Searched refs:required_resource (Results 1 – 2 of 2) sorted by relevance
972 const int required_resource = m_world->GetConfig().REQUIRED_RESOURCE.Get(); in Divide_CheckViable() local974 if (required_resource != -1 && required_resource_level > 0.0) { in Divide_CheckViable()975 const double resource_level = m_phenotype.GetCurRBinAvail(required_resource); in Divide_CheckViable()977 else AddToRBin(required_resource, -required_resource_level); in Divide_CheckViable()
260 required_resource = list(267 if required_resource:268 return required_resource[0]["value"]