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Searched refs:rendmode (Results 1 – 25 of 32) sorted by relevance

12

/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_color_projection/
H A Drender_helper.cpp37 rendmode = FLAT; in RenderHelper()
195 rendmode = mode; in renderScene()
236 if(rendmode == NORMAL) in renderScene()
239 if(rendmode == COLOR) in renderScene()
242 int program = programs[rendmode]; in renderScene()
H A Drender_helper.h46 RenderingMode rendmode; variable
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_mutualinfoxml/
H A Dfilter_mutualinfo.cpp50 int rendmode = env.evalEnum("RenderingMode"); in applyFilter() local
58 switch(rendmode) in applyFilter()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Ddynsymlist_editor.lds22 rendmode;
H A Ddynsymlist_game.lds22 rendmode;
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/filter_mutualinfo/
H A Dfilter_mutualinfo.cpp166 int rendmode= par.getEnum("RenderingMode"); in applyFilter() local
168 switch(rendmode){ in applyFilter()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dbstub.cpp422 int bakrendmode = rendmode; in ExtCheckKeys()
425 rendmode = REND_CLASSIC; in ExtCheckKeys()
431 rendmode = bakrendmode; in ExtCheckKeys()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dpolymost_priv.h7 extern int rendmode;
H A Dpolymost.c86 int rendmode = 0; variable
990 if (rendmode == 3) { in polymost_nextpage()
1095 if (rendmode == 3) in drawpoly()
1350 if (rendmode == 2) in drawpoly()
1651 if (rendmode == 1) in drawpoly()
2169 if (rendmode == 3) in polymost_drawalls()
2389 if (rendmode == 3) in polymost_drawalls()
2504 if (rendmode == 3) in polymost_drawalls()
3003 if (rendmode == 3) in polymost_drawrooms()
3225 if (rendmode == 3) in polymost_drawrooms()
[all …]
H A Dengine.c5787 if (rendmode > 0) in drawmasks()
5838 if (rendmode > 0) in drawmasks()
7622 if (rendmode == 3) { in setgamemode()
9846 if (rendmode == 3) { in setbrightness()
9913 if (rendmode == 3) { in clearview()
9957 if (rendmode == 3) { in clearallviews()
10038 rendmode = 0;//2; in setviewtotile()
11189 if (rendmode < 3 || (rendmode == 3 && qsetmode != 200)) { in screencapture_tga()
11393 if (rendmode < 3 || (rendmode == 3 && qsetmode != 200)) { in screencapture_pcx()
11441 rendmode = renderer; in setrendermode()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dconfig.cpp746 int32_t rendmode = 0; in CONFIG_ReadSetup() local
747 SCRIPT_GetNumber(scripthandle, "Screen Setup", "Polymer", &rendmode); in CONFIG_ReadSetup()
748 glrendmode = (rendmode > 0) ? REND_POLYMER : REND_POLYMOST; in CONFIG_ReadSetup()
H A Dm32vars.cpp570 Gv_NewVar("rendmode",(intptr_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dconfig.cpp699 int32_t rendmode = 0; in CONFIG_ReadSetup() local
700 SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Polymer", &rendmode); in CONFIG_ReadSetup()
701 glrendmode = (rendmode > 0) ? REND_POLYMER : REND_POLYMOST; in CONFIG_ReadSetup()
H A Dm32vars.cpp567 Gv_NewVar("rendmode",(intptr_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
H A Dscreens.cpp702 if (rendmode >= 3) in G_PrintCoords()
704 if (rendmode==3) in G_PrintCoords()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/edit_mutualcorrs/
H A Dedit_mutualcorrs.cpp497 int rendmode = mutualcorrsDialog->ui->renderingBox->currentIndex(); in applyMutual() local
522 switch (rendmode) in applyMutual()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymost.h17 extern int32_t rendmode;
H A Dbuild.h1006 extern int32_t rendmode;
1031 return rendmode; in videoGetRenderMode()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dconfig.cpp855 int32_t rendmode = 0; in CONFIG_ReadSetup() local
856 SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Polymer", &rendmode); in CONFIG_ReadSetup()
857 glrendmode = (rendmode > 0) ? REND_POLYMER : REND_POLYMOST; in CONFIG_ReadSetup()
H A Dm32vars.cpp570 Gv_NewVar("rendmode",(intptr_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
H A Dgamevars.cpp1498 … Gv_NewVar("rendmode", (intptr_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_INT32PTR); in Gv_AddSystemVars()
1641 aGameVars[Gv_GetVarIndex("rendmode")].global = (intptr_t)&rendmode; in Gv_RefreshPointers()
H A Dscreens.cpp704 if (rendmode >= 3) in G_PrintCoords()
706 if (rendmode==3) in G_PrintCoords()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_mutualglobal/
H A Dfilter_mutualglobal.cpp351 int rendmode= par.getEnum("RenderingMode"); in preAlignment() local
353 switch(rendmode){ in preAlignment()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djnstub.cpp2255 int bakrendmode = rendmode; in ExtCheckKeys()
2258 rendmode = REND_CLASSIC; in ExtCheckKeys()
2264 rendmode = bakrendmode; in ExtCheckKeys()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp11166 if (dabpp > 8) rendmode = glrendmode; // GL renderer in videoSetGameMode()
11167 else rendmode = REND_CLASSIC; in videoSetGameMode()
11215 rendmode = REND_POLYMOST; in videoSetGameMode()
12926 bakrendmode = rendmode; in renderSetTarget()
12932 rendmode = REND_CLASSIC; in renderSetTarget()
12961 rendmode = bakrendmode; in renderRestoreTarget()
13459 rendmode = REND_CLASSIC; in videoSet2dMode()
13852 rendmode = renderer; in videoSetRenderMode()
13854 glrendmode = rendmode; in videoSetRenderMode()

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