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Searched refs:res_sticky_flame (Results 1 – 11 of 11) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dtransform.h130 bool res_sticky_flame() const;
H A Dactor.h302 virtual bool res_sticky_flame() const = 0;
H A Dmonster.h390 bool res_sticky_flame() const override;
H A Dwiz-mon.cc508 mons.res_sticky_flame() ? "yes" : "no", in debug_stethoscope()
H A Dplayer.h768 bool res_sticky_flame() const override;
H A Dtransform.cc369 bool Form::res_sticky_flame() const in res_sticky_flame() function in Form
H A Dmelee-attack.cc2357 if (defender->res_sticky_flame()) in mons_do_napalm()
H A Dplayer.cc1545 return get_form()->res_sticky_flame(); in player_res_sticky_flame()
6160 bool player::res_sticky_flame() const in res_sticky_flame() function in player
H A Dmonster.cc3884 bool monster::res_sticky_flame() const in res_sticky_flame() function in monster
H A Dbeam.cc1969 if (mons->res_sticky_flame() || levels <= 0 || mons->has_ench(ENCH_WATER_HOLD)) in napalm_monster()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/util/monster/
H A Dmonster-main.cc1221 res2(LIGHTRED, napalm, mon.res_sticky_flame()); in main()