/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderva.cpp | 1259 static void renderbatches(renderstate &cur, int pass) in renderbatches() function 1388 if(doquery) endvaquery(va, { if(geombatches.length()) renderbatches(cur, pass); }); in renderva() 1389 else if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva() 1397 else if(!batchgeom && geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in renderva() 1513 if(geombatches.length()) renderbatches(cur, pass); in rendergeommultipass() 1572 if(!zpass && geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom() 1591 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom() 1619 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom() 1638 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom() 1670 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom() [all …]
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderva.cpp | 1293 static void renderbatches(renderstate &cur, int pass) in renderbatches() function 1422 if(doquery) endvaquery(va, { if(geombatches.length()) renderbatches(cur, pass); }); in renderva() 1423 else if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva() 1431 else if(!batchgeom && geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in renderva() 1547 if(geombatches.length()) renderbatches(cur, pass); in rendergeommultipass() 1606 if(!zpass && geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom() 1625 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom() 1653 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom() 1672 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom() 1704 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom() [all …]
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderva.cpp | 1469 static void renderbatches(renderstate &cur, int pass) in renderbatches() function 1558 else if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva() 1583 if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva() 1635 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom() 1712 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom() 1726 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom() 1745 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom() 1818 if(geombatches.length()) renderbatches(cur, RENDERPASS_RSM); in renderrsmgeom() 1837 if(geombatches.length()) renderbatches(cur, RENDERPASS_RSM); in renderrsmgeom() 1936 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in renderalphageom() [all …]
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderva.cpp | 1469 static void renderbatches(renderstate &cur, int pass) in renderbatches() function 1558 else if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva() 1583 if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva() 1635 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom() 1712 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom() 1726 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom() 1745 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom() 1818 if(geombatches.length()) renderbatches(cur, RENDERPASS_RSM); in renderrsmgeom() 1837 if(geombatches.length()) renderbatches(cur, RENDERPASS_RSM); in renderrsmgeom() 1936 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in renderalphageom() [all …]
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderva.cpp | 1502 static void renderbatches(renderstate &cur, int pass) in renderbatches() function 1685 if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva() 1703 if(doquery) startvaquery(va, { if(geombatches.length()) renderbatches(cur, pass); }); in renderva() 1705 if(doquery) endvaquery(va, { if(geombatches.length()) renderbatches(cur, pass); }); in renderva() 1706 else if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva() 1716 else if(!batchgeom && geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in renderva() 1724 if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva() 2054 if(geombatches.length()) renderbatches(cur, pass); in rendergeommultipass() 2178 if(geombatches.length()) renderbatches(cur, nolights ? RENDERPASS_COLOR : RENDERPASS_LIGHTMAP); in rendergeom() 2228 … if(geombatches.length()) renderbatches(cur, nolights ? RENDERPASS_COLOR : RENDERPASS_LIGHTMAP); in rendergeom() [all …]
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderva.cpp | 1665 static void renderbatches(renderstate &cur, int pass) in renderbatches() function 1760 else if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva() 1785 if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva() 1790 if(!batchgeom && geombatches.length()) renderbatches(cur, RENDERPASS_RSM); in renderva() 1900 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom() 1914 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom() 1933 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom() 2006 if(geombatches.length()) renderbatches(cur, RENDERPASS_RSM); in renderrsmgeom() 2025 if(geombatches.length()) renderbatches(cur, RENDERPASS_RSM); in renderrsmgeom() 2126 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in renderalphageom() [all …]
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