
136 void removeEffectID(const std::vector< std::pair<std::string, int> >& remove_effects);
306 std::vector< std::pair<std::string, int> > remove_effects; variable
166 , remove_effects() in Power()873 powers[input_id].remove_effects.push_back(std::pair<std::string, int>(first, second)); in loadPowers()1149 src_stats->effects.removeEffectID(powers[power_index].remove_effects); in buff()
598 stats.effects.removeEffectID(powers->powers[h.power_index].remove_effects); in takeHit()