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Searched refs:replay_frame_count (Results 1 – 2 of 2) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/network/netplay/
H A Dnetplay_io.c1469 netplay->replay_frame_count = netplay->other_frame_count; in netplay_sync_post_frame()
1495 netplay->replay_frame_count = netplay->other_frame_count; in netplay_sync_post_frame()
1499 while (netplay->replay_frame_count < netplay->run_frame_count) in netplay_sync_post_frame()
1504 netplay->replay_frame_count++; in netplay_sync_post_frame()
1512 netplay->replay_frame_count < netplay->run_frame_count) in netplay_sync_post_frame()
1525 netplay->replay_frame_count--; in netplay_sync_post_frame()
1534 netplay->replay_frame_count++; in netplay_sync_post_frame()
1550 while (netplay->replay_frame_count < netplay->run_frame_count) in netplay_sync_post_frame()
1564 if (netplay->replay_frame_count < netplay->unread_frame_count) in netplay_sync_post_frame()
1578 netplay->replay_frame_count++; in netplay_sync_post_frame()
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H A Dnetplay_private.h492 uint32_t replay_frame_count; member