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Searched refs:reserveSpritePal (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Dgraphics.h139 bool reserveSpritePal(SpritePalette &sP, int n);
H A Dsprites.cpp68 bool GraphicsManager::reserveSpritePal(SpritePalette &sP, int n) { in reserveSpritePal() function in Sludge::GraphicsManager
209 if (!reserveSpritePal(loadhere.myPalette, howmany + startIndex)) in loadSpriteBank()
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Dgraphics.h150 bool reserveSpritePal(SpritePalette &sP, int n);
H A Dsprites.cpp59 bool GraphicsManager::reserveSpritePal(SpritePalette &sP, int n) { in reserveSpritePal() function in Sludge::GraphicsManager
202 if (!reserveSpritePal(loadhere.myPalette, howmany + startIndex)) in loadSpriteBank()