/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/components/viz/service/display/ |
H A D | direct_renderer.cc | 224 const RenderPassList& render_passes_in_draw_order) { in DecideRenderPassAllocationsForFrame() argument 227 auto& root_render_pass = render_passes_in_draw_order.back(); in DecideRenderPassAllocationsForFrame() 230 for (const auto& pass : render_passes_in_draw_order) { in DecideRenderPassAllocationsForFrame() 246 base::saturated_cast<int>(render_passes_in_draw_order.size() - in DecideRenderPassAllocationsForFrame() 252 RenderPassList* render_passes_in_draw_order, in DrawFrame() argument 260 base::saturated_cast<int>(render_passes_in_draw_order->size())); in DrawFrame() 289 current_frame()->render_passes_in_draw_order = render_passes_in_draw_order; in DrawFrame() 304 for (const auto& pass : *render_passes_in_draw_order) { in DrawFrame() 353 resource_provider_, render_passes_in_draw_order, in DrawFrame() 422 for (const auto& pass : *render_passes_in_draw_order) { in DrawFrame() [all …]
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H A D | direct_renderer.h | 66 const RenderPassList& render_passes_in_draw_order); 67 void DrawFrame(RenderPassList* render_passes_in_draw_order, 97 const RenderPassList* render_passes_in_draw_order = nullptr; member 194 const RenderPassList& render_passes_in_draw_order,
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H A D | software_renderer.h | 43 const RenderPassList& render_passes_in_draw_order,
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H A D | skia_renderer.h | 68 const RenderPassList& render_passes_in_draw_order,
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H A D | gl_renderer.h | 96 const RenderPassList& render_passes_in_draw_order,
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H A D | overlay_unittest.cc | 2571 frame1.render_passes_in_draw_order = &pass_list; in TEST_F() 2580 frame2.render_passes_in_draw_order = &pass_list; in TEST_F() 2589 frame3.render_passes_in_draw_order = &pass_list; in TEST_F() 2657 frame_no_overlays.render_passes_in_draw_order = &pass_list; in TEST_F() 2762 frame1.render_passes_in_draw_order = &pass_list; in TEST_F() 2771 frame2.render_passes_in_draw_order = &pass_list; in TEST_F() 2780 frame3.render_passes_in_draw_order = &pass_list; in TEST_F()
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H A D | skia_renderer.cc | 729 for (const auto& pass : *current_frame()->render_passes_in_draw_order) { in BeginDrawingFrame() 743 for (const auto& pass : *current_frame()->render_passes_in_draw_order) { in BeginDrawingFrame() 2531 const RenderPassList& render_passes_in_draw_order, in UpdateRenderPassTextures() argument
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H A D | software_renderer.cc | 897 const RenderPassList& render_passes_in_draw_order, in UpdateRenderPassTextures() argument
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H A D | gl_renderer_unittest.cc | 238 RenderPassList render_passes_in_draw_order; in TestShadersWithOutputColorMatrix() local 242 &render_passes_in_draw_order, root_pass_id, gfx::Rect(viewport_size), in TestShadersWithOutputColorMatrix() 248 frame.render_passes_in_draw_order = &render_passes_in_draw_order; in TestShadersWithOutputColorMatrix()
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H A D | renderer_pixeltest.cc | 1263 RenderPassList render_passes_in_draw_order; in TYPED_TEST() local 1272 &render_passes_in_draw_order, child_pass_id, viewport_rect, in TYPED_TEST() 1279 &render_passes_in_draw_order, root_pass_id, viewport_rect, in TYPED_TEST() 1297 &render_passes_in_draw_order, in TYPED_TEST()
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H A D | gl_renderer.cc | 513 for (const auto& pass : *current_frame()->render_passes_in_draw_order) { in BeginDrawingFrame() 3983 const RenderPassList& render_passes_in_draw_order, in UpdateRenderPassTextures() argument
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/dports/www/chromium-legacy/chromium-88.0.4324.182/components/viz/service/display/ |
H A D | direct_renderer.cc | 179 const AggregatedRenderPassList& render_passes_in_draw_order) { in DecideRenderPassAllocationsForFrame() argument 182 auto& root_render_pass = render_passes_in_draw_order.back(); in DecideRenderPassAllocationsForFrame() 186 for (const auto& pass : render_passes_in_draw_order) { in DecideRenderPassAllocationsForFrame() 202 base::saturated_cast<int>(render_passes_in_draw_order.size() - in DecideRenderPassAllocationsForFrame() 208 AggregatedRenderPassList* render_passes_in_draw_order, in DrawFrame() argument 219 auto* root_render_pass = render_passes_in_draw_order->back().get(); in DrawFrame() 246 current_frame()->render_passes_in_draw_order = render_passes_in_draw_order; in DrawFrame() 277 for (const auto& pass : *render_passes_in_draw_order) { in DrawFrame() 327 resource_provider_, render_passes_in_draw_order, in DrawFrame() 377 for (const auto& pass : *render_passes_in_draw_order) { in DrawFrame() [all …]
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H A D | direct_renderer.h | 72 const AggregatedRenderPassList& render_passes_in_draw_order); 73 void DrawFrame(AggregatedRenderPassList* render_passes_in_draw_order, 111 const AggregatedRenderPassList* render_passes_in_draw_order = nullptr; member 225 const AggregatedRenderPassList& render_passes_in_draw_order,
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H A D | software_renderer.h | 48 const AggregatedRenderPassList& render_passes_in_draw_order,
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H A D | skia_renderer.h | 66 const AggregatedRenderPassList& render_passes_in_draw_order,
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H A D | gl_renderer.h | 101 const AggregatedRenderPassList& render_passes_in_draw_order,
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H A D | overlay_unittest.cc | 2925 frame1.render_passes_in_draw_order = &pass_list; in TEST_F() 2934 frame2.render_passes_in_draw_order = &pass_list; in TEST_F() 2943 frame3.render_passes_in_draw_order = &pass_list; in TEST_F() 3011 frame_no_overlays.render_passes_in_draw_order = &pass_list; in TEST_F() 3116 frame1.render_passes_in_draw_order = &pass_list; in TEST_F() 3125 frame2.render_passes_in_draw_order = &pass_list; in TEST_F() 3134 frame3.render_passes_in_draw_order = &pass_list; in TEST_F()
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H A D | software_renderer.cc | 909 const AggregatedRenderPassList& render_passes_in_draw_order, in UpdateRenderPassTextures() argument
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H A D | skia_renderer.cc | 709 for (const auto& pass : *current_frame()->render_passes_in_draw_order) { in BeginDrawingFrame() 2564 const AggregatedRenderPassList& render_passes_in_draw_order, in UpdateRenderPassTextures() argument
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H A D | gl_renderer_unittest.cc | 264 AggregatedRenderPassList render_passes_in_draw_order; in TestShadersWithOutputColorMatrix() local 268 &render_passes_in_draw_order, root_pass_id, gfx::Rect(viewport_size), in TestShadersWithOutputColorMatrix() 274 frame.render_passes_in_draw_order = &render_passes_in_draw_order; in TestShadersWithOutputColorMatrix()
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H A D | renderer_pixeltest.cc | 1215 AggregatedRenderPassList render_passes_in_draw_order; in TEST_P() local 1224 &render_passes_in_draw_order, child_pass_id, viewport_rect, in TEST_P() 1231 &render_passes_in_draw_order, root_pass_id, viewport_rect, in TEST_P() 1249 &render_passes_in_draw_order, in TEST_P()
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H A D | gl_renderer.cc | 598 for (const auto& pass : *current_frame()->render_passes_in_draw_order) { in BeginDrawingFrame() 4305 const AggregatedRenderPassList& render_passes_in_draw_order, in UpdateRenderPassTextures() argument
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