Searched refs:res_water_drowning (Results 1 – 16 of 16) sorted by relevance
301 virtual int res_water_drowning() const = 0;
389 int res_water_drowning() const override;
492 if (you.res_water_drowning()) in fill_status_info()
599 return defender->res_water_drowning(); in _beam_to_resist()
767 int res_water_drowning() const override;
250 LUARET1(you_res_drowning, boolean, you.res_water_drowning()) in LUARET1()
154 if (mons.res_water_drowning() > 0) in ench_to_mb()
1760 if (res_water_drowning() <= 0) in apply_enchantment()
4812 if (you.res_water_drowning()) in clear_far_engulf()4827 if (you.res_water_drowning()) in handle_player_drowning()6124 int player::res_water_drowning() const in res_water_drowning() function in player
710 && res_water_drowning() <= 0; in is_silenced()3819 int monster::res_water_drowning() const in res_water_drowning() function in monster
606 if (you.duration[DUR_WATER_HOLD] && !you.res_water_drowning()) in can_cast_spells()
2831 if (you.duration[DUR_WATER_HOLD] && !you.res_water_drowning()) in cannot_read_item_reason()
2897 if (defender->res_water_drowning() <= 0) in mons_apply_attack_flavour()
1443 || you.duration[DUR_WATER_HOLD] && !you.res_water_drowning()) in _check_ability_possible()
2453 if (mons && mons->res_water_drowning() <= 0) in affect_endpoint()
1215 res2(LIGHTBLUE, drown, mon.res_water_drowning()); in main()