Searched refs:renderSight (Results 1 – 4 of 4) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.h | 564 void renderSight(int indicator_frame, vec3d *target_pos, vec3d *lead_target_pos);
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H A D | hudtarget.cpp | 4151 void HudGaugeLeadSight::renderSight(int frame_offset, vec3d *target_pos, vec3d *lead_target_pos) in renderSight() function in HudGaugeLeadSight 4306 renderSight(1, &target_pos, &lead_target_pos); // render the primary weapon lead sight in render() 4343 renderSight(0, &target_pos, &lead_target_pos); // now render the secondary weapon lead sight in render()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.h | 585 void renderSight(int indicator_frame, vec3d *target_pos, vec3d *lead_target_pos);
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H A D | hudtarget.cpp | 4120 void HudGaugeLeadSight::renderSight(int frame_offset, vec3d *target_pos, vec3d *lead_target_pos) in renderSight() function in HudGaugeLeadSight 4263 renderSight(1, &target_pos, &lead_target_pos); // render the primary weapon lead sight in render() 4300 renderSight(0, &target_pos, &lead_target_pos); // now render the secondary weapon lead sight in render()
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