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Searched refs:res_acid (Results 1 – 15 of 15) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dtransform.h129 bool res_acid() const;
H A Dactor.h293 virtual int res_acid(bool calc_unid = true) const = 0;
H A Dcloud.cc976 return act.res_acid() > 0; in actor_cloud_immune()
1045 return act->res_acid(); in _actor_cloud_resist()
H A Dmonster.h394 int res_acid(bool calc_unid = true) const override;
H A Dactor.cc393 || act->res_acid() == 3 in actor_slime_wall_immune()
H A Dfight.cc610 return defender->res_acid(); in _beam_to_resist()
H A Dwiz-mon.cc507 mons.res_acid(), in debug_stethoscope()
H A Dplayer.h759 int res_acid(bool calc_unid = true) const override;
H A Dtransform.cc361 bool Form::res_acid() const in res_acid() function in Form
H A Dmonster.cc3995 int monster::res_acid(bool calc_unid) const in res_acid() function in monster
4312 if (res_acid() == 3) in splash_with_acid()
H A Dmelee-attack.cc1967 if (attacker->res_acid() >= 3) in attacker_sustain_passive_damage()
H A Dbeam.cc1481 else if (mons->res_acid() <= 0 && doFlavouredEffects) in mons_adjust_flavoured()
2902 return mon->res_acid() >= 3; in is_harmless()
H A Dplayer.cc1390 if (get_form()->res_acid()) in res_corr()
6099 int player::res_acid(bool calc_unid) const in res_acid() function in player
/dports/games/mangband/mangband-1.5.3/lib/xtra/sound/
H A Dsound.cfg169 res_acid =
/dports/games/angband/Angband-4.2.2/lib/sounds/
H A Dsound.cfg187 res_acid = pls_man_sniff.mp3