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Searched refs:renderSkin (Results 1 – 25 of 33) sorted by relevance

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/dports/net-im/licq-jabber/licq-f271d55/qt-gui/src/settings/
H A Dskin.h156 QPixmap renderSkin(const QString& skinName);
H A Dskin.cpp384 mySkinPreview->setPixmap(renderSkin(skin)); in previewSkin()
495 QPixmap Settings::Skin::renderSkin(const QString& skinName) in renderSkin() function in Settings::Skin
/dports/net-im/licq-qt-gui/licq-f271d55/qt-gui/src/settings/
H A Dskin.h156 QPixmap renderSkin(const QString& skinName);
H A Dskin.cpp384 mySkinPreview->setPixmap(renderSkin(skin)); in previewSkin()
495 QPixmap Settings::Skin::renderSkin(const QString& skinName) in renderSkin() function in Settings::Skin
/dports/net-im/licq-osd/licq-f271d55/qt-gui/src/settings/
H A Dskin.h156 QPixmap renderSkin(const QString& skinName);
H A Dskin.cpp384 mySkinPreview->setPixmap(renderSkin(skin)); in previewSkin()
495 QPixmap Settings::Skin::renderSkin(const QString& skinName) in renderSkin() function in Settings::Skin
/dports/net-im/licq/licq-f271d55/qt-gui/src/settings/
H A Dskin.h156 QPixmap renderSkin(const QString& skinName);
H A Dskin.cpp384 mySkinPreview->setPixmap(renderSkin(skin)); in previewSkin()
495 QPixmap Settings::Skin::renderSkin(const QString& skinName) in renderSkin() function in Settings::Skin
/dports/net-im/licq-icq/licq-f271d55/qt-gui/src/settings/
H A Dskin.h156 QPixmap renderSkin(const QString& skinName);
H A Dskin.cpp384 mySkinPreview->setPixmap(renderSkin(skin)); in previewSkin()
495 QPixmap Settings::Skin::renderSkin(const QString& skinName) in renderSkin() function in Settings::Skin
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A DG2_surfaces.cpp209 void G2_SetSurfaceOnOffFromSkin (CGhoul2Info *ghlInfo, qhandle_t renderSkin) in G2_SetSurfaceOnOffFromSkin() argument
212 const skin_t *skin = R_GetSkinByHandle( renderSkin ); in G2_SetSurfaceOnOffFromSkin()
H A DG2_API.cpp877 void G2_SetSurfaceOnOffFromSkin (CGhoul2Info *ghlInfo, qhandle_t renderSkin);
878 …an G2API_SetSkin(CGhoul2Info_v& ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin) in G2API_SetSkin() argument
885 if (renderSkin) in G2API_SetSkin()
887 G2_SetSurfaceOnOffFromSkin( ghlInfo, renderSkin ); in G2API_SetSkin()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A DG2_surfaces.cpp209 void G2_SetSurfaceOnOffFromSkin (CGhoul2Info *ghlInfo, qhandle_t renderSkin) in G2_SetSurfaceOnOffFromSkin() argument
212 const skin_t *skin = R_GetSkinByHandle( renderSkin ); in G2_SetSurfaceOnOffFromSkin()
H A DG2_API.cpp653 void G2_SetSurfaceOnOffFromSkin (CGhoul2Info *ghlInfo, qhandle_t renderSkin);
654 …an G2API_SetSkin(CGhoul2Info_v& ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin) in G2API_SetSkin() argument
661 if (renderSkin) in G2API_SetSkin()
663 G2_SetSurfaceOnOffFromSkin( ghlInfo, renderSkin ); in G2API_SetSkin()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A DG2_API.cpp839 qboolean G2API_SetSkin(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin) in G2API_SetSkin() argument
853 if (renderSkin) in G2API_SetSkin()
855 extern void G2API_SetSurfaceOnOffFromSkin (CGhoul2Info *ghlInfo, qhandle_t renderSkin); //tr_ghoul2… in G2API_SetSkin()
856 G2API_SetSurfaceOnOffFromSkin( ghlInfo, renderSkin ); in G2API_SetSkin()
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_syscalls.c370 …lean trap_G2API_SetSkin(void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin) { in trap_G2API_SetSkin() argument
371 return Q_syscall(UI_G2_SETSKIN, ghoul2, modelIndex, customSkin, renderSkin); in trap_G2API_SetSkin()
H A Dui_public.h371 …(*G2API_SetSkin) ( void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin );
/dports/games/openjk/OpenJK-07675e2/code/ui/
H A Dui_shared.h217 qboolean (*g2_SetSkin)(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin );
/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_game.cpp770 static qboolean SV_G2API_SetSkin( CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin ) in SV_G2API_SetSkin() argument
772 return re.G2API_SetSkin( ghlInfo, customSkin, renderSkin ); in SV_G2API_SetSkin()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_public.h265 qboolean (*G2API_SetSkin)(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin );
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_public.h255 qboolean (*G2API_SetSkin)(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin );
/dports/games/openjk/OpenJK-07675e2/code/ghoul2/
H A DG2.h138 qboolean G2API_SetSkin(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin = 0);
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_uiapi.cpp309 …lean CL_G2API_SetSkin( void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin ) { in CL_G2API_SetSkin() argument
315 return re->G2API_SetSkin( g2, modelIndex, customSkin, renderSkin ); in CL_G2API_SetSkin()
/dports/games/openjk/OpenJK-07675e2/code/rd-common/
H A Dtr_public.h362 qboolean (*G2API_SetSkin)(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin);
/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/
H A Dtr_public.h229 …etSkin) ( CGhoul2Info_v& ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin );

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