Searched refs:render_material (Results 1 – 3 of 3) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modelrender.cpp | 483 draw_data.render_material = *render_material; in add_buffer_draw() 496 draw_data.render_material.set_fog(); in add_buffer_draw() 513 draw_data.render_material.set_batching(true); in add_buffer_draw() 518 draw_data.render_material.set_batching(false); in add_buffer_draw() 752 …if ( draw_call_a->render_material.get_texture_map(TM_BASE_TYPE) != draw_call_b->render_material.ge… in sort_draw_pair() 753 …return draw_call_a->render_material.get_texture_map(TM_BASE_TYPE) < draw_call_b->render_material.g… in sort_draw_pair() 764 …if ( draw_call_a->render_material.get_texture_map(TM_GLOW_TYPE) != draw_call_b->render_material.ge… in sort_draw_pair() 765 …return draw_call_a->render_material.get_texture_map(TM_GLOW_TYPE) < draw_call_b->render_material.g… in sort_draw_pair() 781 …return draw_call_a->render_material.get_texture_map(TM_MISC_TYPE) < draw_call_b->render_material.g… in sort_draw_pair() 797 if ( queued_draw.render_material.is_lit() ) { in build_uniform_buffer() [all …]
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H A D | modelrender.h | 186 model_material render_material; member 276 …void add_buffer_draw(model_material *render_material, indexed_vertex_source *vert_src, vertex_buff…
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | render.cpp | 27 material render_material; in gr_flash_internal() local 29 render_material.set_depth_mode(ZBUFFER_TYPE_NONE); in gr_flash_internal() 32 render_material.set_color(r, g, b, a); in gr_flash_internal() 33 render_material.set_blend_mode(ALPHA_BLEND_ALPHA_BLEND_ALPHA); in gr_flash_internal() 35 render_material.set_color(r, g, b, 255); in gr_flash_internal() 36 render_material.set_blend_mode(ALPHA_BLEND_ALPHA_ADDITIVE); in gr_flash_internal() 45 …gr_render_primitives_2d_immediate(&render_material, PRIM_TYPE_TRISTRIP, &vert_def, 4, glVertices, … in gr_flash_internal()
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