/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 236 …pshader), decl_(decl), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplierDX9() 314 D3DVIEWPORT9 vp{ 0, 0, (DWORD)renderW_, (DWORD)renderH_, 0.0f, 1.0f }; in Shade() 332 int renderH_; member in DX9::TextureShaderApplierDX9
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 236 …pshader), decl_(decl), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplierDX9() 314 D3DVIEWPORT9 vp{ 0, 0, (DWORD)renderW_, (DWORD)renderH_, 0.0f, 1.0f }; in Shade() 332 int renderH_; member in DX9::TextureShaderApplierDX9
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 236 …pshader), decl_(decl), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplierDX9() 314 D3DVIEWPORT9 vp{ 0, 0, (DWORD)renderW_, (DWORD)renderH_, 0.0f, 1.0f }; in Shade() 332 int renderH_; member in DX9::TextureShaderApplierDX9
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 267 …uffer_(dynamicBuffer), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplierD3D11() 342 D3D11_VIEWPORT vp{ 0.0f, 0.0f, (float)renderW_, (float)renderH_, 0.0f, 1.0f }; in Shade() 363 int renderH_; member in TextureShaderApplierD3D11
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 254 : shader_(shader), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplier() 329 render->SetViewport(GLRViewport{ 0, 0, (float)renderW_, (float)renderH_, 0.0f, 1.0f }); in Shade() 340 int renderH_; member in TextureShaderApplier
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 267 …uffer_(dynamicBuffer), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplierD3D11() 342 D3D11_VIEWPORT vp{ 0.0f, 0.0f, (float)renderW_, (float)renderH_, 0.0f, 1.0f }; in Shade() 363 int renderH_; member in TextureShaderApplierD3D11
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 254 : shader_(shader), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplier() 329 render->SetViewport(GLRViewport{ 0, 0, (float)renderW_, (float)renderH_, 0.0f, 1.0f }); in Shade() 340 int renderH_; member in TextureShaderApplier
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 254 : shader_(shader), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplier() 329 render->SetViewport(GLRViewport{ 0, 0, (float)renderW_, (float)renderH_, 0.0f, 1.0f }); in Shade() 340 int renderH_; member in TextureShaderApplier
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 267 …uffer_(dynamicBuffer), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplierD3D11() 342 D3D11_VIEWPORT vp{ 0.0f, 0.0f, (float)renderW_, (float)renderH_, 0.0f, 1.0f }; in Shade() 363 int renderH_; member in TextureShaderApplierD3D11
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