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Searched refs:remove_loose (Results 1 – 2 of 2) sorted by relevance

/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dseg007.c851 curr_modifier = remove_loose(room = trob.room, tilepos = trob.tilepos); in animate_loose()
899 int __pascal far remove_loose(int room, int tilepos) { in remove_loose() function
1091 curr_room_modif[curr_tilepos] = remove_loose(curr_room, curr_tilepos); in loose_fall()
H A Dproto.h411 int __pascal far remove_loose(int room, int tilepos);