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Searched refs:renderShadow (Results 1 – 25 of 61) sorted by relevance

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/dports/games/bzflag-server/bzflag-2.4.22/src/ogl/
H A DRenderNode.cxx27 void RenderNode::renderShadow() in renderShadow() function in RenderNode
34 renderShadow(); in renderRadar()
67 item->renderShadow(); in render()
/dports/games/bzflag/bzflag-2.4.22/src/ogl/
H A DRenderNode.cxx27 void RenderNode::renderShadow() in renderShadow() function in RenderNode
34 renderShadow(); in renderRadar()
67 item->renderShadow(); in render()
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/
H A Dmcsurfaceview.cc77 void renderShadow(const MCVector3dF & l, float angle, MCCamera * p) in renderShadow() function in MCSurfaceView::Impl
80 m_surface->renderShadow(p, l, angle); in renderShadow()
173 void MCSurfaceView::renderShadow(const MCVector3dF & l, float angle, MCCamera * p) in renderShadow() function in MCSurfaceView
175 m_impl->renderShadow(l, angle, p); in renderShadow()
H A Dmcmeshview.cc88 void MCMeshView::renderShadow(const MCVector3dF & location, float angle, MCCamera * camera) in renderShadow() function in MCMeshView
91 m_mesh->renderShadow(camera, location, angle); in renderShadow()
H A Dmcworldrenderer.cc326 object->renderShadow(camera); in renderObjectShadowBatches()
330 batch.objects[i]->renderShadow(camera); in renderObjectShadowBatches()
334 object->renderShadow(camera); in renderObjectShadowBatches()
H A Dmcmesh.hh76 virtual void renderShadow(MCCamera * camera, MCVector3dFR pos, float angle) override;
H A Dmcmeshview.hh56 …virtual void renderShadow(const MCVector3dF & location, float angle, MCCamera * camera = nullptr) …
H A Dmcshapeview.hh82 virtual void renderShadow(const MCVector3d<float> & l, float angle, MCCamera * p = nullptr);
H A Dmcsurfaceview.hh62 virtual void renderShadow(
H A Dmcshapeview.cc71 void MCShapeView::renderShadow(const MCVector3d<float> &, float, MCCamera *) in renderShadow() function in MCShapeView
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Physics/
H A Dmcshape.cc70 void MCShape::renderShadow(MCCamera * p) in renderShadow() function in MCShape
79 m_view->renderShadow(shadowLocation, m_angle, p); in renderShadow()
H A Dmcshape.hh74 virtual void renderShadow(MCCamera * p = nullptr);
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Ddinoshade.c56 static int renderShadow = 1, renderDinosaur = 1, renderReflection = 1; variable
392 if ((stencilReflection && renderReflection) || (stencilShadow && renderShadow)) { in redraw()
492 if (renderShadow) { in redraw()
516 if (renderShadow) { in redraw()
726 renderShadow = 1 - renderShadow; in controlLights()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Ddinoshade.c56 static int renderShadow = 1, renderDinosaur = 1, renderReflection = 1; variable
392 if ((stencilReflection && renderReflection) || (stencilShadow && renderShadow)) { in redraw()
492 if (renderShadow) { in redraw()
516 if (renderShadow) { in redraw()
726 renderShadow = 1 - renderShadow; in controlLights()
/dports/lang/c/c-0.14/examples/
H A Ddinoshade.c52 static int renderShadow = 1, renderDinosaur = 1, renderReflection = 1; variable
374 if ((stencilReflection && renderReflection) || (stencilShadow && renderShadow)) { in redraw()
474 if (renderShadow) { in redraw()
498 if (renderShadow) { in redraw()
707 renderShadow = 1 - renderShadow; in controlLights()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DEighthDimShellNode.h44 void renderShadow() in renderShadow() function
H A DRenderNode.h40 virtual void renderShadow();
H A DTriWallSceneNode.h66 void renderShadow();
/dports/games/bzflag/bzflag-2.4.22/include/
H A DEighthDimShellNode.h44 void renderShadow() in renderShadow() function
H A DTriWallSceneNode.h66 void renderShadow();
H A DRenderNode.h40 virtual void renderShadow();
/dports/games/scorched3d/scorched/src/client/tankgraph/
H A DTargetRendererImplTarget.h44 void renderShadow(float distance);
/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/
H A DMeshRenderNode.h36 void renderShadow();
/dports/games/bzflag/bzflag-2.4.22/src/geometry/
H A DMeshRenderNode.h36 void renderShadow();
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Drenderglsl.h67 bool renderShadow,

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