Searched refs:res_fire (Results 1 – 18 of 18) sorted by relevance
193 MIRES1(res_fire, MR_RES_FIRE) in MIRES1()744 MIREG(res_fire),
123 virtual int res_fire() const;
295 virtual int res_fire() const = 0;
313 int Form::res_fire() const in res_fire() function in Form705 int res_fire() const override in res_fire() function in FormDragon
946 return act.res_fire() >= 3; in actor_cloud_immune()1037 return act->res_fire(); in _actor_cloud_resist()
383 int res_fire() const override;
590 return defender->res_fire(); in _beam_to_resist()
502 mons.res_fire(), in debug_stethoscope()
141 && defender->res_fire() <= 3 in _CEREBOV_melee_effects()
761 int res_fire() const override;
3691 int monster::res_fire() const in res_fire() function in monster3737 res += (res_fire() + 1) / 2; in res_steam()5993 && res_fire() < 0 && flavour == BEAM_FIRE in react_to_damage()
1416 && mons->res_fire() < 0) in mons_adjust_flavoured()2884 return mon->res_fire() >= 3; in is_harmless()3707 return defender.is_player() || defender.res_fire() < 3; in __anonb1d1125b0802()
2597 if (grid == DNGN_LAVA && mons->res_fire() < 2) in mons_check_pool()
1284 rf += get_form()->res_fire(); in player_res_fire()6104 int player::res_fire() const in res_fire() function in player
1630 const int res_fire = player_res_fire(); in input() local1635 if (res_fire > 0) in input()1638 (1 + (res_fire * res_fire))) / 10, 0, KILLED_BY_BURNING ); in input()1641 if (res_fire <= 0) in input()1647 if (res_fire < 0) in input()
175 res_fire =
193 res_fire = pls_tone_scrape.mp3
1494 rF=you.res_fire,3853 return (you.res_fire() < 1)4377 return (check_monsters(LOS, fire_resistance_monsters) and you.res_fire() < 3