/dports/games/sauerbraten/sauerbraten/src/rpggame/ |
H A D | Makefile | 90 ../engine/renderva.o \ 347 ../engine/renderva.o: ../engine/engine.h ../shared/cube.h ../shared/tools.h 348 ../engine/renderva.o: ../shared/geom.h ../shared/ents.h ../shared/command.h 349 ../engine/renderva.o: ../shared/glexts.h ../shared/glemu.h 350 ../engine/renderva.o: ../shared/iengine.h ../shared/igame.h ../engine/world.h 351 ../engine/renderva.o: ../engine/octa.h ../engine/lightmap.h ../engine/bih.h 352 ../engine/renderva.o: ../engine/texture.h ../engine/model.h
|
/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderva.cpp | 1368 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_LIGHTMAP, bool fogpass = false,… in renderva() function 1511 renderva(cur, va, pass, fogpass); in rendergeommultipass() 1588 renderva(cur, va, doZP ? RENDERPASS_Z : RENDERPASS_LIGHTMAP, fogpass, doOQ); in rendergeom() 1617 renderva(cur, va, RENDERPASS_LIGHTMAP, fogpass); in rendergeom() 1636 renderva(cur, va, RENDERPASS_LIGHTMAP, fogpass); in rendergeom() 1668 renderva(cur, va, RENDERPASS_LIGHTMAP_BLEND, fogpass); in rendergeom() 1745 loopv(alphavas) renderva(cur, alphavas[i], RENDERPASS_Z); in renderalphageom() 1762 …loopv(alphavas) if(front || alphavas[i]->alphabacktris) renderva(cur, alphavas[i], RENDERPASS_LIGH… in renderalphageom()
|
/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderva.cpp | 1402 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_LIGHTMAP, bool fogpass = false,… in renderva() function 1545 renderva(cur, va, pass, fogpass); in rendergeommultipass() 1622 renderva(cur, va, doZP ? RENDERPASS_Z : RENDERPASS_LIGHTMAP, fogpass, doOQ); in rendergeom() 1651 renderva(cur, va, RENDERPASS_LIGHTMAP, fogpass); in rendergeom() 1670 renderva(cur, va, RENDERPASS_LIGHTMAP, fogpass); in rendergeom() 1702 renderva(cur, va, RENDERPASS_LIGHTMAP_BLEND, fogpass); in rendergeom() 1778 loopv(alphavas) renderva(cur, alphavas[i], RENDERPASS_Z); in renderalphageom() 1794 …loopv(alphavas) if(front || alphavas[i]->alphabacktris) renderva(cur, alphavas[i], RENDERPASS_LIGH… in renderalphageom()
|
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderva.cpp | 1549 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_GBUFFER, bool doquery = false) in renderva() function 1633 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom() 1671 renderva(cur, va, RENDERPASS_Z, true); in rendergeom() 1693 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom() 1710 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom() 1724 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom() 1743 renderva(cur, va, RENDERPASS_GBUFFER_BLEND); in rendergeom() 1815 renderva(cur, va, RENDERPASS_RSM); in renderrsmgeom() 1835 renderva(cur, va, RENDERPASS_RSM_BLEND); in renderrsmgeom() 1935 loopv(alphavas) renderva(cur, alphavas[i], RENDERPASS_GBUFFER); in renderalphageom() [all …]
|
/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderva.cpp | 1549 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_GBUFFER, bool doquery = false) in renderva() function 1633 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom() 1671 renderva(cur, va, RENDERPASS_Z, true); in rendergeom() 1693 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom() 1710 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom() 1724 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom() 1743 renderva(cur, va, RENDERPASS_GBUFFER_BLEND); in rendergeom() 1815 renderva(cur, va, RENDERPASS_RSM); in renderrsmgeom() 1835 renderva(cur, va, RENDERPASS_RSM_BLEND); in renderrsmgeom() 1935 loopv(alphavas) renderva(cur, alphavas[i], RENDERPASS_GBUFFER); in renderalphageom() [all …]
|
/dports/games/sauerbraten/sauerbraten/src/xcode/sauerbraten.xcodeproj/ |
H A D | project.pbxproj | 45 …B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B9AC7AA00D… 134 …06DB44005506F8 /* renderva.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =… 350 B9AC7AA00D06DB44005506F8 /* renderva.cpp */, 531 B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */,
|
/dports/games/tesseract-data/tesseract/src/ |
H A D | Makefile | 102 engine/renderva.o \ 386 engine/renderva.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h 387 engine/renderva.o: shared/ents.h shared/command.h shared/glexts.h 388 engine/renderva.o: shared/glemu.h shared/iengine.h shared/igame.h 389 engine/renderva.o: engine/world.h engine/octa.h engine/light.h 390 engine/renderva.o: engine/texture.h engine/bih.h engine/model.h
|
/dports/games/tesseract-data/tesseract/src/xcode/tesseract.xcodeproj/ |
H A D | project.pbxproj | 54 …D1FCB16418832B7500AFC227 /* renderva.cpp in Sources */ = {isa = PBXBuildFile; fileRef = D1FCB11518… 180 …832B7500AFC227 /* renderva.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =… 419 D1FCB11518832B7500AFC227 /* renderva.cpp */, 612 D1FCB16418832B7500AFC227 /* renderva.cpp in Sources */,
|
/dports/games/tesseract/tesseract/src/ |
H A D | Makefile | 101 engine/renderva.o \ 378 engine/renderva.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h 379 engine/renderva.o: shared/ents.h shared/command.h shared/glexts.h 380 engine/renderva.o: shared/glemu.h shared/iengine.h shared/igame.h 381 engine/renderva.o: engine/world.h engine/octa.h engine/light.h 382 engine/renderva.o: engine/texture.h engine/bih.h engine/model.h
|
/dports/games/bloodfrontier/bloodfrontier/src/ |
H A D | Makefile | 62 engine/renderva.o \ 318 engine/renderva.o: engine/engine.h shared/cube.h shared/tools.h 319 engine/renderva.o: shared/command.h shared/geom.h shared/ents.h 320 engine/renderva.o: shared/iengine.h shared/igame.h engine/sound.h 321 engine/renderva.o: engine/world.h engine/octa.h engine/lightmap.h 322 engine/renderva.o: engine/bih.h engine/texture.h engine/model.h
|
/dports/games/sauerbraten/sauerbraten/src/ |
H A D | Makefile | 113 engine/renderva.o \ 407 engine/renderva.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h 408 engine/renderva.o: shared/ents.h shared/command.h shared/glexts.h 409 engine/renderva.o: shared/glemu.h shared/iengine.h shared/igame.h 410 engine/renderva.o: engine/world.h engine/octa.h engine/lightmap.h 411 engine/renderva.o: engine/bih.h engine/texture.h engine/model.h
|
/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderva.cpp | 1751 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_GBUFFER, bool doquery = false) in renderva() function 1858 renderva(cur, va, RENDERPASS_Z, true); in rendergeom() 1880 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom() 1897 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom() 1912 renderva(cur, va, RENDERPASS_GBUFFER); in rendergeom() 1931 renderva(cur, va, RENDERPASS_GBUFFER_BLEND); in rendergeom() 2003 renderva(cur, va, RENDERPASS_RSM); in renderrsmgeom() 2023 renderva(cur, va, RENDERPASS_RSM_BLEND); in renderrsmgeom() 2125 loopv(alphavas) renderva(cur, alphavas[i], RENDERPASS_GBUFFER); in renderalphageom() 2131 … loopv(alphavas) if(alphavas[i]->alphabacktris) renderva(cur, alphavas[i], RENDERPASS_GBUFFER); in renderalphageom()
|
/dports/games/redeclipse16/base-1.6.0/src/ |
H A D | Makefile | 131 engine/renderva.o \ 486 engine/renderva.o: engine/engine.h engine/version.h shared/cube.h 487 engine/renderva.o: shared/tools.h shared/command.h shared/geom.h 488 engine/renderva.o: shared/ents.h shared/glexts.h shared/glemu.h 489 engine/renderva.o: shared/iengine.h shared/igame.h engine/irc.h 490 engine/renderva.o: engine/sound.h engine/world.h engine/octa.h 491 engine/renderva.o: engine/lightmap.h engine/bih.h engine/texture.h 492 engine/renderva.o: engine/model.h
|
/dports/games/redeclipse16/base-1.6.0/src/xcode/redeclipse.xcodeproj/ |
H A D | project.pbxproj | 64 …B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B9AC7AA00D… 207 …5506F8 /* renderva.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcec… 460 B9AC7AA00D06DB44005506F8 /* renderva.cpp */, 717 B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */,
|
/dports/games/redeclipse/base-2.0.0/src/xcode/redeclipse.xcodeproj/ |
H A D | project.pbxproj | 66 …B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B9AC7AA00D… 215 …5506F8 /* renderva.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcec… 475 B9AC7AA00D06DB44005506F8 /* renderva.cpp */, 738 B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */,
|
/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderva.cpp | 1678 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_LIGHTMAP, bool fogpass = false,… in renderva() function 2052 renderva(cur, va, pass, fogpass); in rendergeommultipass() 2175 …renderva(cur, va, doOQ ? RENDERPASS_Z : (nolights ? RENDERPASS_COLOR : RENDERPASS_LIGHTMAP), fogpa… in rendergeom() 2226 renderva(cur, va, nolights ? RENDERPASS_COLOR : RENDERPASS_LIGHTMAP, fogpass); in rendergeom() 2246 renderva(cur, va, nolights ? RENDERPASS_COLOR : RENDERPASS_LIGHTMAP, fogpass); in rendergeom() 2283 renderva(cur, va, RENDERPASS_LIGHTMAP_BLEND, fogpass); in rendergeom()
|
/dports/games/bloodfrontier/bloodfrontier/src/xcode/bloodfrontier.xcodeproj/ |
H A D | project.pbxproj | 61 …B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B9AC7AA00D… 208 …06DB44005506F8 /* renderva.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =… 477 B9AC7AA00D06DB44005506F8 /* renderva.cpp */, 743 B9AC7AEB0D06DB44005506F8 /* renderva.cpp in Sources */,
|
/dports/games/bloodfrontier/bloodfrontier/src/install/ |
H A D | install.mpi | 1511 File ::155B0500-044F-47A5-9425-86F485F984CD -name renderva.cpp -parent 470D11F3-81FB-407F-AB47-CD45…
|