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Searched refs:renderH_ (Results 1 – 9 of 9) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp236 …pshader), decl_(decl), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplierDX9()
314 D3DVIEWPORT9 vp{ 0, 0, (DWORD)renderW_, (DWORD)renderH_, 0.0f, 1.0f }; in Shade()
332 int renderH_; member in DX9::TextureShaderApplierDX9
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp236 …pshader), decl_(decl), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplierDX9()
314 D3DVIEWPORT9 vp{ 0, 0, (DWORD)renderW_, (DWORD)renderH_, 0.0f, 1.0f }; in Shade()
332 int renderH_; member in DX9::TextureShaderApplierDX9
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp236 …pshader), decl_(decl), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplierDX9()
314 D3DVIEWPORT9 vp{ 0, 0, (DWORD)renderW_, (DWORD)renderH_, 0.0f, 1.0f }; in Shade()
332 int renderH_; member in DX9::TextureShaderApplierDX9
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp267 …uffer_(dynamicBuffer), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplierD3D11()
342 D3D11_VIEWPORT vp{ 0.0f, 0.0f, (float)renderW_, (float)renderH_, 0.0f, 1.0f }; in Shade()
363 int renderH_; member in TextureShaderApplierD3D11
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp254 : shader_(shader), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplier()
329 render->SetViewport(GLRViewport{ 0, 0, (float)renderW_, (float)renderH_, 0.0f, 1.0f }); in Shade()
340 int renderH_; member in TextureShaderApplier
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp267 …uffer_(dynamicBuffer), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplierD3D11()
342 D3D11_VIEWPORT vp{ 0.0f, 0.0f, (float)renderW_, (float)renderH_, 0.0f, 1.0f }; in Shade()
363 int renderH_; member in TextureShaderApplierD3D11
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp254 : shader_(shader), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplier()
329 render->SetViewport(GLRViewport{ 0, 0, (float)renderW_, (float)renderH_, 0.0f, 1.0f }); in Shade()
340 int renderH_; member in TextureShaderApplier
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp254 : shader_(shader), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplier()
329 render->SetViewport(GLRViewport{ 0, 0, (float)renderW_, (float)renderH_, 0.0f, 1.0f }); in Shade()
340 int renderH_; member in TextureShaderApplier
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp267 …uffer_(dynamicBuffer), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplierD3D11()
342 D3D11_VIEWPORT vp{ 0.0f, 0.0f, (float)renderW_, (float)renderH_, 0.0f, 1.0f }; in Shade()
363 int renderH_; member in TextureShaderApplierD3D11