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Searched refs:repairable (Results 1 – 25 of 167) sorted by relevance

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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Activities/
H A DResupply.cs28 readonly Repairable repairable; field in OpenRA.Mods.Common.Activities.Resupply
50 repairable = self.TraitOrDefault<Repairable>(); in Resupply()
60 || ((repairable == null || !repairable.Info.RepairActors.Contains(host.Info.Name)) in Resupply()
259 …var hpToRepair = repairable != null && repairable.Info.HpPerStep > 0 ? repairable.Info.HpPerStep :… in RepairTick()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Orders/
H A DRepairOrderGenerator.cs57 var repairable = underCursor.TraitOrDefault<Repairable>(); in OrderInner()
58 if (repairable != null) in OrderInner()
59 repairBuilding = repairable.FindRepairBuilding(underCursor); in OrderInner()
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/reli/
H A Ddiscrepa.top8 made between nonrepairable and repairable systems.
10 removed from service. In a repairable system, failed
19 For repairable systems, repairs occur sequentially
H A Dnonrep.top8 made between nonrepairable and repairable systems.
10 removed from service. In a repairable system, failed
H A Drenewal.top7 NIST/SEMATECH Handbook <xcl: web handbook models for repairable systems>
H A Ddiscrene.top15 non-repairable system. Exponential, Weibull, and
H A Dnonrenew.top7 NIST/SEMATECH Handbook <xcl: web handbook models for repairable systems>
H A Drepair.top9 Models for Repairable Systems <xcl: web handbook models for repairable systems>
/dports/graphics/libdmtx/libdmtx-0.7.5/
H A Ddmtxreedsol.c158 DmtxBoolean error, repairable; in RsDecode() local
210 repairable = RsFindErrorLocatorPoly(&elp, &syn, blockErrorWords, blockMaxCorrectable); in RsDecode()
211 if(!repairable) in RsDecode()
215 repairable = RsFindErrorLocations(&loc, &elp); in RsDecode()
216 if(!repairable) in RsDecode()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dveh_utils.cpp62 repairable in most_repairable_part() enumerator
87 repairable_cache[ &vpr.part()] = repairable_status::repairable; in most_repairable_part()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dveh_utils.cpp62 repairable in most_repairable_part() enumerator
87 repairable_cache[ &vpr.part()] = repairable_status::repairable; in most_repairable_part()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Air/
H A DAircraft.cs196 Repairable repairable; field in OpenRA.Mods.Common.Traits.Aircraft
294 repairable = self.TraitOrDefault<Repairable>(); in Created()
525 var canRepairAtActor = repairable != null && repairable.Info.RepairActors.Contains(a.Info.Name); in AircraftCanEnter()
536 var canRepairAtActor = repairable != null && repairable.Info.RepairActors.Contains(a.Info.Name); in AircraftCanResupplyAt()
657 …return repairable != null && repairable.Info.RepairActors.Contains(host.Info.Name) && self.GetDama… in CanRepairAt()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/nalwor/forest/
H A DAssassinRepairerAdder.java193 for (final String repairable: priceList.keySet()) { in setRepairItem()
194 if (itemName.toLowerCase().equals(repairable.toLowerCase())) { in setRepairItem()
195 currentRepairItem = repairable; in setRepairItem()
/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.platform.text/org.eclipse.jface.text/src/org/eclipse/jface/text/
H A DDefaultDocumentAdapter.java130 IRepairableDocument repairable= (IRepairableDocument) document; in repairLineInformation() local
131 repairable.repairLineInformation(); in repairLineInformation()
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DUnitDef.cpp131 , repairable(false) in UnitDef()
H A DUnitDef.h196 bool repairable; member
/dports/net-mgmt/observium/observium/mibs/hp/
H A DHPNSAEVENT-MIB632 Bit 2: 0 = not-repairable, 1 = repairable
875 Bit 2: 0 = not-repairable, 1 = repairable
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitDef.h227 bool repairable; member
H A DUnitDef.cpp152 , repairable(false) in UnitDef()
329 repairable = udTable.GetBool("repairable", true); in UnitDef()
/dports/lang/swi-pl/swipl-8.2.3/packages/xpce/man/userguide/
H A Derror.doc134 On trapping certain `repairable` errors, \product{} will first raise an {\em
/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/ideas/
H A Dgameplay.md181 - Destructible, repairable, ...
/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/
H A DBuilder.cpp150 return (u->unitDef->repairable); in CanRepairUnit()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitDefs.cpp849 ADD_BOOL("repairable", ud.repairable); in InitParamMap()
/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/
H A DBuilderCAI.cpp727 …canRepairUnit &= ((unit->beingBuilt) || (unit->unitDef->repairable && (unit->health < unit->maxHea… in ExecuteRepair()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/
H A DCHANGELOG.md146 …harassing Exuari during repair journey, add Engineering messages when max repairable health reached

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