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Searched refs:reservedTU (Results 1 – 1 of 1) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_actor.cpp545 int originalTU, reservedTU = 0; in G_ActorInvMove() local
606 reservedTU = G_ActorGetReservedTUs(actor); in G_ActorInvMove()
608 G_ActorUseTU(actor, reservedTU); in G_ActorInvMove()
612 G_ActorSetTU(actor, originalTU - (originalTU - reservedTU - actor->TU)); in G_ActorInvMove()