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Searched refs:renderOffscreenIndicator (Results 1 – 6 of 6) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.h534 …void renderOffscreenIndicator(vec2d *coords, int dir, float distance, float half_triangle_sep, boo…
H A Dhudtarget.cpp6283 renderOffscreenIndicator(&coords, dir, dist, half_triangle_sep, true); in render()
6451 void HudGaugeOffscreen::renderOffscreenIndicator(vec2d *coords, int dir, float distance, float half… in renderOffscreenIndicator() function in HudGaugeOffscreen
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.h555 …void renderOffscreenIndicator(vec2d *coords, int dir, float distance, float half_triangle_sep, boo…
H A Dhudtarget.cpp6325 renderOffscreenIndicator(&coords, dir, dist, half_triangle_sep, true); in render()
6497 void HudGaugeOffscreen::renderOffscreenIndicator(vec2d *coords, int dir, float distance, float half… in renderOffscreenIndicator() function in HudGaugeOffscreen
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/libs/
H A Dgraphics.cpp1075 offscreengauge->renderOffscreenIndicator(&outpoint, dir, distance, tri_separation, true);
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dlua.cpp13420 offscreengauge->renderOffscreenIndicator(&outpoint, dir, distance, tri_separation, true);