/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_color_projection/ |
H A D | render_helper.cpp | 37 rendmode = FLAT; in RenderHelper() 195 rendmode = mode; in renderScene() 236 if(rendmode == NORMAL) in renderScene() 239 if(rendmode == COLOR) in renderScene() 242 int program = programs[rendmode]; in renderScene()
|
H A D | render_helper.h | 46 RenderingMode rendmode; variable
|
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_mutualinfoxml/ |
H A D | filter_mutualinfo.cpp | 50 int rendmode = env.evalEnum("RenderingMode"); in applyFilter() local 58 switch(rendmode) in applyFilter()
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | dynsymlist_editor.lds | 22 rendmode;
|
H A D | dynsymlist_game.lds | 22 rendmode;
|
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/filter_mutualinfo/ |
H A D | filter_mutualinfo.cpp | 166 int rendmode= par.getEnum("RenderingMode"); in applyFilter() local 168 switch(rendmode){ in applyFilter()
|
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | bstub.cpp | 422 int bakrendmode = rendmode; in ExtCheckKeys() 425 rendmode = REND_CLASSIC; in ExtCheckKeys() 431 rendmode = bakrendmode; in ExtCheckKeys()
|
/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | polymost_priv.h | 7 extern int rendmode;
|
H A D | polymost.c | 86 int rendmode = 0; variable 990 if (rendmode == 3) { in polymost_nextpage() 1095 if (rendmode == 3) in drawpoly() 1350 if (rendmode == 2) in drawpoly() 1651 if (rendmode == 1) in drawpoly() 2169 if (rendmode == 3) in polymost_drawalls() 2389 if (rendmode == 3) in polymost_drawalls() 2504 if (rendmode == 3) in polymost_drawalls() 3003 if (rendmode == 3) in polymost_drawrooms() 3225 if (rendmode == 3) in polymost_drawrooms() [all …]
|
H A D | engine.c | 5787 if (rendmode > 0) in drawmasks() 5838 if (rendmode > 0) in drawmasks() 7622 if (rendmode == 3) { in setgamemode() 9846 if (rendmode == 3) { in setbrightness() 9913 if (rendmode == 3) { in clearview() 9957 if (rendmode == 3) { in clearallviews() 10038 rendmode = 0;//2; in setviewtotile() 11189 if (rendmode < 3 || (rendmode == 3 && qsetmode != 200)) { in screencapture_tga() 11393 if (rendmode < 3 || (rendmode == 3 && qsetmode != 200)) { in screencapture_pcx() 11441 rendmode = renderer; in setrendermode() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | config.cpp | 746 int32_t rendmode = 0; in CONFIG_ReadSetup() local 747 SCRIPT_GetNumber(scripthandle, "Screen Setup", "Polymer", &rendmode); in CONFIG_ReadSetup() 748 glrendmode = (rendmode > 0) ? REND_POLYMER : REND_POLYMOST; in CONFIG_ReadSetup()
|
H A D | m32vars.cpp | 570 Gv_NewVar("rendmode",(intptr_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | config.cpp | 699 int32_t rendmode = 0; in CONFIG_ReadSetup() local 700 SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Polymer", &rendmode); in CONFIG_ReadSetup() 701 glrendmode = (rendmode > 0) ? REND_POLYMER : REND_POLYMOST; in CONFIG_ReadSetup()
|
H A D | m32vars.cpp | 567 Gv_NewVar("rendmode",(intptr_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
|
H A D | screens.cpp | 702 if (rendmode >= 3) in G_PrintCoords() 704 if (rendmode==3) in G_PrintCoords()
|
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/edit_mutualcorrs/ |
H A D | edit_mutualcorrs.cpp | 497 int rendmode = mutualcorrsDialog->ui->renderingBox->currentIndex(); in applyMutual() local 522 switch (rendmode) in applyMutual()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | polymost.h | 17 extern int32_t rendmode;
|
H A D | build.h | 1006 extern int32_t rendmode; 1031 return rendmode; in videoGetRenderMode()
|
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | config.cpp | 855 int32_t rendmode = 0; in CONFIG_ReadSetup() local 856 SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Polymer", &rendmode); in CONFIG_ReadSetup() 857 glrendmode = (rendmode > 0) ? REND_POLYMER : REND_POLYMOST; in CONFIG_ReadSetup()
|
H A D | m32vars.cpp | 570 Gv_NewVar("rendmode",(intptr_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
|
H A D | gamevars.cpp | 1498 … Gv_NewVar("rendmode", (intptr_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_INT32PTR); in Gv_AddSystemVars() 1641 aGameVars[Gv_GetVarIndex("rendmode")].global = (intptr_t)&rendmode; in Gv_RefreshPointers()
|
H A D | screens.cpp | 704 if (rendmode >= 3) in G_PrintCoords() 706 if (rendmode==3) in G_PrintCoords()
|
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_mutualglobal/ |
H A D | filter_mutualglobal.cpp | 351 int rendmode= par.getEnum("RenderingMode"); in preAlignment() local 353 switch(rendmode){ in preAlignment()
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jnstub.cpp | 2255 int bakrendmode = rendmode; in ExtCheckKeys() 2258 rendmode = REND_CLASSIC; in ExtCheckKeys() 2264 rendmode = bakrendmode; in ExtCheckKeys()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 11166 if (dabpp > 8) rendmode = glrendmode; // GL renderer in videoSetGameMode() 11167 else rendmode = REND_CLASSIC; in videoSetGameMode() 11215 rendmode = REND_POLYMOST; in videoSetGameMode() 12926 bakrendmode = rendmode; in renderSetTarget() 12932 rendmode = REND_CLASSIC; in renderSetTarget() 12961 rendmode = bakrendmode; in renderRestoreTarget() 13459 rendmode = REND_CLASSIC; in videoSet2dMode() 13852 rendmode = renderer; in videoSetRenderMode() 13854 glrendmode = rendmode; in videoSetRenderMode()
|