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Searched refs:renderva (Results 1 – 18 of 18) sorted by relevance

/dports/games/sauerbraten/sauerbraten/src/rpggame/
H A DMakefile90 ../engine/renderva.o \
347 ../engine/renderva.o: ../engine/engine.h ../shared/cube.h ../shared/tools.h
348 ../engine/renderva.o: ../shared/geom.h ../shared/ents.h ../shared/command.h
349 ../engine/renderva.o: ../shared/glexts.h ../shared/glemu.h
350 ../engine/renderva.o: ../shared/iengine.h ../shared/igame.h ../engine/world.h
351 ../engine/renderva.o: ../engine/octa.h ../engine/lightmap.h ../engine/bih.h
352 ../engine/renderva.o: ../engine/texture.h ../engine/model.h
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drenderva.cpp1368 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_LIGHTMAP, bool fogpass = false,… in renderva() function
1511 renderva(cur, va, pass, fogpass); in rendergeommultipass()
1588 renderva(cur, va, doZP ? RENDERPASS_Z : RENDERPASS_LIGHTMAP, fogpass, doOQ); in rendergeom()
1617 renderva(cur, va, RENDERPASS_LIGHTMAP, fogpass); in rendergeom()
1636 renderva(cur, va, RENDERPASS_LIGHTMAP, fogpass); in rendergeom()
1668 renderva(cur, va, RENDERPASS_LIGHTMAP_BLEND, fogpass); in rendergeom()
1745 loopv(alphavas) renderva(cur, alphavas[i], RENDERPASS_Z); in renderalphageom()
1762 …loopv(alphavas) if(front || alphavas[i]->alphabacktris) renderva(cur, alphavas[i], RENDERPASS_LIGH… in renderalphageom()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drenderva.cpp1402 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_LIGHTMAP, bool fogpass = false,… in renderva() function
1545 renderva(cur, va, pass, fogpass); in rendergeommultipass()
1622 renderva(cur, va, doZP ? RENDERPASS_Z : RENDERPASS_LIGHTMAP, fogpass, doOQ); in rendergeom()
1651 renderva(cur, va, RENDERPASS_LIGHTMAP, fogpass); in rendergeom()
1670 renderva(cur, va, RENDERPASS_LIGHTMAP, fogpass); in rendergeom()
1702 renderva(cur, va, RENDERPASS_LIGHTMAP_BLEND, fogpass); in rendergeom()
1778 loopv(alphavas) renderva(cur, alphavas[i], RENDERPASS_Z); in renderalphageom()
1794 …loopv(alphavas) if(front || alphavas[i]->alphabacktris) renderva(cur, alphavas[i], RENDERPASS_LIGH… in renderalphageom()
/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderva.cpp1549 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_GBUFFER, bool doquery = false) in renderva() function
1633 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom()
1671 renderva(cur, va, RENDERPASS_Z, true); in rendergeom()
1693 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom()
1710 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom()
1724 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom()
1743 renderva(cur, va, RENDERPASS_GBUFFER_BLEND); in rendergeom()
1815 renderva(cur, va, RENDERPASS_RSM); in renderrsmgeom()
1835 renderva(cur, va, RENDERPASS_RSM_BLEND); in renderrsmgeom()
1935 loopv(alphavas) renderva(cur, alphavas[i], RENDERPASS_GBUFFER); in renderalphageom()
[all …]
/dports/games/tesseract/tesseract/src/engine/
H A Drenderva.cpp1549 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_GBUFFER, bool doquery = false) in renderva() function
1633 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom()
1671 renderva(cur, va, RENDERPASS_Z, true); in rendergeom()
1693 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom()
1710 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom()
1724 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom()
1743 renderva(cur, va, RENDERPASS_GBUFFER_BLEND); in rendergeom()
1815 renderva(cur, va, RENDERPASS_RSM); in renderrsmgeom()
1835 renderva(cur, va, RENDERPASS_RSM_BLEND); in renderrsmgeom()
1935 loopv(alphavas) renderva(cur, alphavas[i], RENDERPASS_GBUFFER); in renderalphageom()
[all …]
/dports/games/sauerbraten/sauerbraten/src/xcode/sauerbraten.xcodeproj/
H A Dproject.pbxproj45 …B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B9AC7AA00D…
134 …06DB44005506F8 /* renderva.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =…
350 B9AC7AA00D06DB44005506F8 /* renderva.cpp */,
531 B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */,
/dports/games/tesseract-data/tesseract/src/
H A DMakefile102 engine/renderva.o \
386 engine/renderva.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
387 engine/renderva.o: shared/ents.h shared/command.h shared/glexts.h
388 engine/renderva.o: shared/glemu.h shared/iengine.h shared/igame.h
389 engine/renderva.o: engine/world.h engine/octa.h engine/light.h
390 engine/renderva.o: engine/texture.h engine/bih.h engine/model.h
/dports/games/tesseract-data/tesseract/src/xcode/tesseract.xcodeproj/
H A Dproject.pbxproj54 …D1FCB16418832B7500AFC227 /* renderva.cpp in Sources */ = {isa = PBXBuildFile; fileRef = D1FCB11518…
180 …832B7500AFC227 /* renderva.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =…
419 D1FCB11518832B7500AFC227 /* renderva.cpp */,
612 D1FCB16418832B7500AFC227 /* renderva.cpp in Sources */,
/dports/games/tesseract/tesseract/src/
H A DMakefile101 engine/renderva.o \
378 engine/renderva.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
379 engine/renderva.o: shared/ents.h shared/command.h shared/glexts.h
380 engine/renderva.o: shared/glemu.h shared/iengine.h shared/igame.h
381 engine/renderva.o: engine/world.h engine/octa.h engine/light.h
382 engine/renderva.o: engine/texture.h engine/bih.h engine/model.h
/dports/games/bloodfrontier/bloodfrontier/src/
H A DMakefile62 engine/renderva.o \
318 engine/renderva.o: engine/engine.h shared/cube.h shared/tools.h
319 engine/renderva.o: shared/command.h shared/geom.h shared/ents.h
320 engine/renderva.o: shared/iengine.h shared/igame.h engine/sound.h
321 engine/renderva.o: engine/world.h engine/octa.h engine/lightmap.h
322 engine/renderva.o: engine/bih.h engine/texture.h engine/model.h
/dports/games/sauerbraten/sauerbraten/src/
H A DMakefile113 engine/renderva.o \
407 engine/renderva.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
408 engine/renderva.o: shared/ents.h shared/command.h shared/glexts.h
409 engine/renderva.o: shared/glemu.h shared/iengine.h shared/igame.h
410 engine/renderva.o: engine/world.h engine/octa.h engine/lightmap.h
411 engine/renderva.o: engine/bih.h engine/texture.h engine/model.h
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderva.cpp1751 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_GBUFFER, bool doquery = false) in renderva() function
1858 renderva(cur, va, RENDERPASS_Z, true); in rendergeom()
1880 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom()
1897 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom()
1912 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom()
1931 renderva(cur, va, RENDERPASS_GBUFFER_BLEND); in rendergeom()
2003 renderva(cur, va, RENDERPASS_RSM); in renderrsmgeom()
2023 renderva(cur, va, RENDERPASS_RSM_BLEND); in renderrsmgeom()
2125 loopv(alphavas) renderva(cur, alphavas[i], RENDERPASS_GBUFFER); in renderalphageom()
2131 … loopv(alphavas) if(alphavas[i]->alphabacktris) renderva(cur, alphavas[i], RENDERPASS_GBUFFER); in renderalphageom()
/dports/games/redeclipse16/base-1.6.0/src/
H A DMakefile131 engine/renderva.o \
486 engine/renderva.o: engine/engine.h engine/version.h shared/cube.h
487 engine/renderva.o: shared/tools.h shared/command.h shared/geom.h
488 engine/renderva.o: shared/ents.h shared/glexts.h shared/glemu.h
489 engine/renderva.o: shared/iengine.h shared/igame.h engine/irc.h
490 engine/renderva.o: engine/sound.h engine/world.h engine/octa.h
491 engine/renderva.o: engine/lightmap.h engine/bih.h engine/texture.h
492 engine/renderva.o: engine/model.h
/dports/games/redeclipse16/base-1.6.0/src/xcode/redeclipse.xcodeproj/
H A Dproject.pbxproj64 …B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B9AC7AA00D…
207 …5506F8 /* renderva.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcec…
460 B9AC7AA00D06DB44005506F8 /* renderva.cpp */,
717 B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */,
/dports/games/redeclipse/base-2.0.0/src/xcode/redeclipse.xcodeproj/
H A Dproject.pbxproj66 …B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B9AC7AA00D…
215 …5506F8 /* renderva.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcec…
475 B9AC7AA00D06DB44005506F8 /* renderva.cpp */,
738 B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */,
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drenderva.cpp1678 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_LIGHTMAP, bool fogpass = false,… in renderva() function
2052 renderva(cur, va, pass, fogpass); in rendergeommultipass()
2175renderva(cur, va, doOQ ? RENDERPASS_Z : (nolights ? RENDERPASS_COLOR : RENDERPASS_LIGHTMAP), fogpa… in rendergeom()
2226 renderva(cur, va, nolights ? RENDERPASS_COLOR : RENDERPASS_LIGHTMAP, fogpass); in rendergeom()
2246 renderva(cur, va, nolights ? RENDERPASS_COLOR : RENDERPASS_LIGHTMAP, fogpass); in rendergeom()
2283 renderva(cur, va, RENDERPASS_LIGHTMAP_BLEND, fogpass); in rendergeom()
/dports/games/bloodfrontier/bloodfrontier/src/xcode/bloodfrontier.xcodeproj/
H A Dproject.pbxproj61 …B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B9AC7AA00D…
208 …06DB44005506F8 /* renderva.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =…
477 B9AC7AA00D06DB44005506F8 /* renderva.cpp */,
743 B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */,
/dports/games/bloodfrontier/bloodfrontier/src/install/
H A Dinstall.mpi1511 File ::155B0500-044F-47A5-9425-86F485F984CD -name renderva.cpp -parent 470D11F3-81FB-407F-AB47-CD45…