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Searched refs:render_lane (Results 1 – 1 of 1) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DMapWnd.cpp3598 bool lane_is_wormhole = render_lane.second; in PrepFullLanesToRender()
3601 int lane_end_sys_id = render_lane.first; in PrepFullLanesToRender()
3607 auto dest_system = Objects().get<System>(render_lane.first); in PrepFullLanesToRender()
3693 bool lane_is_wormhole = render_lane.second; in PrepResourceConnectionLanesToRender()
3696 int lane_end_sys_id = render_lane.first; in PrepResourceConnectionLanesToRender()
3702 auto dest_system = Objects().get<System>(render_lane.first); in PrepResourceConnectionLanesToRender()
3781 bool lane_is_wormhole = render_lane.second; in PrepObstructedLaneTraversalsToRender()
3784 int lane_end_sys_id = render_lane.first; in PrepObstructedLaneTraversalsToRender()
3790 auto dest_system = Objects().get<System>(render_lane.first); in PrepObstructedLaneTraversalsToRender()
3855 bool lane_is_wormhole = render_lane.second; in CalculateStarlaneEndpoints()
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