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Searched refs:render_passes_in_draw_order (Results 1 – 22 of 22) sorted by relevance

/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/components/viz/service/display/
H A Ddirect_renderer.cc224 const RenderPassList& render_passes_in_draw_order) { in DecideRenderPassAllocationsForFrame() argument
227 auto& root_render_pass = render_passes_in_draw_order.back(); in DecideRenderPassAllocationsForFrame()
230 for (const auto& pass : render_passes_in_draw_order) { in DecideRenderPassAllocationsForFrame()
246 base::saturated_cast<int>(render_passes_in_draw_order.size() - in DecideRenderPassAllocationsForFrame()
252 RenderPassList* render_passes_in_draw_order, in DrawFrame() argument
260 base::saturated_cast<int>(render_passes_in_draw_order->size())); in DrawFrame()
289 current_frame()->render_passes_in_draw_order = render_passes_in_draw_order; in DrawFrame()
304 for (const auto& pass : *render_passes_in_draw_order) { in DrawFrame()
353 resource_provider_, render_passes_in_draw_order, in DrawFrame()
422 for (const auto& pass : *render_passes_in_draw_order) { in DrawFrame()
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H A Ddirect_renderer.h66 const RenderPassList& render_passes_in_draw_order);
67 void DrawFrame(RenderPassList* render_passes_in_draw_order,
97 const RenderPassList* render_passes_in_draw_order = nullptr; member
194 const RenderPassList& render_passes_in_draw_order,
H A Dsoftware_renderer.h43 const RenderPassList& render_passes_in_draw_order,
H A Dskia_renderer.h68 const RenderPassList& render_passes_in_draw_order,
H A Dgl_renderer.h96 const RenderPassList& render_passes_in_draw_order,
H A Doverlay_unittest.cc2571 frame1.render_passes_in_draw_order = &pass_list; in TEST_F()
2580 frame2.render_passes_in_draw_order = &pass_list; in TEST_F()
2589 frame3.render_passes_in_draw_order = &pass_list; in TEST_F()
2657 frame_no_overlays.render_passes_in_draw_order = &pass_list; in TEST_F()
2762 frame1.render_passes_in_draw_order = &pass_list; in TEST_F()
2771 frame2.render_passes_in_draw_order = &pass_list; in TEST_F()
2780 frame3.render_passes_in_draw_order = &pass_list; in TEST_F()
H A Dskia_renderer.cc729 for (const auto& pass : *current_frame()->render_passes_in_draw_order) { in BeginDrawingFrame()
743 for (const auto& pass : *current_frame()->render_passes_in_draw_order) { in BeginDrawingFrame()
2531 const RenderPassList& render_passes_in_draw_order, in UpdateRenderPassTextures() argument
H A Dsoftware_renderer.cc897 const RenderPassList& render_passes_in_draw_order, in UpdateRenderPassTextures() argument
H A Dgl_renderer_unittest.cc238 RenderPassList render_passes_in_draw_order; in TestShadersWithOutputColorMatrix() local
242 &render_passes_in_draw_order, root_pass_id, gfx::Rect(viewport_size), in TestShadersWithOutputColorMatrix()
248 frame.render_passes_in_draw_order = &render_passes_in_draw_order; in TestShadersWithOutputColorMatrix()
H A Drenderer_pixeltest.cc1263 RenderPassList render_passes_in_draw_order; in TYPED_TEST() local
1272 &render_passes_in_draw_order, child_pass_id, viewport_rect, in TYPED_TEST()
1279 &render_passes_in_draw_order, root_pass_id, viewport_rect, in TYPED_TEST()
1297 &render_passes_in_draw_order, in TYPED_TEST()
H A Dgl_renderer.cc513 for (const auto& pass : *current_frame()->render_passes_in_draw_order) { in BeginDrawingFrame()
3983 const RenderPassList& render_passes_in_draw_order, in UpdateRenderPassTextures() argument
/dports/www/chromium-legacy/chromium-88.0.4324.182/components/viz/service/display/
H A Ddirect_renderer.cc179 const AggregatedRenderPassList& render_passes_in_draw_order) { in DecideRenderPassAllocationsForFrame() argument
182 auto& root_render_pass = render_passes_in_draw_order.back(); in DecideRenderPassAllocationsForFrame()
186 for (const auto& pass : render_passes_in_draw_order) { in DecideRenderPassAllocationsForFrame()
202 base::saturated_cast<int>(render_passes_in_draw_order.size() - in DecideRenderPassAllocationsForFrame()
208 AggregatedRenderPassList* render_passes_in_draw_order, in DrawFrame() argument
219 auto* root_render_pass = render_passes_in_draw_order->back().get(); in DrawFrame()
246 current_frame()->render_passes_in_draw_order = render_passes_in_draw_order; in DrawFrame()
277 for (const auto& pass : *render_passes_in_draw_order) { in DrawFrame()
327 resource_provider_, render_passes_in_draw_order, in DrawFrame()
377 for (const auto& pass : *render_passes_in_draw_order) { in DrawFrame()
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H A Ddirect_renderer.h72 const AggregatedRenderPassList& render_passes_in_draw_order);
73 void DrawFrame(AggregatedRenderPassList* render_passes_in_draw_order,
111 const AggregatedRenderPassList* render_passes_in_draw_order = nullptr; member
225 const AggregatedRenderPassList& render_passes_in_draw_order,
H A Dsoftware_renderer.h48 const AggregatedRenderPassList& render_passes_in_draw_order,
H A Dskia_renderer.h66 const AggregatedRenderPassList& render_passes_in_draw_order,
H A Dgl_renderer.h101 const AggregatedRenderPassList& render_passes_in_draw_order,
H A Doverlay_unittest.cc2925 frame1.render_passes_in_draw_order = &pass_list; in TEST_F()
2934 frame2.render_passes_in_draw_order = &pass_list; in TEST_F()
2943 frame3.render_passes_in_draw_order = &pass_list; in TEST_F()
3011 frame_no_overlays.render_passes_in_draw_order = &pass_list; in TEST_F()
3116 frame1.render_passes_in_draw_order = &pass_list; in TEST_F()
3125 frame2.render_passes_in_draw_order = &pass_list; in TEST_F()
3134 frame3.render_passes_in_draw_order = &pass_list; in TEST_F()
H A Dsoftware_renderer.cc909 const AggregatedRenderPassList& render_passes_in_draw_order, in UpdateRenderPassTextures() argument
H A Dskia_renderer.cc709 for (const auto& pass : *current_frame()->render_passes_in_draw_order) { in BeginDrawingFrame()
2564 const AggregatedRenderPassList& render_passes_in_draw_order, in UpdateRenderPassTextures() argument
H A Dgl_renderer_unittest.cc264 AggregatedRenderPassList render_passes_in_draw_order; in TestShadersWithOutputColorMatrix() local
268 &render_passes_in_draw_order, root_pass_id, gfx::Rect(viewport_size), in TestShadersWithOutputColorMatrix()
274 frame.render_passes_in_draw_order = &render_passes_in_draw_order; in TestShadersWithOutputColorMatrix()
H A Drenderer_pixeltest.cc1215 AggregatedRenderPassList render_passes_in_draw_order; in TEST_P() local
1224 &render_passes_in_draw_order, child_pass_id, viewport_rect, in TEST_P()
1231 &render_passes_in_draw_order, root_pass_id, viewport_rect, in TEST_P()
1249 &render_passes_in_draw_order, in TEST_P()
H A Dgl_renderer.cc598 for (const auto& pass : *current_frame()->render_passes_in_draw_order) { in BeginDrawingFrame()
4305 const AggregatedRenderPassList& render_passes_in_draw_order, in UpdateRenderPassTextures() argument