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/dports/www/chromium-legacy/chromium-88.0.4324.182/cc/layers/
H A Dsolid_color_layer_impl_unittest.cc40 layer->AppendQuads(render_pass.get(), &data); in TEST_F()
63 layer->AppendQuads(render_pass.get(), &data); in TEST_F()
65 ASSERT_EQ(render_pass->quad_list.size(), 1U); in TEST_F()
89 layer->AppendQuads(render_pass.get(), &data); in TEST_F()
91 ASSERT_EQ(render_pass->quad_list.size(), 1U); in TEST_F()
117 layer->AppendQuads(render_pass.get(), &data); in TEST_F()
119 ASSERT_EQ(render_pass->quad_list.size(), 1U); in TEST_F()
141 layer->AppendQuads(render_pass.get(), &data); in TEST_F()
142 EXPECT_EQ(render_pass->quad_list.size(), 0U); in TEST_F()
161 layer->AppendQuads(render_pass.get(), &data); in TEST_F()
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H A Drender_surface_impl_unittest.cc105 auto render_pass = viz::CompositorRenderPass::Create(); in DoAppendQuadsWithScaledMask() local
109 return render_pass; in DoAppendQuadsWithScaledMask()
113 std::unique_ptr<viz::CompositorRenderPass> render_pass = in TEST() local
115 DCHECK(render_pass->quad_list.front()); in TEST()
118 render_pass->quad_list.front()); in TEST()
126 std::unique_ptr<viz::CompositorRenderPass> render_pass = in TEST() local
128 DCHECK(render_pass->quad_list.front()); in TEST()
131 render_pass->quad_list.front()); in TEST()
139 DCHECK(render_pass->quad_list.front()); in TEST()
142 render_pass->quad_list.front()); in TEST()
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H A Drender_surface_unittest.cc63 void AppendQuads(viz::CompositorRenderPass* render_pass, in AppendQuads() argument
66 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads()
163 auto render_pass = viz::CompositorRenderPass::Create(); in TEST() local
166 render_surface->AppendQuads(DRAW_MODE_HARDWARE, render_pass.get(), in TEST()
169 ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); in TEST()
171 render_pass->shared_quad_state_list.front(); in TEST()
248 auto render_pass = viz::CompositorRenderPass::Create(); in TEST() local
254 ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); in TEST()
256 render_pass->shared_quad_state_list.front(); in TEST()
260 ASSERT_EQ(1u, render_pass->quad_list.size()); in TEST()
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H A Dsolid_color_layer_impl.cc29 viz::CompositorRenderPass* render_pass, in AppendSolidQuads() argument
59 auto* quad = render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendSolidQuads()
64 void SolidColorLayerImpl::AppendQuads(viz::CompositorRenderPass* render_pass, in AppendQuads() argument
67 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads()
70 AppendDebugBorderQuad(render_pass, gfx::Rect(bounds()), shared_quad_state, in AppendQuads()
76 AppendSolidQuads(render_pass, draw_properties().occlusion_in_content_space, in AppendQuads()
H A Dsurface_layer_impl_unittest.cc106 auto render_pass = viz::CompositorRenderPass::Create(); in TEST() local
109 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST()
125 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST()
139 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST()
150 ASSERT_EQ(3u, render_pass->quad_list.size()); in TEST()
207 auto render_pass = viz::CompositorRenderPass::Create(); in TEST() local
209 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST()
213 surface_layer_impl2->AppendQuads(render_pass.get(), &data); in TEST()
244 auto render_pass = viz::CompositorRenderPass::Create(); in TEST() local
246 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST()
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H A Dsurface_layer_impl.cc157 void SurfaceLayerImpl::AppendQuads(viz::CompositorRenderPass* render_pass, in AppendQuads() argument
159 AppendRainbowDebugBorder(render_pass); in AppendQuads()
177 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads()
200 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendQuads()
227 viz::CompositorRenderPass* render_pass) { in AppendRainbowDebugBorder() argument
232 render_pass->CreateAndAppendSharedQuadState(); in AppendRainbowDebugBorder()
272 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder()
277 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder()
286 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder()
301 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder()
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H A Dpainted_overlay_scrollbar_layer_impl.cc74 viz::CompositorRenderPass* render_pass, in AppendQuads() argument
77 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads()
78 AppendThumbQuads(render_pass, append_quads_data, shared_quad_state); in AppendQuads()
79 AppendTrackQuads(render_pass, append_quads_data, shared_quad_state); in AppendQuads()
83 viz::CompositorRenderPass* render_pass, in AppendThumbQuads() argument
98 AppendDebugBorderQuad(render_pass, gfx::Rect(bounds()), shared_quad_state, in AppendThumbQuads()
131 quad_generator_.AppendQuads(this, thumb_ui_resource_id_, render_pass, in AppendThumbQuads()
136 viz::CompositorRenderPass* render_pass, in AppendTrackQuads() argument
161 render_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>(); in AppendTrackQuads()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/cc/layers/
H A Dsolid_color_layer_impl_unittest.cc40 layer->AppendQuads(render_pass.get(), &data); in TEST_F()
63 layer->AppendQuads(render_pass.get(), &data); in TEST_F()
65 ASSERT_EQ(render_pass->quad_list.size(), 1U); in TEST_F()
89 layer->AppendQuads(render_pass.get(), &data); in TEST_F()
91 ASSERT_EQ(render_pass->quad_list.size(), 1U); in TEST_F()
117 layer->AppendQuads(render_pass.get(), &data); in TEST_F()
119 ASSERT_EQ(render_pass->quad_list.size(), 1U); in TEST_F()
141 layer->AppendQuads(render_pass.get(), &data); in TEST_F()
142 EXPECT_EQ(render_pass->quad_list.size(), 0U); in TEST_F()
161 layer->AppendQuads(render_pass.get(), &data); in TEST_F()
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H A Drender_surface_impl_unittest.cc105 std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create(); in DoAppendQuadsWithScaledMask() local
107 render_surface_impl->AppendQuads(draw_mode, render_pass.get(), in DoAppendQuadsWithScaledMask()
109 return render_pass; in DoAppendQuadsWithScaledMask()
113 std::unique_ptr<viz::RenderPass> render_pass = in TEST() local
115 DCHECK(render_pass->quad_list.front()); in TEST()
117 viz::RenderPassDrawQuad::MaterialCast(render_pass->quad_list.front()); in TEST()
125 std::unique_ptr<viz::RenderPass> render_pass = in TEST() local
127 DCHECK(render_pass->quad_list.front()); in TEST()
135 std::unique_ptr<viz::RenderPass> render_pass = in TEST() local
137 DCHECK(render_pass->quad_list.front()); in TEST()
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H A Drender_surface_unittest.cc63 void AppendQuads(viz::RenderPass* render_pass, in AppendQuads() argument
66 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads()
163 std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create(); in TEST() local
166 render_surface->AppendQuads(DRAW_MODE_HARDWARE, render_pass.get(), in TEST()
169 ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); in TEST()
171 render_pass->shared_quad_state_list.front(); in TEST()
251 render_surface->AppendQuads(DRAW_MODE_HARDWARE, render_pass.get(), in TEST()
254 ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); in TEST()
256 render_pass->shared_quad_state_list.front(); in TEST()
260 ASSERT_EQ(1u, render_pass->quad_list.size()); in TEST()
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H A Dsurface_layer_impl_unittest.cc103 std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create(); in TEST() local
106 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST()
122 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST()
136 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST()
147 ASSERT_EQ(3u, render_pass->quad_list.size()); in TEST()
204 std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create(); in TEST() local
206 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST()
210 surface_layer_impl2->AppendQuads(render_pass.get(), &data); in TEST()
241 std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create(); in TEST() local
243 surface_layer_impl->AppendQuads(render_pass.get(), &data); in TEST()
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H A Dsolid_color_layer_impl.cc29 viz::RenderPass* render_pass, in AppendSolidQuads() argument
56 auto* quad = render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendSolidQuads()
61 void SolidColorLayerImpl::AppendQuads(viz::RenderPass* render_pass, in AppendQuads() argument
64 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads()
67 AppendDebugBorderQuad(render_pass, gfx::Rect(bounds()), shared_quad_state, in AppendQuads()
73 AppendSolidQuads(render_pass, draw_properties().occlusion_in_content_space, in AppendQuads()
H A Dsurface_layer_impl.cc123 void SurfaceLayerImpl::AppendQuads(viz::RenderPass* render_pass, in AppendQuads() argument
125 AppendRainbowDebugBorder(render_pass); in AppendQuads()
143 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads()
149 auto* quad = render_pass->CreateAndAppendDrawQuad<viz::SurfaceDrawQuad>(); in AppendQuads()
166 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendQuads()
197 render_pass->CreateAndAppendSharedQuadState(); in AppendRainbowDebugBorder()
237 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder()
242 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder()
251 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder()
266 render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); in AppendRainbowDebugBorder()
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H A Dpainted_overlay_scrollbar_layer_impl.cc74 viz::RenderPass* render_pass, in AppendQuads() argument
77 render_pass->CreateAndAppendSharedQuadState(); in AppendQuads()
78 AppendThumbQuads(render_pass, append_quads_data, shared_quad_state); in AppendQuads()
79 AppendTrackQuads(render_pass, append_quads_data, shared_quad_state); in AppendQuads()
83 viz::RenderPass* render_pass, in AppendThumbQuads() argument
98 AppendDebugBorderQuad(render_pass, gfx::Rect(bounds()), shared_quad_state, in AppendThumbQuads()
131 quad_generator_.AppendQuads(this, thumb_ui_resource_id_, render_pass, in AppendThumbQuads()
136 viz::RenderPass* render_pass, in AppendTrackQuads() argument
161 render_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>(); in AppendTrackQuads()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/components/viz/service/display/
H A Ddamage_frame_annotator.cc37 void DamageFrameAnnotator::AnnotateRootRenderPass(RenderPass* render_pass) { in AnnotateRootRenderPass() argument
43 render_pass->shared_quad_state_list in AnnotateRootRenderPass()
45 render_pass->shared_quad_state_list.begin(), num_quads_to_add); in AnnotateRootRenderPass()
50 render_pass->quad_list in AnnotateRootRenderPass()
52 render_pass->quad_list.begin(), num_quads_to_add); in AnnotateRootRenderPass()
78 while (quad_iter != render_pass->quad_list.end()) { in AnnotateRootRenderPass()
85 DCHECK(sqs_iter != render_pass->shared_quad_state_list.end()); in AnnotateRootRenderPass()
93 DCHECK(++sqs_iter == render_pass->shared_quad_state_list.end()); in AnnotateRootRenderPass()
96 render_pass->damage_rect = render_pass->output_rect; in AnnotateRootRenderPass()
H A Ddirect_renderer.cc586 RenderPass* render_pass) { in DrawRenderPassAndExecuteCopyRequests() argument
595 DrawRenderPass(render_pass); in DrawRenderPassAndExecuteCopyRequests()
633 if (CanSkipRenderPass(render_pass)) in DrawRenderPass()
635 UseRenderPass(render_pass); in DrawRenderPass()
743 if (render_pass->generate_mipmap) in DrawRenderPass()
767 if (render_pass->cache_render_pass) { in CanSkipRenderPass()
795 render_pass->id, {enlarged_size, render_pass->generate_mipmap}); in UseRenderPass()
865 return render_pass->output_rect; in ComputeScissorRectForRenderPass()
868 (render_pass->damage_rect == render_pass->output_rect)); in ComputeScissorRectForRenderPass()
869 return render_pass->damage_rect; in ComputeScissorRectForRenderPass()
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H A Ddc_layer_overlay.cc382 RenderPass* render_pass, in ProcessRenderPassDrawQuad() argument
390 if (rpdq->render_pass_id == render_pass->id) in ProcessRenderPassDrawQuad()
456 it = render_pass->quad_list in ProcessRenderPassDrawQuad()
524 RenderPass* render_pass, in ProcessRenderPass() argument
538 !render_pass->backdrop_filters.IsEmpty(); in ProcessRenderPass()
540 QuadList* quad_list = &render_pass->quad_list; in ProcessRenderPass()
559 render_pass->transform_to_root_target, in ProcessRenderPass()
567 render_pass->transform_to_root_target, in ProcessRenderPass()
632 ProcessForUnderlay(display_rect, render_pass, in ProcessRenderPass()
679 RenderPass* render_pass, in ProcessForOverlay() argument
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H A Doverlay_processor_mac.cc61 auto& render_pass = render_passes->back(); in ProcessForOverlays() local
63 if (!render_pass->copy_requests.empty()) in ProcessForOverlays()
73 resource_provider, gfx::RectF(render_pass->output_rect), in ProcessForOverlays()
74 render_pass->quad_list, render_pass_filters, in ProcessForOverlays()
81 ca_overlay_damage_rect_ = render_pass->output_rect; in ProcessForOverlays()
/dports/cad/uranium/Uranium-3ed9c4de/UM/View/
H A DRenderer.py53 def addRenderPass(self, render_pass: RenderPass) -> None:
58 self._render_passes.add(render_pass)
59 self._render_passes_by_key[render_pass.getName()] = render_pass
61 def removeRenderPass(self, render_pass: RenderPass) -> None:
66 if render_pass in self._render_passes:
67 self._render_passes.remove(render_pass)
68 del self._render_passes_by_key[render_pass.getName()]
/dports/www/chromium-legacy/chromium-88.0.4324.182/components/viz/service/display/
H A Ddirect_renderer.cc550 AggregatedRenderPass* render_pass) { in DrawRenderPassAndExecuteCopyRequests() argument
559 DrawRenderPass(render_pass); in DrawRenderPassAndExecuteCopyRequests()
597 if (CanSkipRenderPass(render_pass)) in DrawRenderPass()
599 UseRenderPass(render_pass); in DrawRenderPass()
708 if (render_pass->generate_mipmap) in DrawRenderPass()
733 if (render_pass->cache_render_pass) { in CanSkipRenderPass()
759 render_pass->id, {enlarged_size, render_pass->generate_mipmap}); in UseRenderPass()
780 if (render_pass == root_render_pass) { in ComputeScissorRectForRenderPass()
853 return render_pass->output_rect; in ComputeScissorRectForRenderPass()
856 (render_pass->damage_rect == render_pass->output_rect)); in ComputeScissorRectForRenderPass()
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H A Ddamage_frame_annotator.cc38 AggregatedRenderPass* render_pass) { in AnnotateRootRenderPass() argument
44 render_pass->quad_list in AnnotateRootRenderPass()
46 render_pass->quad_list.begin(), num_quads_to_add); in AnnotateRootRenderPass()
53 SharedQuadState* new_sqs = render_pass->shared_quad_state_list in AnnotateRootRenderPass()
68 render_pass->damage_rect = render_pass->output_rect; in AnnotateRootRenderPass()
H A Doverlay_processor_mac.cc65 auto& render_pass = render_passes->back(); in ProcessForOverlays() local
69 previous_frame_full_bounding_rect_ = render_pass->output_rect; in ProcessForOverlays()
72 if (!render_pass->copy_requests.empty()) in ProcessForOverlays()
82 resource_provider, gfx::RectF(render_pass->output_rect), in ProcessForOverlays()
83 render_pass->quad_list, render_pass_filters, in ProcessForOverlays()
90 ca_overlay_damage_rect_ = render_pass->output_rect; in ProcessForOverlays()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/
H A Deevee_renderpasses.c83 eViewLayerEEVEEPassType render_pass = v3d->shading.render_pass; in EEVEE_renderpasses_init() local
84 if (render_pass == EEVEE_RENDER_PASS_BLOOM && in EEVEE_renderpasses_init()
86 render_pass = EEVEE_RENDER_PASS_COMBINED; in EEVEE_renderpasses_init()
88 g_data->render_passes = render_pass; in EEVEE_renderpasses_init()
337 if ((render_pass & EEVEE_RENDER_PASS_MIST) != 0) { in EEVEE_renderpasses_output_accumulate()
340 if ((render_pass & EEVEE_RENDER_PASS_AO) != 0) { in EEVEE_renderpasses_output_accumulate()
343 if ((render_pass & EEVEE_RENDER_PASS_SHADOW) != 0) { in EEVEE_renderpasses_output_accumulate()
349 if ((render_pass & in EEVEE_renderpasses_output_accumulate()
355 if ((render_pass & EEVEE_RENDER_PASS_BLOOM) != 0 && in EEVEE_renderpasses_output_accumulate()
372 const eViewLayerEEVEEPassType render_pass = in EEVEE_renderpasses_draw() local
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/dports/www/chromium-legacy/chromium-88.0.4324.182/android_webview/browser/gfx/
H A Dsurfaces_instance.cc152 auto render_pass = viz::CompositorRenderPass::Create(); in DrawAndSwap() local
155 render_pass->has_transparent_background = false; in DrawAndSwap()
158 render_pass->CreateAndAppendSharedQuadState(); in DrawAndSwap()
178 frame.render_pass_list.push_back(std::move(render_pass)); in DrawAndSwap()
235 auto render_pass = viz::CompositorRenderPass::Create(); in SetSolidColorRootFrame() local
236 render_pass->SetNew(viz::CompositorRenderPassId{1}, rect, rect, in SetSolidColorRootFrame()
239 render_pass->CreateAndAppendSharedQuadState(); in SetSolidColorRootFrame()
247 frame.render_pass_list.push_back(std::move(render_pass)); in SetSolidColorRootFrame()
305 for (const auto& render_pass : frame.render_pass_list) { in BackdropFiltersPreventMerge() local
306 if (!render_pass->backdrop_filters.IsEmpty()) in BackdropFiltersPreventMerge()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropengltnl.cpp588 int render_pass = 0; in opengl_render_pipeline_program() local
682 render_pass = 0; in opengl_render_pipeline_program()
740 render_pass++; in opengl_render_pipeline_program()
752 render_pass++; in opengl_render_pipeline_program()
769 render_pass++; in opengl_render_pipeline_program()
792 render_pass++; in opengl_render_pipeline_program()
893 int render_pass = 0; in opengl_render_pipeline_fixed() local
931 render_pass = 0; in opengl_render_pipeline_fixed()
956 render_pass = 0; in opengl_render_pipeline_fixed()
1055 render_pass = 0; in opengl_render_pipeline_fixed()
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