Searched refs:remove_loose (Results 1 – 2 of 2) sorted by relevance
851 curr_modifier = remove_loose(room = trob.room, tilepos = trob.tilepos); in animate_loose()899 int __pascal far remove_loose(int room, int tilepos) { in remove_loose() function1091 curr_room_modif[curr_tilepos] = remove_loose(curr_room, curr_tilepos); in loose_fall()
411 int __pascal far remove_loose(int room, int tilepos);