/dports/games/bzflag-server/bzflag-2.4.22/src/ogl/ |
H A D | RenderNode.cxx | 27 void RenderNode::renderShadow() in renderShadow() function in RenderNode 34 renderShadow(); in renderRadar() 67 item->renderShadow(); in render()
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/dports/games/bzflag/bzflag-2.4.22/src/ogl/ |
H A D | RenderNode.cxx | 27 void RenderNode::renderShadow() in renderShadow() function in RenderNode 34 renderShadow(); in renderRadar() 67 item->renderShadow(); in render()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/ |
H A D | mcsurfaceview.cc | 77 void renderShadow(const MCVector3dF & l, float angle, MCCamera * p) in renderShadow() function in MCSurfaceView::Impl 80 m_surface->renderShadow(p, l, angle); in renderShadow() 173 void MCSurfaceView::renderShadow(const MCVector3dF & l, float angle, MCCamera * p) in renderShadow() function in MCSurfaceView 175 m_impl->renderShadow(l, angle, p); in renderShadow()
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H A D | mcmeshview.cc | 88 void MCMeshView::renderShadow(const MCVector3dF & location, float angle, MCCamera * camera) in renderShadow() function in MCMeshView 91 m_mesh->renderShadow(camera, location, angle); in renderShadow()
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H A D | mcworldrenderer.cc | 326 object->renderShadow(camera); in renderObjectShadowBatches() 330 batch.objects[i]->renderShadow(camera); in renderObjectShadowBatches() 334 object->renderShadow(camera); in renderObjectShadowBatches()
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H A D | mcmesh.hh | 76 virtual void renderShadow(MCCamera * camera, MCVector3dFR pos, float angle) override;
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H A D | mcmeshview.hh | 56 …virtual void renderShadow(const MCVector3dF & location, float angle, MCCamera * camera = nullptr) …
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H A D | mcshapeview.hh | 82 virtual void renderShadow(const MCVector3d<float> & l, float angle, MCCamera * p = nullptr);
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H A D | mcsurfaceview.hh | 62 virtual void renderShadow(
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H A D | mcshapeview.cc | 71 void MCShapeView::renderShadow(const MCVector3d<float> &, float, MCCamera *) in renderShadow() function in MCShapeView
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Physics/ |
H A D | mcshape.cc | 70 void MCShape::renderShadow(MCCamera * p) in renderShadow() function in MCShape 79 m_view->renderShadow(shadowLocation, m_angle, p); in renderShadow()
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H A D | mcshape.hh | 74 virtual void renderShadow(MCCamera * p = nullptr);
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | dinoshade.c | 56 static int renderShadow = 1, renderDinosaur = 1, renderReflection = 1; variable 392 if ((stencilReflection && renderReflection) || (stencilShadow && renderShadow)) { in redraw() 492 if (renderShadow) { in redraw() 516 if (renderShadow) { in redraw() 726 renderShadow = 1 - renderShadow; in controlLights()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | dinoshade.c | 56 static int renderShadow = 1, renderDinosaur = 1, renderReflection = 1; variable 392 if ((stencilReflection && renderReflection) || (stencilShadow && renderShadow)) { in redraw() 492 if (renderShadow) { in redraw() 516 if (renderShadow) { in redraw() 726 renderShadow = 1 - renderShadow; in controlLights()
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/dports/lang/c/c-0.14/examples/ |
H A D | dinoshade.c | 52 static int renderShadow = 1, renderDinosaur = 1, renderReflection = 1; variable 374 if ((stencilReflection && renderReflection) || (stencilShadow && renderShadow)) { in redraw() 474 if (renderShadow) { in redraw() 498 if (renderShadow) { in redraw() 707 renderShadow = 1 - renderShadow; in controlLights()
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | EighthDimShellNode.h | 44 void renderShadow() in renderShadow() function
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H A D | RenderNode.h | 40 virtual void renderShadow();
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H A D | TriWallSceneNode.h | 66 void renderShadow();
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | EighthDimShellNode.h | 44 void renderShadow() in renderShadow() function
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H A D | TriWallSceneNode.h | 66 void renderShadow();
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H A D | RenderNode.h | 40 virtual void renderShadow();
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/dports/games/scorched3d/scorched/src/client/tankgraph/ |
H A D | TargetRendererImplTarget.h | 44 void renderShadow(float distance);
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/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/ |
H A D | MeshRenderNode.h | 36 void renderShadow();
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/dports/games/bzflag/bzflag-2.4.22/src/geometry/ |
H A D | MeshRenderNode.h | 36 void renderShadow();
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | renderglsl.h | 67 bool renderShadow,
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