Searched refs:reserveSpritePal (Results 1 – 4 of 4) sorted by relevance
139 bool reserveSpritePal(SpritePalette &sP, int n);
68 bool GraphicsManager::reserveSpritePal(SpritePalette &sP, int n) { in reserveSpritePal() function in Sludge::GraphicsManager209 if (!reserveSpritePal(loadhere.myPalette, howmany + startIndex)) in loadSpriteBank()
150 bool reserveSpritePal(SpritePalette &sP, int n);
59 bool GraphicsManager::reserveSpritePal(SpritePalette &sP, int n) { in reserveSpritePal() function in Sludge::GraphicsManager202 if (!reserveSpritePal(loadhere.myPalette, howmany + startIndex)) in loadSpriteBank()