/dports/www/chromium-legacy/chromium-88.0.4324.182/cc/layers/ |
H A D | solid_color_layer_impl_unittest.cc | 40 layer->AppendQuads(render_pass.get(), &data); in TEST_F() 63 layer->AppendQuads(render_pass.get(), &data); in TEST_F() 65 ASSERT_EQ(render_pass->quad_list.size(), 1U); in TEST_F() 89 layer->AppendQuads(render_pass.get(), &data); in TEST_F() 91 ASSERT_EQ(render_pass->quad_list.size(), 1U); in TEST_F() 117 layer->AppendQuads(render_pass.get(), &data); in TEST_F() 119 ASSERT_EQ(render_pass->quad_list.size(), 1U); in TEST_F() 141 layer->AppendQuads(render_pass.get(), &data); in TEST_F() 142 EXPECT_EQ(render_pass->quad_list.size(), 0U); in TEST_F() 161 layer->AppendQuads(render_pass.get(), &data); in TEST_F() [all …]
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H A D | render_surface_impl_unittest.cc | 105 auto render_pass = viz::CompositorRenderPass::Create(); in DoAppendQuadsWithScaledMask() local 109 return render_pass; in DoAppendQuadsWithScaledMask() 113 std::unique_ptr<viz::CompositorRenderPass> render_pass = in TEST() local 115 DCHECK(render_pass->quad_list.front()); in TEST() 118 render_pass->quad_list.front()); in TEST() 126 std::unique_ptr<viz::CompositorRenderPass> render_pass = in TEST() local 128 DCHECK(render_pass->quad_list.front()); in TEST() 131 render_pass->quad_list.front()); in TEST() 139 DCHECK(render_pass->quad_list.front()); in TEST() 142 render_pass->quad_list.front()); in TEST() [all …]
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H A D | render_surface_unittest.cc | 63 void AppendQuads(viz::CompositorRenderPass* render_pass, in AppendQuads() argument 66 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads() 163 auto render_pass = viz::CompositorRenderPass::Create(); in TEST() local 166 render_surface->AppendQuads(DRAW_MODE_HARDWARE, render_pass.get(), in TEST() 169 ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); in TEST() 171 render_pass->shared_quad_state_list.front(); in TEST() 248 auto render_pass = viz::CompositorRenderPass::Create(); in TEST() local 254 ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); in TEST() 256 render_pass->shared_quad_state_list.front(); in TEST() 260 ASSERT_EQ(1u, render_pass->quad_list.size()); in TEST() [all …]
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H A D | solid_color_layer_impl.cc | 29 viz::CompositorRenderPass* render_pass, in AppendSolidQuads() argument 59 auto* quad = render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendSolidQuads() 64 void SolidColorLayerImpl::AppendQuads(viz::CompositorRenderPass* render_pass, in AppendQuads() argument 67 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads() 70 AppendDebugBorderQuad(render_pass, gfx::Rect(bounds()), shared_quad_state, in AppendQuads() 76 AppendSolidQuads(render_pass, draw_properties().occlusion_in_content_space, in AppendQuads()
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H A D | surface_layer_impl_unittest.cc | 106 auto render_pass = viz::CompositorRenderPass::Create(); in TEST() local 109 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST() 125 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST() 139 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST() 150 ASSERT_EQ(3u, render_pass->quad_list.size()); in TEST() 207 auto render_pass = viz::CompositorRenderPass::Create(); in TEST() local 209 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST() 213 surface_layer_impl2->AppendQuads(render_pass.get(), &data); in TEST() 244 auto render_pass = viz::CompositorRenderPass::Create(); in TEST() local 246 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST() [all …]
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H A D | surface_layer_impl.cc | 157 void SurfaceLayerImpl::AppendQuads(viz::CompositorRenderPass* render_pass, in AppendQuads() argument 159 AppendRainbowDebugBorder(render_pass); in AppendQuads() 177 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads() 200 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendQuads() 227 viz::CompositorRenderPass* render_pass) { in AppendRainbowDebugBorder() argument 232 render_pass->CreateAndAppendSharedQuadState(); in AppendRainbowDebugBorder() 272 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder() 277 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder() 286 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder() 301 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder() [all …]
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H A D | painted_overlay_scrollbar_layer_impl.cc | 74 viz::CompositorRenderPass* render_pass, in AppendQuads() argument 77 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads() 78 AppendThumbQuads(render_pass, append_quads_data, shared_quad_state); in AppendQuads() 79 AppendTrackQuads(render_pass, append_quads_data, shared_quad_state); in AppendQuads() 83 viz::CompositorRenderPass* render_pass, in AppendThumbQuads() argument 98 AppendDebugBorderQuad(render_pass, gfx::Rect(bounds()), shared_quad_state, in AppendThumbQuads() 131 quad_generator_.AppendQuads(this, thumb_ui_resource_id_, render_pass, in AppendThumbQuads() 136 viz::CompositorRenderPass* render_pass, in AppendTrackQuads() argument 161 render_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>(); in AppendTrackQuads()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/cc/layers/ |
H A D | solid_color_layer_impl_unittest.cc | 40 layer->AppendQuads(render_pass.get(), &data); in TEST_F() 63 layer->AppendQuads(render_pass.get(), &data); in TEST_F() 65 ASSERT_EQ(render_pass->quad_list.size(), 1U); in TEST_F() 89 layer->AppendQuads(render_pass.get(), &data); in TEST_F() 91 ASSERT_EQ(render_pass->quad_list.size(), 1U); in TEST_F() 117 layer->AppendQuads(render_pass.get(), &data); in TEST_F() 119 ASSERT_EQ(render_pass->quad_list.size(), 1U); in TEST_F() 141 layer->AppendQuads(render_pass.get(), &data); in TEST_F() 142 EXPECT_EQ(render_pass->quad_list.size(), 0U); in TEST_F() 161 layer->AppendQuads(render_pass.get(), &data); in TEST_F() [all …]
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H A D | render_surface_impl_unittest.cc | 105 std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create(); in DoAppendQuadsWithScaledMask() local 107 render_surface_impl->AppendQuads(draw_mode, render_pass.get(), in DoAppendQuadsWithScaledMask() 109 return render_pass; in DoAppendQuadsWithScaledMask() 113 std::unique_ptr<viz::RenderPass> render_pass = in TEST() local 115 DCHECK(render_pass->quad_list.front()); in TEST() 117 viz::RenderPassDrawQuad::MaterialCast(render_pass->quad_list.front()); in TEST() 125 std::unique_ptr<viz::RenderPass> render_pass = in TEST() local 127 DCHECK(render_pass->quad_list.front()); in TEST() 135 std::unique_ptr<viz::RenderPass> render_pass = in TEST() local 137 DCHECK(render_pass->quad_list.front()); in TEST() [all …]
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H A D | render_surface_unittest.cc | 63 void AppendQuads(viz::RenderPass* render_pass, in AppendQuads() argument 66 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads() 163 std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create(); in TEST() local 166 render_surface->AppendQuads(DRAW_MODE_HARDWARE, render_pass.get(), in TEST() 169 ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); in TEST() 171 render_pass->shared_quad_state_list.front(); in TEST() 251 render_surface->AppendQuads(DRAW_MODE_HARDWARE, render_pass.get(), in TEST() 254 ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); in TEST() 256 render_pass->shared_quad_state_list.front(); in TEST() 260 ASSERT_EQ(1u, render_pass->quad_list.size()); in TEST() [all …]
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H A D | surface_layer_impl_unittest.cc | 103 std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create(); in TEST() local 106 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST() 122 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST() 136 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST() 147 ASSERT_EQ(3u, render_pass->quad_list.size()); in TEST() 204 std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create(); in TEST() local 206 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST() 210 surface_layer_impl2->AppendQuads(render_pass.get(), &data); in TEST() 241 std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create(); in TEST() local 243 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST() [all …]
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H A D | solid_color_layer_impl.cc | 29 viz::RenderPass* render_pass, in AppendSolidQuads() argument 56 auto* quad = render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendSolidQuads() 61 void SolidColorLayerImpl::AppendQuads(viz::RenderPass* render_pass, in AppendQuads() argument 64 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads() 67 AppendDebugBorderQuad(render_pass, gfx::Rect(bounds()), shared_quad_state, in AppendQuads() 73 AppendSolidQuads(render_pass, draw_properties().occlusion_in_content_space, in AppendQuads()
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H A D | surface_layer_impl.cc | 123 void SurfaceLayerImpl::AppendQuads(viz::RenderPass* render_pass, in AppendQuads() argument 125 AppendRainbowDebugBorder(render_pass); in AppendQuads() 143 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads() 149 auto* quad = render_pass->CreateAndAppendDrawQuad<viz::SurfaceDrawQuad>(); in AppendQuads() 166 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendQuads() 197 render_pass->CreateAndAppendSharedQuadState(); in AppendRainbowDebugBorder() 237 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder() 242 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder() 251 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder() 266 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder() [all …]
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H A D | painted_overlay_scrollbar_layer_impl.cc | 74 viz::RenderPass* render_pass, in AppendQuads() argument 77 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads() 78 AppendThumbQuads(render_pass, append_quads_data, shared_quad_state); in AppendQuads() 79 AppendTrackQuads(render_pass, append_quads_data, shared_quad_state); in AppendQuads() 83 viz::RenderPass* render_pass, in AppendThumbQuads() argument 98 AppendDebugBorderQuad(render_pass, gfx::Rect(bounds()), shared_quad_state, in AppendThumbQuads() 131 quad_generator_.AppendQuads(this, thumb_ui_resource_id_, render_pass, in AppendThumbQuads() 136 viz::RenderPass* render_pass, in AppendTrackQuads() argument 161 render_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>(); in AppendTrackQuads()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/components/viz/service/display/ |
H A D | damage_frame_annotator.cc | 37 void DamageFrameAnnotator::AnnotateRootRenderPass(RenderPass* render_pass) { in AnnotateRootRenderPass() argument 43 render_pass->shared_quad_state_list in AnnotateRootRenderPass() 45 render_pass->shared_quad_state_list.begin(), num_quads_to_add); in AnnotateRootRenderPass() 50 render_pass->quad_list in AnnotateRootRenderPass() 52 render_pass->quad_list.begin(), num_quads_to_add); in AnnotateRootRenderPass() 78 while (quad_iter != render_pass->quad_list.end()) { in AnnotateRootRenderPass() 85 DCHECK(sqs_iter != render_pass->shared_quad_state_list.end()); in AnnotateRootRenderPass() 93 DCHECK(++sqs_iter == render_pass->shared_quad_state_list.end()); in AnnotateRootRenderPass() 96 render_pass->damage_rect = render_pass->output_rect; in AnnotateRootRenderPass()
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H A D | direct_renderer.cc | 586 RenderPass* render_pass) { in DrawRenderPassAndExecuteCopyRequests() argument 595 DrawRenderPass(render_pass); in DrawRenderPassAndExecuteCopyRequests() 633 if (CanSkipRenderPass(render_pass)) in DrawRenderPass() 635 UseRenderPass(render_pass); in DrawRenderPass() 743 if (render_pass->generate_mipmap) in DrawRenderPass() 767 if (render_pass->cache_render_pass) { in CanSkipRenderPass() 795 render_pass->id, {enlarged_size, render_pass->generate_mipmap}); in UseRenderPass() 865 return render_pass->output_rect; in ComputeScissorRectForRenderPass() 868 (render_pass->damage_rect == render_pass->output_rect)); in ComputeScissorRectForRenderPass() 869 return render_pass->damage_rect; in ComputeScissorRectForRenderPass() [all …]
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H A D | dc_layer_overlay.cc | 382 RenderPass* render_pass, in ProcessRenderPassDrawQuad() argument 390 if (rpdq->render_pass_id == render_pass->id) in ProcessRenderPassDrawQuad() 456 it = render_pass->quad_list in ProcessRenderPassDrawQuad() 524 RenderPass* render_pass, in ProcessRenderPass() argument 538 !render_pass->backdrop_filters.IsEmpty(); in ProcessRenderPass() 540 QuadList* quad_list = &render_pass->quad_list; in ProcessRenderPass() 559 render_pass->transform_to_root_target, in ProcessRenderPass() 567 render_pass->transform_to_root_target, in ProcessRenderPass() 632 ProcessForUnderlay(display_rect, render_pass, in ProcessRenderPass() 679 RenderPass* render_pass, in ProcessForOverlay() argument [all …]
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H A D | overlay_processor_mac.cc | 61 auto& render_pass = render_passes->back(); in ProcessForOverlays() local 63 if (!render_pass->copy_requests.empty()) in ProcessForOverlays() 73 resource_provider, gfx::RectF(render_pass->output_rect), in ProcessForOverlays() 74 render_pass->quad_list, render_pass_filters, in ProcessForOverlays() 81 ca_overlay_damage_rect_ = render_pass->output_rect; in ProcessForOverlays()
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/dports/cad/uranium/Uranium-3ed9c4de/UM/View/ |
H A D | Renderer.py | 53 def addRenderPass(self, render_pass: RenderPass) -> None: 58 self._render_passes.add(render_pass) 59 self._render_passes_by_key[render_pass.getName()] = render_pass 61 def removeRenderPass(self, render_pass: RenderPass) -> None: 66 if render_pass in self._render_passes: 67 self._render_passes.remove(render_pass) 68 del self._render_passes_by_key[render_pass.getName()]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/components/viz/service/display/ |
H A D | direct_renderer.cc | 550 AggregatedRenderPass* render_pass) { in DrawRenderPassAndExecuteCopyRequests() argument 559 DrawRenderPass(render_pass); in DrawRenderPassAndExecuteCopyRequests() 597 if (CanSkipRenderPass(render_pass)) in DrawRenderPass() 599 UseRenderPass(render_pass); in DrawRenderPass() 708 if (render_pass->generate_mipmap) in DrawRenderPass() 733 if (render_pass->cache_render_pass) { in CanSkipRenderPass() 759 render_pass->id, {enlarged_size, render_pass->generate_mipmap}); in UseRenderPass() 780 if (render_pass == root_render_pass) { in ComputeScissorRectForRenderPass() 853 return render_pass->output_rect; in ComputeScissorRectForRenderPass() 856 (render_pass->damage_rect == render_pass->output_rect)); in ComputeScissorRectForRenderPass() [all …]
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H A D | damage_frame_annotator.cc | 38 AggregatedRenderPass* render_pass) { in AnnotateRootRenderPass() argument 44 render_pass->quad_list in AnnotateRootRenderPass() 46 render_pass->quad_list.begin(), num_quads_to_add); in AnnotateRootRenderPass() 53 SharedQuadState* new_sqs = render_pass->shared_quad_state_list in AnnotateRootRenderPass() 68 render_pass->damage_rect = render_pass->output_rect; in AnnotateRootRenderPass()
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H A D | overlay_processor_mac.cc | 65 auto& render_pass = render_passes->back(); in ProcessForOverlays() local 69 previous_frame_full_bounding_rect_ = render_pass->output_rect; in ProcessForOverlays() 72 if (!render_pass->copy_requests.empty()) in ProcessForOverlays() 82 resource_provider, gfx::RectF(render_pass->output_rect), in ProcessForOverlays() 83 render_pass->quad_list, render_pass_filters, in ProcessForOverlays() 90 ca_overlay_damage_rect_ = render_pass->output_rect; in ProcessForOverlays()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/ |
H A D | eevee_renderpasses.c | 83 eViewLayerEEVEEPassType render_pass = v3d->shading.render_pass; in EEVEE_renderpasses_init() local 84 if (render_pass == EEVEE_RENDER_PASS_BLOOM && in EEVEE_renderpasses_init() 86 render_pass = EEVEE_RENDER_PASS_COMBINED; in EEVEE_renderpasses_init() 88 g_data->render_passes = render_pass; in EEVEE_renderpasses_init() 337 if ((render_pass & EEVEE_RENDER_PASS_MIST) != 0) { in EEVEE_renderpasses_output_accumulate() 340 if ((render_pass & EEVEE_RENDER_PASS_AO) != 0) { in EEVEE_renderpasses_output_accumulate() 343 if ((render_pass & EEVEE_RENDER_PASS_SHADOW) != 0) { in EEVEE_renderpasses_output_accumulate() 349 if ((render_pass & in EEVEE_renderpasses_output_accumulate() 355 if ((render_pass & EEVEE_RENDER_PASS_BLOOM) != 0 && in EEVEE_renderpasses_output_accumulate() 372 const eViewLayerEEVEEPassType render_pass = in EEVEE_renderpasses_draw() local [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/android_webview/browser/gfx/ |
H A D | surfaces_instance.cc | 152 auto render_pass = viz::CompositorRenderPass::Create(); in DrawAndSwap() local 155 render_pass->has_transparent_background = false; in DrawAndSwap() 158 render_pass->CreateAndAppendSharedQuadState(); in DrawAndSwap() 178 frame.render_pass_list.push_back(std::move(render_pass)); in DrawAndSwap() 235 auto render_pass = viz::CompositorRenderPass::Create(); in SetSolidColorRootFrame() local 236 render_pass->SetNew(viz::CompositorRenderPassId{1}, rect, rect, in SetSolidColorRootFrame() 239 render_pass->CreateAndAppendSharedQuadState(); in SetSolidColorRootFrame() 247 frame.render_pass_list.push_back(std::move(render_pass)); in SetSolidColorRootFrame() 305 for (const auto& render_pass : frame.render_pass_list) { in BackdropFiltersPreventMerge() local 306 if (!render_pass->backdrop_filters.IsEmpty()) in BackdropFiltersPreventMerge() [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengltnl.cpp | 588 int render_pass = 0; in opengl_render_pipeline_program() local 682 render_pass = 0; in opengl_render_pipeline_program() 740 render_pass++; in opengl_render_pipeline_program() 752 render_pass++; in opengl_render_pipeline_program() 769 render_pass++; in opengl_render_pipeline_program() 792 render_pass++; in opengl_render_pipeline_program() 893 int render_pass = 0; in opengl_render_pipeline_fixed() local 931 render_pass = 0; in opengl_render_pipeline_fixed() 956 render_pass = 0; in opengl_render_pipeline_fixed() 1055 render_pass = 0; in opengl_render_pipeline_fixed() [all …]
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