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Searched refs:renderbatches (Results 1 – 6 of 6) sorted by relevance

/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drenderva.cpp1259 static void renderbatches(renderstate &cur, int pass) in renderbatches() function
1388 if(doquery) endvaquery(va, { if(geombatches.length()) renderbatches(cur, pass); }); in renderva()
1389 else if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva()
1397 else if(!batchgeom && geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in renderva()
1513 if(geombatches.length()) renderbatches(cur, pass); in rendergeommultipass()
1572 if(!zpass && geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom()
1591 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom()
1619 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom()
1638 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom()
1670 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom()
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/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drenderva.cpp1293 static void renderbatches(renderstate &cur, int pass) in renderbatches() function
1422 if(doquery) endvaquery(va, { if(geombatches.length()) renderbatches(cur, pass); }); in renderva()
1423 else if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva()
1431 else if(!batchgeom && geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in renderva()
1547 if(geombatches.length()) renderbatches(cur, pass); in rendergeommultipass()
1606 if(!zpass && geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom()
1625 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom()
1653 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom()
1672 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom()
1704 if(geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in rendergeom()
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/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderva.cpp1469 static void renderbatches(renderstate &cur, int pass) in renderbatches() function
1558 else if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva()
1583 if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva()
1635 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom()
1712 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom()
1726 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom()
1745 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom()
1818 if(geombatches.length()) renderbatches(cur, RENDERPASS_RSM); in renderrsmgeom()
1837 if(geombatches.length()) renderbatches(cur, RENDERPASS_RSM); in renderrsmgeom()
1936 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in renderalphageom()
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/dports/games/tesseract/tesseract/src/engine/
H A Drenderva.cpp1469 static void renderbatches(renderstate &cur, int pass) in renderbatches() function
1558 else if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva()
1583 if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva()
1635 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom()
1712 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom()
1726 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom()
1745 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom()
1818 if(geombatches.length()) renderbatches(cur, RENDERPASS_RSM); in renderrsmgeom()
1837 if(geombatches.length()) renderbatches(cur, RENDERPASS_RSM); in renderrsmgeom()
1936 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in renderalphageom()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drenderva.cpp1502 static void renderbatches(renderstate &cur, int pass) in renderbatches() function
1685 if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva()
1703 if(doquery) startvaquery(va, { if(geombatches.length()) renderbatches(cur, pass); }); in renderva()
1705 if(doquery) endvaquery(va, { if(geombatches.length()) renderbatches(cur, pass); }); in renderva()
1706 else if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva()
1716 else if(!batchgeom && geombatches.length()) renderbatches(cur, RENDERPASS_LIGHTMAP); in renderva()
1724 if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva()
2054 if(geombatches.length()) renderbatches(cur, pass); in rendergeommultipass()
2178 if(geombatches.length()) renderbatches(cur, nolights ? RENDERPASS_COLOR : RENDERPASS_LIGHTMAP); in rendergeom()
2228 … if(geombatches.length()) renderbatches(cur, nolights ? RENDERPASS_COLOR : RENDERPASS_LIGHTMAP); in rendergeom()
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/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderva.cpp1665 static void renderbatches(renderstate &cur, int pass) in renderbatches() function
1760 else if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva()
1785 if(!batchgeom && geombatches.length()) renderbatches(cur, pass); in renderva()
1790 if(!batchgeom && geombatches.length()) renderbatches(cur, RENDERPASS_RSM); in renderva()
1900 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom()
1914 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom()
1933 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in rendergeom()
2006 if(geombatches.length()) renderbatches(cur, RENDERPASS_RSM); in renderrsmgeom()
2025 if(geombatches.length()) renderbatches(cur, RENDERPASS_RSM); in renderrsmgeom()
2126 if(geombatches.length()) renderbatches(cur, RENDERPASS_GBUFFER); in renderalphageom()
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